Bloop by notpresident35

[raw]
made by notpresident35 for Ludum Dare 47 (JAM)

Bloop.png

Bloop is a minimalistic top-down shooter with a relaxing atmosphere and a high skill ceiling. The player is always spinning in a circle. Loop in larger, smaller, faster, or slower circles to move, and shoot enemies to earn as many points as you can!

:notes: Music by Rhythmic Revival

NOTICE:

If you have any idea why Mac applications give the error "The application 'MAC OS X' cannot be opened," or if you know how to fix the issue, PLEASE let me know! It only happens on some Mac devices, and I want to know why.

Ratings

Overall 344th 3.85⭐ 22🧑‍⚖️
Fun 726th 3.4⭐ 22🧑‍⚖️
Innovation 123th 4⭐ 22🧑‍⚖️
Theme 49th 4.375⭐ 22🧑‍⚖️
Graphics 180th 4.275⭐ 22🧑‍⚖️
Audio 60th 4.225⭐ 22🧑‍⚖️
Mood 370th 3.8⭐ 22🧑‍⚖️
Given 14🗳️ 29🗨️

Feedback

DarkRoasted
05. Oct 2020 · 18:57 UTC
the links don't seem to work. I land on 404
Squareworx Studio
05. Oct 2020 · 19:00 UTC
couldn't find the game 404
🎤 notpresident35
05. Oct 2020 · 19:08 UTC
@darkroasted @squareworx-studio
Hang on - I'm still uploading the build
TangoMango
05. Oct 2020 · 19:11 UTC
The link doesn't work. Cant wait till I can play it!
🎤 notpresident35
05. Oct 2020 · 19:18 UTC
@darkroasted @squareworx-studio @tangomango Link's up now! Have fun!
TangoMango
05. Oct 2020 · 19:24 UTC
Nice game! Controls are a bit weird, but the visuals and the sound design is great!
Merrow
05. Oct 2020 · 19:26 UTC
Wow, great idea, interesting physics, fantastic realization of the theme, fitting audio, perceivable learning curve... What's not to like?
Squareworx Studio
05. Oct 2020 · 19:27 UTC
Worth it! gorgeous graphics! pretty much exactly what I personally prefer. I do however have to say the "counter" steering did not feel right,but I somehow suspect this was intentional? for the sake of the loop, but just a little bit more control would've been preferred. I did not get very far as soon as the enemies were introduced. but I would say this can actually become a commercial success if developed further. *edit: I really laughed at the boop boop sounds
egawag
05. Oct 2020 · 23:15 UTC
Its so beautiful! I love the style and sounds. The tutorial was very simple and clean which was lovely to see, but figuring out that the key for a smaller circle swapped based on curve direction was not intuitive for my brain, making the tutorial take about 6 minutes to get out of. The learning curve is steep, but I definitely did begin to get a hang of it. The delay on the shooting also made it very difficult to react if I was heading straight towards enemies with no way to curve out. Really lovely job overall and great innovative use of the theme!
Conneli
06. Oct 2020 · 05:43 UTC
Beautiful! Can't stress that enough! A bit difficult to control properly, but maybe I'm just bad. But I kept playing just to see the shapes, colors, lights. All of it combined into something magical. It's a work of art frankly!
Belonzik
06. Oct 2020 · 10:27 UTC
I really wish I could spend more time with this and master the movement, but the control scheme is too confusing when actually playing and shooting enemies. Movement alone is fine enough, but combined with the delay between pressing the button to shoot and actually shooting makes intentionally precise control difficult. I really wish it'd be more responsive since I love how interesting and unique it is but often when playing it'd feel more or so like luck when I got anywhere far. As for visuals and audio, they work well together, creating a calm and pretty atmosphere which allows you to concentrate, not taking your very much needed attention away from the gameplay. I enjoyed this game quite a bit, getting the hang of it initially but feeling more and more stuck as I went further on. If the controls were improved I believe this would be way more engaging, not saying that it's not fun as it is, but it does feel awkward to some extent. Still, you did a great job with it making it work even the way it is now and the rest of the game looks and sounds very good and polished.
Kpedatte
06. Oct 2020 · 16:40 UTC
Nice art. Gameplay is hard, but really good.
Congrats
piegames
06. Oct 2020 · 22:04 UTC
Please export the game for Linux as well. ~~It looks pretty cool, but I can't play it because the Windows version does not have input working under Wine~~ got it to work with Wine, Linux build would be cool nevertheless.

