LD Jam 46 Keep It Alive by brandann

You have been warned! this game is very hard...
A dungeon crawl with a little roll reversal; it's up to the princess to guide her valiant, albeit naked, knight safely back through the cursed gardens!
I hope you have some fun for what it is, I wish everyone the best of luck and have fun rating games.
WASD to move
Left Mouse to shoot
Find all the keys in the dungeon and escape with your life (and the Knight's life too i guess...)
If you die, you lose. If the knight dies, you lose. Some extra hearts of health are scattered about the gardens. Keep it alive!
PS: I DON'T KNOW WHAT HAPPENED BUT I CANNOT BUILD TO HTML IN UNITY SO A WINDOWS EXE IS ALL I GOT - I AM SO SORRY ABOUT THAT!
Thanks for playing, I hope everyone had a great ludum dare 46!
Ratings
| Overall | 721th | 3.229⭐ | 26🧑⚖️ |
| Fun | 620th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 759th | 3⭐ | 26🧑⚖️ |
| Theme | 697th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 769th | 3.042⭐ | 26🧑⚖️ |
| Humor | 601th | 2.565⭐ | 25🧑⚖️ |
| Mood | 791th | 2.854⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
but i like the idea
good job :D
What i liked:
- sprites and graphics
- sound effects were very satisfying to hear (primarily shooting)
- music was fitting
- controls were easy to grasp and responsive
What can be improved:
- there were some minor issues i'm sure you're aware of (knight getting stuck in previous room, small font on some texts)
- the knight could have been more active, or having some cheeky comments (the game is humorous with the role reversal),
- or the knight helping you somehow
I feel like the main difficulty comes from inactivness of the knight.
Maybe if you could destroy enemy projectiles with your own, that could help.
However, very solid, challenging and fun game. Good job on finishing :)
Thanks for the game!
Your game was just hard, but still very enjoyable to play!!!
Very well done!
The music was a standout for the mood, and probably kept me hanging in there for one more try without it feeling empty. I gotta pick up SOME kind of music skills for these compos, I'm always impressed by what people can do while still covering all the other bases, but this one was especially nice.
So yeah - tight controls, cool mechanic, great music, and nice art (esp the main characters and environment), all kept me coming back to try again because I knew I could beat it but just messed up... until I won! A good all-around entry, nice job.
Edit: how come I can't rate you on audio?
One improvement I could think of would be to have a way of givin the poor knight commands, like "wait here" or "come to me" (with cooldown, only active for a few seconds).
The protection mechanic is interesting, it would be cool if I could somehow influence the movement of the NPC.
The character's inertia makes it feel heavy - a thing I find a little annoying - but well, I assume that's part of your design choice.
I don't know about the music... It is nice to have some, but I hardly associate it with the game and it is a little too short, making it repetitive.
Graphics are simple, but that's ok. The game itself is the strongest point in your work - which is good.