{"author_link":"\/users\/sand-gardeners","author_name":"Sand-Gardeners","author_uid":"1038569","comments":[{"author_name":"Tommyflower","author_uid":"1014558","time":"2019-10-09T09:06:11Z","epoch":1570611971,"modified":1570611971,"text":"I got lost in there! Really liked the graphic style and the wobbling movement. Colours are a bit repetitive but the crisp light makes great effects.Music and voice actict is great. Very nice experience.","likes":2,"format":"md"},{"author_name":"drtizzle","author_uid":"1003170","time":"2019-10-09T20:07:02Z","epoch":1570651622,"modified":1570651622,"text":"Wow that was trippy! I really liked the graphics and the overall atmosphere. Very slick presentation! To bad it was a bit repetitive and slow. Overall good job!","likes":2,"format":"md"},{"author_name":"ristoretto","author_uid":"1006514","time":"2019-10-09T20:24:15Z","epoch":1570652655,"modified":1570652655,"text":"This game left a very strong expression. The mix between navigating a mini maze, mining, watching a kaleidoscope with narrative and scanning objects worked well. I can relate to bureaucratic rationalizations, although I haven't experienced anything that much in first hand.\n\nI did get a bug with the stature, which prevented the character from moving. I tried to move in while narrative was playing, and then couldn\u2019t move afterwards, I could still look around.\n\nI think it also would fit with a light coming out from the scanner when you scan items. Other then that, very solid entry! Although I couldn't play all of it.\n","likes":2,"format":"md"},{"author_name":"arc1llusion","author_uid":"1073734","time":"2019-10-09T20:25:46Z","epoch":1570652746,"modified":1570652746,"text":"Great art style and interesting concept. Ambient effects were great too. Maybe increase the movement speed. Does picking up stuff decrease it over time? That's my only real minor gripe. Otherwise a solid entry!","likes":2,"format":"md"},{"author_name":"lucasograssi","author_uid":"1008816","time":"2019-10-10T03:07:00Z","epoch":1570676820,"modified":1570676820,"text":"I've loved the art and the theme,  it was trippy as hell.","likes":2,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2019-10-11T07:41:34Z","epoch":1570779694,"modified":1570779694,"text":"Trippy game! I included it in my Ludum Dare 45 compilation video series, if you\u2019d like to take a look :) https:\/\/youtu.be\/r6FwX_V0zMo","likes":0,"format":"md"},{"author_name":"selkkie","author_uid":"1077195","time":"2019-10-11T12:23:46Z","epoch":1570796626,"modified":1570796626,"text":"This was a very interesting experience, I enjoyed it.\nAt first I was absolutely confused as to what I was supposed to be doing, and that's primarily because the mining aspect had no feedback aside from the knocking noise - I had no idea if I was successfully damaging the object, and since every object took quite a few whacks, I spent a long time wandering around without getting anywhere. Some visual feedback that the object was cracking would have gone a long way in that regard, I think.\nThe decreased walking speed was especially frustrating, but I suppose that's part of the experience you wanted to communicate.\nTrippy graphics and interestingly conveyed story, nice work.","likes":0,"format":"md"},{"author_name":"BilalCh213","author_uid":"1160131","time":"2019-10-13T10:03:31Z","epoch":1570961011,"modified":1570961011,"text":"Very trippy! Such a cool art style! Nice ambient effects. Was that a kaleidoscope effect? It was weird and cool at the same time. It was a good experience.","likes":0,"format":"md"},{"author_name":"velvetlobster","author_uid":"1058592","time":"2019-10-13T19:09:24Z","epoch":1570993764,"modified":1570993764,"text":"The texts and story make me thing of the first Dead Space, with all that scifi mining stuff ... it feels trippy and meditative if you feel the art and music, but has a kinda creepy vibe to it ... perhaps because I am reminding of the first dead space now ... maybe just me ... love the entry either way, quite a beautiful work!","likes":0,"format":"md"},{"author_name":"aeveis","author_uid":"1004834","time":"2019-10-16T05:51:03Z","epoch":1571205063,"modified":1571205063,"text":"very cool visuals! My laptop is on the older side, so running the game was a bit slow, and the mouse was very sensitive, but was able to get to the statue before I got stuck. I would've liked references for the playback recordings, to look it up further. Nice work!","likes":0,"format":"md"},{"author_name":"Sam Machell","author_uid":"1012083","time":"2019-10-16T11:01:50Z","epoch":1571223710,"modified":1571223710,"text":"@aeveis the references for the text are in the .txt file that came with the download ! (im pretty sure)","likes":0,"format":"md"},{"author_name":"aeveis","author_uid":"1004834","time":"2019-10-17T03:41:53Z","epoch":1571283713,"modified":1571283713,"text":"@sam-machell got it, thanks!!","likes":1,"format":"md"},{"author_name":"Bungalow","author_uid":"1100867","time":"2019-10-18T09:47:35Z","epoch":1571392055,"modified":1571392055,"text":"This