The Totally Convenient Feeding Machine by Jonathan Lorenz

[raw]
made by Jonathan Lorenz for Ludum Dare 46 (JAM)

A game where you use a strange machine to feed the clients of a restaurant.

Use the arrow keys to control the arms of the machine.

Graphical assets by @kenney (www.kenney.nl) TCFM-Screen1.JPG TCFM-Screen2.JPG TCFM-Screen3.JPG

Ratings

Overall 1189th 3.515⭐ 35🧑‍⚖️
Fun 343th 3.788⭐ 35🧑‍⚖️
Innovation 572th 3.621⭐ 35🧑‍⚖️
Theme 2524th 2.182⭐ 35🧑‍⚖️
Audio 1197th 3.076⭐ 35🧑‍⚖️
Humor 677th 3.328⭐ 34🧑‍⚖️
Mood 1690th 3.106⭐ 35🧑‍⚖️
Given 44🗳️ 37🗨️

Feedback

Drioniso
20. Apr 2020 · 21:53 UTC
The emerging game mechanics are interesting and fun. Nice example of a good explored mechanichs. More you play more you get skilled. Good job!
phantom-lab
21. Apr 2020 · 00:11 UTC
A lovely mechanic with some really evil timing, would totally buy on steam.
kasperhangard
22. Apr 2020 · 17:22 UTC
really well thought out mechanics. really liked the idea. well done!
fachscahfttf
22. Apr 2020 · 17:24 UTC
Pretty tricky game. Liked it :)
jsmailes
22. Apr 2020 · 17:27 UTC
Nice graphics and a fun mechanic - a lovely little game! Maybe make the cooldown on each piston a bit shorter, it was a little frustrating to miss and have to wait a good couple of seconds before the piston worked again.
BEBADBOI
22. Apr 2020 · 17:27 UTC
This was a really great mechanic and I thought the difficulty progression was really nice. Definitely a lot of potential here. Some nicer art and sound would really take this to the next level.
Nounka
22. Apr 2020 · 17:30 UTC
Innovating game quite fun and quitte challenging, good work !
ryan123rudder
23. Apr 2020 · 21:04 UTC
Pretty fun!
simonemueller
24. Apr 2020 · 09:03 UTC
this is seriously stressful, love the concept. a little bit of polishing would be great, wenn it comes to the rotation and the catapult action, love the different levels, since it makes it different and not boring, and the approving "good job" at the end of a level. great work!
Goutye
25. Apr 2020 · 11:00 UTC
That was very fun, and the level starting to be more and more of a mess to manage :laughing:
Still manage to somehow fulfill some orders! Really well done! :v:
Kuiefs
25. Apr 2020 · 16:33 UTC
Super fun. Just the right level of progression of difficulty in my opinion. I liked how the levels kind of taught you how to play the game and how each level explored the mechanic more than the last.
LouieJams
25. Apr 2020 · 21:19 UTC
Wow, as the levels went on i really started to get muddled with which plate wanted what! Fun little entry with a good idea and nice simplistic artstyle, good job!
Velucyraptor
27. Apr 2020 · 18:44 UTC
This was great! Nice simple concept but well thought through and really fun.
Alexascher
27. Apr 2020 · 20:06 UTC
easy to start, hard to master
Plopmenz
27. Apr 2020 · 21:44 UTC
Very nice game! The direction of the treadmill was hard to see :/. Other than that great game! Nice mechanics and just the right amount of complexity added with each level! Also the levels were quite forgiving, so I could go through them all without getting stuck / having to quit before completing, which is also nice. :D
Animaster
28. Apr 2020 · 12:38 UTC
Idea is cool, and design of levels is pretty smart, great job!
paul-sinnett
05. May 2020 · 14:17 UTC
This was good fun. The timing was a bit tricky, particularly when you got two food items overlapping.
Grigri Games
06. May 2020 · 16:55 UTC
pretty nice polished game, just wish it was not that hard :)
Whismirk
08. May 2020 · 19:03 UTC
Pretty funny and lighthearted game. It was really simple at the beginning, but I was surprised how clever the level design gets.
curtamyth
09. May 2020 · 03:52 UTC
It's interesting, it's difficult, I like it. I do agree with the previous commenter who said the piston cooldown should be shorter, as is it feels unresponsive.
GameOverMexico
12. May 2020 · 15:40 UTC
ist interesting, and fun, the learning curve a little bit easier, good work!
![comida.jpg](///raw/aa6/03/z/34110.jpg)

![comida1.jpg](///raw/aa6/03/z/34111.jpg)
tobiasw
12. May 2020 · 16:31 UTC
Love it. Apart from the really novel (and fun!) gameplay, my favourite part is how much room you gave yourself to explore what you can do with that one mechanic, and the interesting levels that came out of it.

I think you could add other contraptions (e.g. a catapult, or having things that change the state of the food). I also wonder how it would feel like if you had to click the contraptions instead of using keyboard buttons.

In summary, a novel mechanic well explored. Great job!
🎤 Jonathan Lorenz
13. May 2020 · 07:22 UTC
@drioniso @phantom-lab @kasperhangard @fachscahfttf @jsmailes @bebadboi @nounka @simonemueller @goutye @kuiefs @louiejams @velucyraptor @alexascher @plopmenz @animaster @paul-sinnett @grigri-games @whismirk @curtamyth @gameovermexico @tobiasw

Thank you guys for taking the time to play, rate and comment on my game!
I hope you had as much fun as I had this LD, and I hope to see you guys on october for the next one!

Have a fantastic day! Cheers!