The Toroidal Tower by nanolotl
A puzzle platformer set in a tower shaped like two donuts stacked on top of each other.
Gamepads supported.

| Youtube | https://nanolotl.itch.io/the-toroidal-tower |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-toroidal-tower |
Ratings
| Overall | 28th | 4.109⭐ | 25🧑⚖️ |
| Fun | 16th | 4.109⭐ | 25🧑⚖️ |
| Innovation | 52th | 4⭐ | 25🧑⚖️ |
| Theme | 33th | 4.283⭐ | 25🧑⚖️ |
| Graphics | 177th | 3.717⭐ | 25🧑⚖️ |
| Audio | 330th | 2.977⭐ | 24🧑⚖️ |
| Humor | 269th | 2.647⭐ | 19🧑⚖️ |
| Mood | 231th | 3.35⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
I have played the game twice (with keyboard and with gamepad) and you could make keyboard controlls better using WASD and space for movement and E (or Q) for shooting but it's all my opinion. And I got stuck for some time in first play right before the jetpack. And you could add an eater egg after destroying every block by drill or with gun.
The graphics aren't amazing, but they stay to a consistent style so I still like them. Thanks for making such a beautiful ending as well :)
And I'm sorry that I dont know what to do after get the air rocket XD
Spolers: I brute forced the first (and much later noticed it was in height order), but couldn't see any clues for the 6-digit code. As far as I can tell the code is the order of the rooms on the top level, starting at 0, but I was thrown off by the first code starting with the same number of the room it's in. After e.g the introduction of the gun where you're very effectively taught to shoot blocks, I thought the combination lock could be better hinted.
Overall though, I had a great time with this!
Perfectly scoped and polished too, with the only criticism I can give being the lack of music. Some chill 8 bit tune to have in the background would have made this game 100% perfect.
Visuals were both minimalist and truly delightful! Character art was really cute.
Really congrats on a fantastic entry.
Unique way of implementing the theme.
I didn't feel I had any hints for the first code so I brute-forced it. The second code made a lot more sense, but I would suggest that it should have been able to start from any value (it is a loop, after all); I feel that would be more intuitive without making the puzzle any more brute-forceable.
Overall it felt very stylish and polished, with a strong aesthetic and attractive colour palette. Excellent work for a compo game!