Atomic Orbital by Luka0725
Atomic Orbital is a Shoot 'em up game that players are playing as the core with powerful modules. Shooting enemies around you, collecting modules, and survive!
-Click & Drag the core to move
-Shooting is Automatic
-Modules have different types of ammo
-Using Tower (the object on the loop) to collect modules drop from enemies
-Up to six modules can be holded at same time
| Youtube | https://yinchenq.itch.io/atomic-orbital |
| Original URL | https://ldjam.com/events/ludum-dare/47/atomic-orbital |
Ratings
| Given | 7🗳️ | 7🗨️ |
Another thing is that it's usually hard to hit the enemy in the early phase of the game, and the difficulty ramp up too quick so that in many runs I died because I couldn't get enhance items. It would be better if you could slower the process.
Also, a little bit of screenshake will make it juicier!
弹幕体验让我想到了很多Roguelike后期的样子,在这种成长性下打到后期越来越爽了!
The game mechanic is so cool! Maybe it's a good idea to make a roguelike game using this mechanic huh!\
The visual design is nice, the only problem is the enemies and modules are really similar? I'm not sure but maybe using different color for them would be a good idea!
Like, as far as I can tell, the only way to obtain an extra weapon is by killing an enemy. And enemies start to show up in really big clumps very very quickly. But it is really hard to kill any enemies with just the starter weapon, so most of the time you just die immediately.
I think the game really just needs a way to have more control over being able to hit enemies. I think a good solution to that would be giving all the bullets slight tracking ability, so you can hit enemies that are *approximately* in front of your gun, rather than *directly* in front of your gun.
Anyway I did have fun once I figured out how to sort of get past the beginning stage more consistently. The game has some very nice space shooter vibes going. :smile: