Keep Me Alive! by fidrik



Keep the knight alive!
When the spells list reaches the mage, he will cast a spell! Heal the knight and fireball the orcs! Make sure not to fireball the knight
This project is sort of unfinished, and you have no way to win. Ran out of time so its more of a prototype game
| Youtube | https://fidrik.itch.io/ludum-dare-46-keep-me-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-me-alive-3 |
Ratings
| Overall | 385th | 3.87⭐ | 25🧑⚖️ |
| Fun | 307th | 3.826⭐ | 25🧑⚖️ |
| Innovation | 91th | 4.068⭐ | 24🧑⚖️ |
| Theme | 8th | 4.565⭐ | 25🧑⚖️ |
| Graphics | 647th | 4⭐ | 25🧑⚖️ |
| Mood | 1147th | 3.435⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
Overall a fab little game <3
A small suggestion: I think it would be good to have the spells follow you when they trigger exactly as you are moving (maybe during a small threshold of time). This would have a very positive and rewarding feel, an "almost hit" that became a win.
Cool entry overall!
Also I didnt think about the non qwerty keyboard thing, so I will make arrow keys available aswell in the future, thanks @spawnie
@nonsans cheers, yeah I wanted to add a wave score or a 'deck' of spells that you added to each round. Just ran out of time. if I expand on this thats what I would add in.
I would love to see this kind og gameplay in a complete game !