Space Ship E.V.E by silkworm_sweatshop

Space Ship E.V.E is.. a narrative adventure digital pet game? (maybe? not sure) where you control a Space Ship A.I on a (seemingly) two-year interstellar space journey. But needless to say, things don't really go as planned.
Can you keep your ship running and your passengers alive, all while managing rogue asteroids, limited resources, computer errors, alien lifeforms and sentience itself? Keep your pets fed and try to play to the end!
Controls (Mouse)
Interact: L-click
Inspect: R-click
Ratings
| Overall | 84th | 3.975⭐ | 42🧑⚖️ |
| Fun | 299th | 3.577⭐ | 41🧑⚖️ |
| Innovation | 324th | 3.538⭐ | 42🧑⚖️ |
| Theme | 44th | 4.263⭐ | 42🧑⚖️ |
| Graphics | 339th | 3.7⭐ | 42🧑⚖️ |
| Audio | 177th | 3.638⭐ | 42🧑⚖️ |
| Humor | 187th | 3.486⭐ | 39🧑⚖️ |
| Mood | 68th | 4.013⭐ | 42🧑⚖️ |
| Given | 54🗳️ | 57🗨️ |
Loved the game, well done.
@nonsans I'm sorry for the frustration! I think I know what happened and it is both a design flaw and some bad luck on your end. The asteroid sections are never supposed to go on for long and are actually supposed to overwhelm you, HOWEVER, during the second large surge (with the blue asteroids) the level won't actually progress unless you have a dog alive (I'm guessing this is what happened and you got stuck with endless asteroids). If a dog dies you can actually release another one and continue but I realize that during the chaos it's probably not the first thing on a players mind. I'd definitely change this somehow if I do a post jam version. If you do decide to give the game another go to see where it goes I'd suggest you don't even worry about the asteroids. They're honestly a narrative device more than anything and don't appear in the rest of the game after that.
The narrative and the music established the tone well.
The art style is really creative.
Lots of little pieces of polish like the asteroid tracking lines.
My only complaint is that edge pan for camera control doesn't work great in browser, it's too easy to go out of the canvas. You could lock the mouse or choose a different camera control scheme.
edit: on second look, I have one more small complaint. The stars in the background don't quite reach all of the visible space, and the base image is a little small so you can see the tiling at a glance. Picking nits. Something that could be improved without too much pain.
Really enjoyed the game. Bravo.
The only complaint I have is that I don't like how you managed the camera movements when your mouse is on the edge of the screen.
I will agree with some other comments: the mouse scrolling didn't end up working very well, especially when trying to repeatedly click back and forth between different areas. A static camera, or one controlled by arrow keys, may have been a nicer fit. This would also help speed up the game when doing those tasks.
Other than that, excellent job!
So touching and cute.
The only problem is that oxygen low warning is a little bit annoying. Maybe putting it to the top right corner and disable sound during the cut scenes?
The best jam game I've played so far and right to the topic. Well done!
*Removed the image as there is not spoiler tag here*
**Edit: Actually, the dead dog should still get disposed, it's only the "do not to waste food" message that is wrong.**
**Edit 2: Nevermind, I tried it now, there is thankfully no softlock, so I'll just leave it for now.**
Gameplay-wise I liked the management aspect of it and how it was paced. Oxygen as this constant looming threat, with food and asteroids thrown in during parts to make sure you are 100% occupied. I'd also like to praise how well you managed to connect gameplay and story, especially after the humans come in. Wonderful game all around, I loved every second of it!
I had a bit of a struggle with the controls. Especially the unintentional scrolling that 1/3 of my mouse movements caused. Perhaps the game could zoom out during the asteroid sections (since those are the only times when it's meaningfull to click on something outside the ship) and be locked centring on the ship at all other times.
I feel like I either broke the game or am missing something. Ship started getting bombarded after I befriended the dog and it just never moved on from there, kept going forever. The text box that had given me objectives before that was gone so I didn't know what to do. Also had no chance of keeping up with the pace the objects kept peppering me at. 😢 The scrolling thing made it hard to hit them too.
But of course as usual I love your art style and the sounds were very nice and the music helped set a nice and moody atmosphere. 💜