was super trippy, but not in a bad way. The art and shaders were really nice and moody. Awesome job!","likes":0,"format":"md"}],"format":"md","images":["ld45\/173708-bd454fa924ecb56dada15deb1b4dcd17.png"],"links":[{"url":"https:\/\/sandgardeners.itch.io\/some-excavated-ruins","text":"Youtube"},{"url":"https:\/\/sandgardeners.itch.io\/some-excavated-ruins","text":"Youtube"}],"metadata":{"g_key":"59206","g_author":"1038569","g_event":"LD45","g_eventkey":"78","g_subevent":"JAM","g_urlkey":"270204","g_title":"Some Excavated Wounds","g_status":"PVT1","g_place":"99999","g_commentcount":"13","g_site2_node_id":"173708","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"173708","n_urlkey":"270204","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/some-excavated-wounds","n_slug":"some-excavated-wounds","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"38569","n_created":"1570487805","n_modified":"1570605653","n_version":"525318","n_status":"COMMIT"},"node":{"id":173708,"parent":159347,"superparent":9,"author":38569,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-10-07T22:42:58Z","created":"2019-10-07T22:36:45Z","modified":"2019-10-09T07:20:53Z","version":525318,"slug":"some-excavated-wounds","name":"Some Excavated Wounds","body":"### Devon, England, is a root site of deep cultural trauma; the legacy of colonialism, slavery, and the systematic exploitation of workers and the land. You could say the whole place has been built on top of this exploitation, tunnels wound the landscape, many uncharted, unknown, and harbouring dark secrets.\n![ZOvQOeeu7J.jpg](\/\/\/raw\/9a6\/9\/z\/287c2.jpg)\n### In geological time, the Devonian period was the time in which granite was formed by molten rock.\n![oB96sy2pEe.jpg](\/\/\/raw\/9a6\/9\/z\/287c4.jpg)\n### Granite was mined in Devon and used to construct Dartmoor prison by French and American prisoners of war. The prison has not renewed its funding contract with the government and is pending closure.\n![XfgBkbMMUG.jpg](\/\/\/raw\/9a6\/9\/z\/287c7.jpg)\n### The Stone Tape Theory is a way to explain hauntings: the energy present in moments of trauma is so great that it is absorbed by the surrounding rock... recorded like tape... awaiting playback under certain circumstances...\n![jwWPgU53VD.jpg](\/\/\/raw\/9a6\/9\/z\/287c8.jpg)\n### What do we use to record trauma and play it back? What memories of enslavement do these objects harbour?\n![tjd8j7KbuM.jpg](\/\/\/raw\/9a6\/9\/z\/287ca.jpg)\n### --\n\n# A labour sim. *Content warning for dark themes, and flashing lights.*\n\n\n### --\n\n### **Controls:**\n\n### WASD\/Arrow Keys to move\n### Left click to Scan \n### Right click to Mine\n\n### \ud83c\udfb5 SALVE3 - Ia Med","meta":{"author":[38569,124914,12083],"cover":"\/\/\/content\/9a6\/9\/z\/283bc.png","allow-anonymous-comments":"1","link-01-tag":[42337],"grade-07-out":"1","link-01":"https:\/\/sandgardeners.itch.io\/some-excavated-ruins","link-01-name":"","link-02":"https:\/\/sandgardeners.itch.io\/some-excavated-ruins","link-02-tag":[42339]},"path":"\/events\/ludum-dare\/45\/some-excavated-wounds","parents":[1,5,9,159347],"love":0,"notes":13,"notes-timestamp":"2019-10-18T09:47:35Z","grade":{"grade-01":14,"grade-02":14,"grade-03":14,"grade-04":14,"grade-05":14,"grade-06":14,"grade-08":14},"magic":{"cool":95.452140421842,"feedback":6,"given":10.25,"grade":14,"grade-01-average":3.292,"grade-02-average":2.333,"grade-03-average":3.708,"grade-04-average":3.25,"grade-05-average":4.167,"grade-06-average":3.625,"grade-08-average":4.208,"smart":-2.7154394865983}},"text":"### Devon, England, is a root site of deep cultural trauma; the legacy of colonialism, slavery, and the systematic exploitation of workers and the land. You could say the whole place has been built on top of this exploitation, tunnels wound the landscape, many uncharted, unknown, and harbouring dark secrets.\n![ZOvQOeeu7J.jpg](\/\/\/raw\/9a6\/9\/z\/287c2.jpg)\n### In geological time, the Devonian period was the time in which granite was formed by molten rock.\n![oB96sy2pEe.jpg](\/\/\/raw\/9a6\/9\/z\/287c4.jpg)\n### Granite was mined in Devon and used to construct Dartmoor prison by French and American prisoners of war. The prison has not renewed its funding contract with the government and is pending closure.\n![XfgBkbMMUG.jpg](\/\/\/raw\/9a6\/9\/z\/287c7.jpg)\n### The Stone Tape Theory is a way to explain hauntings: the energy present in moments of trauma is so great that it is absorbed by the surrounding rock... recorded like tape... awaiting playback under certain circumstances...\n![jwWPgU53VD.jpg](\/\/\/raw\/9a6\/9\/z\/287c8.jpg)\n### What do we use to record trauma and play it back? What memories of enslavement do these objects harbour?\n![tjd8j7KbuM.jpg](\/\/\/raw\/9a6\/9\/z\/287ca.jpg)\n### --\n\n# A labour sim. *Content warning for dark themes, and flashing lights.*\n\n\n### --\n\n### **Controls:**\n\n### WASD\/Arrow Keys to move\n### Left click to Scan \n### Right click to Mine\n\n### \ud83c\udfb5 SALVE3 - Ia Med","title":"Some Excavated Wounds"}