The loopy control is an interesting concept. It's pretty fun once you figure out how to get from a to b while running in circles (reminds me a bit of Cobalt in some way). However, I don't like changing the rotation direction when colliding with the walls. It effectively flips everything around and is super confusing. I also had a hard time getting off the wall once stuck in it. Some manual control for changing the direction would be much preferred.

I also didn't quite like the shooting. Having to slow down to shoot is not snappy enough. By the time I was finally shooting, the enemy was already 10° behind me.

Props for making a whole tutorial
Kaganobik
06. Oct 2020 · 22:38 UTC
This is so hard but I want to play more haha! Challenging things are fun ;) Good work, I really love it.
Polina.Voro
06. Oct 2020 · 22:38 UTC
Nice game! I like the sound, colors and meditative atmosphere. But gameplay is hard. I think, It would be better to make more easy levels without enemies at first to understand how to move.
etrealjunior
07. Oct 2020 · 10:25 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
johanhelsing
07. Oct 2020 · 19:47 UTC
Really amazing on innovation and theme. I love that the core mechanic itself is so original and tightly related to the theme. That, and it also looks and sounds beautiful. Great job :)
Samuel Hollywood-Summers
07. Oct 2020 · 22:15 UTC
Easily my favourite game of the jam so far. I love the movement mechanic. It feels awkward to begin with, but I feel I have just enough control with practice that using the awkward controls is fun rather than frustrating. The look, sound and feel of the game is gorgeous. So simple and elegant, and cool. The vocal sfx are a lovely touch. Very soothing and this counters the sometimes frustrating difficulty. I would like to see a high score, rather than just my most recent score, and when turning in the tightest circles it is difficult to see where the head is, which could be made clearer. An amazing jam game, and a very promising concept. Please develop this further, I would love to play more.
shubart
07. Oct 2020 · 23:26 UTC
Excellent concept and idea. the mood and the music is really nice. Thank you very much for your game
Ividusk
08. Oct 2020 · 00:37 UTC
Beautiful game. The transitions between gameplay/death etc are incredibly well done, and along with the very well-chosen music makes the mood and atmosphere of this game just fantastic.

I did find the loop very hard to control, but I'm sure with a bit more practice you could really get into the rhythm of it. I liked the minimalist style of the tutorial, but I think it could be improved by showing exactly what each button does (also, I couldn't work out to get out of it - I ended up just hitting escape to go back to the menu. I think I was supposed to follow the arrows, but I couldn't control the loop well enough at that stage to do that haha).
TheEpsi
08. Oct 2020 · 14:07 UTC
Nice work with that! I had a hard time to figure out how to properly play (and I'm still not sure what I'm doing) but everything else is very well integrated. :smiley:
Laurari
08. Oct 2020 · 17:48 UTC
wow, that's difficult to control, but I love the SFX, the music and the graphics :smile:
fabula_rasa
08. Oct 2020 · 23:17 UTC
This is AWESOME. It's one of those games that make me go "You want me to do whaaaat??? No way I will ever do that!" when I first look at the mechanics. But as I played and learned and got comfortable with the core concept, I went "Okay, I can do this!". And then I just got into the groove, so to speak.

This game is hard. But it's also rewarding and meditative. The color scheme, the well-made minimalistic graphics, music, the smoothness of movements, even the muted delicate "shooting" sound - all of this creates a seriously calming atmosphere where you just hyper-focus on the movement of your character (for the lack of a better word), akin to how you focus on breathing in some meditation techniques.

I never though I would find myself saying that about anything that classifies itself as top-down shooter (not really my genre) but... this game is perfect. Every inch of it is perfect. It's a zen garden of top-down shooters. Even the animation of enemies appearing reminds me of zen gardens.


PS. I found it better (for me personally) to use left right up arrows but S key instead of a down arrow. For some reason that felt more natural to me and it instantly made me stop confusing controls.
svntax
09. Oct 2020 · 04:45 UTC
Difficult controls, but really well polished game. I was still having trouble trying to figure out an optimal way to move, but everything overall worked really nicely together.
Nobongo
12. Oct 2020 · 19:59 UTC
The controls were a little confusing to me and I often found myself wrestling with it. I often felt like I was on a collision course for an enemy and it was a gamble to see which button would kill me and which would save me. Steep learning curve for sure as others have mentioned, but it was fun when you learned it a bit.
The bouncy graphics were nice on the eyes and the simplicity of the music and sound effects complimented the visuals perfectly. The music sounded really nice but it didn't always match my mood as I got kinda stressed during a lot of the game.
rvenson
13. Oct 2020 · 04:06 UTC
Game art style is really nice. I had some trouble with controls, but I think that this could be like a hard to control mechanic. Really nice sound effects.