Where`s my Pills by colan

[raw]
made by colan for Ludum Dare 46 (JAM)

This game is about a warrior who needs pills to survive.Cover.png

Ratings

Overall 2056th 3.091⭐ 35🧑‍⚖️
Fun 1890th 2.984⭐ 34🧑‍⚖️
Innovation 2453th 2.355⭐ 33🧑‍⚖️
Theme 2214th 3.015⭐ 35🧑‍⚖️
Graphics 1702th 3.258⭐ 35🧑‍⚖️
Humor 1831th 2.234⭐ 34🧑‍⚖️
Mood 2019th 2.867⭐ 32🧑‍⚖️
Given 29🗳️ 42🗨️

Feedback

🎤 colan
20. Apr 2020 · 23:21 UTC
https://col4n.itch.io/wheres-my-pills
MadEwink
21. Apr 2020 · 14:47 UTC
Really hard game ! I barely finished the first level after some attempts and a Game Over, and my skills were not good enough to pass the first obstacle of the second level. The controls were quite hard to master, since the character moves really fast. I would recommend to try lower the level, at least at the begining for inexperienced players like me who will not try hard for long.
beanslasher
21. Apr 2020 · 16:14 UTC
Difficult but super fun! Great execution :D
ChristianAufiero
21. Apr 2020 · 19:30 UTC
This is an achievement for sure, the controls feel intuitive and slick, the style is wonderful, overall it's just a very nice, fun, polished game.
I think it could benefit from some more forgiving level design though, the sensitive platforming clashes a bit with the tiny platforms, larger levels and more forgiving layouts could increase the fun of this game ten-fold.
BitPokit
21. Apr 2020 · 19:36 UTC
I really like the idea of having a healthbar that gradually depletes over time instead of lives. Really clever and cool game! :)
Lepletier
21. Apr 2020 · 19:36 UTC
Very fun!
Mezaka
21. Apr 2020 · 19:37 UTC
Im to bad for this game. Or is the game to hard?
fabula_rasa
21. Apr 2020 · 19:39 UTC
It felt to me that the character is too fast, which made him somewhat hard to control. The overall atmosphere would really benefit from some audio :)
Noel Widmer
21. Apr 2020 · 19:50 UTC
Thank you for adding controller support. This saved me :D
I was finally able to take all the pills! I love platformer and your game has been well executed.
I took some shortcuts but it felt like I was learning more about the game since I was forced to go faster on each attempt. The biggest thing that could have been improved are the controls. They felt a bit too harsh. Sometimes the character doesn't jump when I expect him too (brobably because I already walked over an edge). And steering while falling is really hard. Great game overall!
TheQiwiBoy
21. Apr 2020 · 19:50 UTC
The character was fun to control, but I would have liked the bar to reset every time you got the pill so you could go farther in the game. Cool game though. I also liked the art.
ukirain
21. Apr 2020 · 19:51 UTC
It's interesting platformer, but i don't like control in the game. Nevertheless, good job!
henrycgs
21. Apr 2020 · 22:08 UTC
It's a nice and simple platformer! Quite difficult, too. The player moves a tad fast... Good job!
Tyler Bay
22. Apr 2020 · 23:24 UTC
Nice little platformer. I think a little more polish in the audio/visual department would add a lot to the game. Some interesting gameplay mechanics though, like others have said, the persistent timer adds an interesting element, it reminds me of N++. Maybe the pills when gathered could add to the time though? Overall nice work!
Starlet
22. Apr 2020 · 23:27 UTC
Very nice!! Very hard, the player moves fast and seems to slide a bit hahahaha
I needed some time to control him properly. Still, great game!
TheOtherSamP
23. Apr 2020 · 22:54 UTC
The use of dynamic lights is a very effective way to make simple graphics feel more polished, and the character bobbing up and down and turning their head makes them feel restless, which fits the time limit nicely.

I had some problems with the controls. I felt like sometimes I would try to jump and nothing would happen, then a second press of the spacebar would work. It's quite frustrating when you think you're doing it right but a jump fails. When they work, the controls feel nice.

There's a bug in the third level, the one with the moving platforms. If you die, the platforms don't reset position, and it becomes impossible to complete.

Some audio would have been nice. It's always a bit eerie playing a silent game.

I wouldn't say this is very on theme, but that's mostly because it's a bad theme. This feels like a generic platformer with the pills tacked on. "Keep it alive" describes 80% of all games anyway though, so no surprises that many games aren't strong on the theme this time around.

I played for about 10 minutes. I had fun, apart from the frustration with the controls. Good job.
Literal Games
24. Apr 2020 · 14:25 UTC
Fun stuff! It was a proper rush with the timer ticking down. I would like to see more feedback from the timer, maybe like a sound ticking down to remind you how much time you have left? But the platforming works well and it was nice and clear how to play after reading the tutorial. Good entry!
AmbaDev
24. Apr 2020 · 18:32 UTC
Very tight and good-feeling platforming controls, the HP bar ticking down was properly stressful, just needed some background music
Ebediam
24. Apr 2020 · 20:45 UTC
This could really improve with a few sounds and a bg music. I know you have limited time, but that is really important to the overall experience, I'll suggest not disregarding it for future games.

You really get that sense of urgency when you see your bar depleating as you die over and over to those pesky fireballs, that was a good idea to try to keep the game fast paced, gj with that decision. I've seen you've addressed the not returning platforms bug, as that was my other main concern.

Overall, good job!
daria-toni
26. Apr 2020 · 14:15 UTC
Very hardcore game from the very beginning (I couldn't finish it). This may be a strong point for some players, but can repel others (I appreciate the difficulty). Nice graphics, but would love to hear some sounds or/and music. Controls are a bit sensitive, but not complicated. I would add a little history (why does the knight want pills so much?).
M8rix
29. Apr 2020 · 09:17 UTC
Cool graphics. I miss a great soundtrack though. Good job !
FoxDrive
10. May 2020 · 22:52 UTC
Well, not a bad game, but I think the lack of sound kinda disturbed me. Music design is really important to guide the player and make it feel the mood of the game. Also, I think the controls are too fast and it could be better if you slow it down a little, as the level design is already challenging. Nice graphics and levels btw, great work in these. Keep it up the good work!