While we are here - stuck in a loop by Seskon
Coding puzzle with Ascii Art at the end.
Try to fix all Loops, by moving, commenting and modifing simple code.
Game and Sourcecode are on the itch.io page.


| Youtube | https://seskon.itch.io/while-we-are-stuck |
| Original URL | https://ldjam.com/events/ludum-dare/47/while-we-are-here-stuck-in-a-loop |
Ratings
| Overall | 154th | 3.723⭐ | 49🧑⚖️ |
| Fun | 211th | 3.511⭐ | 49🧑⚖️ |
| Innovation | 19th | 4.245⭐ | 49🧑⚖️ |
| Theme | 26th | 4.34⭐ | 49🧑⚖️ |
| Graphics | 549th | 2.66⭐ | 49🧑⚖️ |
| Humor | 130th | 3.228⭐ | 48🧑⚖️ |
| Mood | 327th | 3.1⭐ | 47🧑⚖️ |
| Given | 54🗳️ | 68🗨️ |
I had to force my self to stop playing to get back to work!
One nitpick would be that it is quite annoying to have to count the number of "-" and "|". At least I couldn't find a way to do it otherwise (such as highlighting it or such) could make the game leaner.
Otherwise great work
It took me a while to understand it at the beginning so I agree a better introduction would ease that.
Also, it might be helpful to show what uneditable lines produce.

THE GOOD:
- Theme executed perfectly
- Puzzles are really good
- I couldn't help but finish, as I had so much fun
- Sound effects are nice
THE BAD:
- I didn't know that REPEATS will execute commented code (Figured it out by accident after thinking some levels had a bug)
- Levels aren't ordered from east to difficult.
- Would've loved some cool sci-fi music
- Took a while to figure out that I had to match the output with the [While != ]
You really did a great job on that!
I think the game was really FUN except the part where you had to count the number of '-' or '|'. That was really frustrating, but I see no easy way to fix that while keeping the puzzly attitude.
Great work though and thank you for the game!
@stormcat thank you for your feedback :)
yes thats a good idea :), first i started out to give some help over the prints but i thought that would be too easy
@dunderroffe thank you, hope you made it in time :D
yeah i wanted to change that too, but didnt get a good idea at that time. Maybe it would have been better if i had different ascii art but it took me already a bit to get the current one to look good, so I didnt want to do it all over.
@meek-bits thanks :) i dont really understand what you mean, the output of these lines are at the bottom. Do you mean that it should be more obvious?
@sirred thank you
@james-joubert Thanks for the detailed feedback. Im very happy that you have completed my game!
yeah I once had a comment pointing out that commented stuff will be repeated but i guess i took it out, next game I will have a better instruction :)
I had some bugs while getting the sound to work so i was happy that the game still worked at the end. So I didnt want to add extra music to it because my nerves very already at the limit.
@evogengames Thank you :)
At the bottom there's animation of the program output as being produced.
What I had in mind is showing what uninteractive lines will produce, something like this:

A fun idea, all in all. Reminds me of this [insanely obscure and interesting Japanese indie game](http://abagames.sakura.ne.jp/16/consomaton/) that I haven't thought about in years!
Once down I solved all but two stages. You have to think of something regarding the counting. Counting by mouse is irritating ;)
Well done!
Counting characters got a bit repetitive at times, but overall, the game felt great
At first I was super confused because the only feedback you get for solving a puzzle is a sound effect and the playback animation stopping, both of which are easy to miss unless you know to look for them. Once I got it though, I had fun uncovering *part* the pumpkin. Couldn't solve some of them... although in my defense, this game is a lot harder than actual programming :sweat_smile:
Great submission, and great use of the theme!
The game kinda just throws you straight to the water with no explanation, took me a while to figure out what to actually do.
Overall this is the kinda of games I expect to see from zachtronics which I would buy and spend a lot of hours on, Great work!

@maychant that is strange, maybe unity messed up the layers of the UI because underneath is a black panel, but not sure, have you tried to reload the game? That should be the same problem @meek-bits pointed out. Hope not everybody had that problem... Just getting back into Unity after a while so im kind of a noob regarding UI.
@monkosum Thanks for your feedback! Yeah my initial idea was a drag and drop system but due to time constraints i went the save way but your idea is also a good idea, maybe if I make it generally more like a text editor. Can you point out what you didnt like about the visuals?
=================OOOO------------------------------
and you have to count all the equals signs and hyphens manually before going about solving the puzzle. Is it necessary for the design of the puzzles, especially the early ones, for the outputs to be so long?
Final image is a nice touch !