Keep your Distance by teamIndot

This is a game for the ludum dare 46 game jam. The theme was "keep it alive" and we created a game in which the player must act as a virus, jumping from person to person in order to survive. Use WASD for move the character and aim with the mouse.
https://www.youtube.com/watch?v=qhEOZH7t1ak
Press and hold Space to sneeze on to the next carrier Stay with the carrier long enough to have them infected.
Credits:
Ruben Ornelas @rOctavius: Programming, Game Design
Marco Vale @MarcoValeKaz: Visuals, Audio
Screenshots:



Extra info: Graphics were done in 3dsmax, and textures in photoshop. All animations were done in unity and some progress gifs can be found at https://twitter.com/MarcoValeKaz
| Youtube | https://marcokaz.itch.io/keep-your-distance |
| Original URL | https://ldjam.com/events/ludum-dare/46/keed-your-distance |
Ratings
| Overall | 1000th | 3.58⭐ | 27🧑⚖️ |
| Fun | 635th | 3.62⭐ | 27🧑⚖️ |
| Innovation | 574th | 3.62⭐ | 27🧑⚖️ |
| Theme | 550th | 3.98⭐ | 27🧑⚖️ |
| Graphics | 792th | 3.92⭐ | 27🧑⚖️ |
| Audio | 827th | 3.4⭐ | 27🧑⚖️ |
| Humor | 604th | 3.4⭐ | 27🧑⚖️ |
| Mood | 1548th | 3.2⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 23🗨️ |
Fun to play, and clever design (those people in capsules shape to spread disease... xD )
I love your lil' guitar tune Marco ;)
Best I'v played so far ! (honestly)
Good work and see you next ludum dare!
the scene was done in a sort of modular setting, even the characters are basically materials and props variations, so I hardly had to make anything. All animations were done in unity.
Some fine tuning I think is necessary on the time it takes for you to infect someone, and I think the medic isn't really working properly.
Two notes: as others said, the aim controls are slightly oversensitive, and the % indicator at the top is a bit hard to see/understand at first, but that's not too bad :)