Where`s my Pills by colan
This game is about a warrior who needs pills to survive.
| Youtube | https://github.com/colantuomo/wheresmypills |
| Youtube | https://col4n.itch.io/wheres-my-pills?secret=lvpsgxuQzYEuuT35b55YQWxgk4 |
| Original URL | https://ldjam.com/events/ludum-dare/46/wheres-my-pills |
Ratings
| Overall | 2056th | 3.091⭐ | 35🧑⚖️ |
| Fun | 1890th | 2.984⭐ | 34🧑⚖️ |
| Innovation | 2453th | 2.355⭐ | 33🧑⚖️ |
| Theme | 2214th | 3.015⭐ | 35🧑⚖️ |
| Graphics | 1702th | 3.258⭐ | 35🧑⚖️ |
| Humor | 1831th | 2.234⭐ | 34🧑⚖️ |
| Mood | 2019th | 2.867⭐ | 32🧑⚖️ |
| Given | 29🗳️ | 42🗨️ |
I think it could benefit from some more forgiving level design though, the sensitive platforming clashes a bit with the tiny platforms, larger levels and more forgiving layouts could increase the fun of this game ten-fold.
I was finally able to take all the pills! I love platformer and your game has been well executed.
I took some shortcuts but it felt like I was learning more about the game since I was forced to go faster on each attempt. The biggest thing that could have been improved are the controls. They felt a bit too harsh. Sometimes the character doesn't jump when I expect him too (brobably because I already walked over an edge). And steering while falling is really hard. Great game overall!
I needed some time to control him properly. Still, great game!
I had some problems with the controls. I felt like sometimes I would try to jump and nothing would happen, then a second press of the spacebar would work. It's quite frustrating when you think you're doing it right but a jump fails. When they work, the controls feel nice.
There's a bug in the third level, the one with the moving platforms. If you die, the platforms don't reset position, and it becomes impossible to complete.
Some audio would have been nice. It's always a bit eerie playing a silent game.
I wouldn't say this is very on theme, but that's mostly because it's a bad theme. This feels like a generic platformer with the pills tacked on. "Keep it alive" describes 80% of all games anyway though, so no surprises that many games aren't strong on the theme this time around.
I played for about 10 minutes. I had fun, apart from the frustration with the controls. Good job.
You really get that sense of urgency when you see your bar depleating as you die over and over to those pesky fireballs, that was a good idea to try to keep the game fast paced, gj with that decision. I've seen you've addressed the not returning platforms bug, as that was my other main concern.
Overall, good job!