Bouncy Battlegrounds by Sergei
:exclamation: THE INFO ABOUT GAME CONTROLS AND OBJECTIVES IS BELOW THE SCREENSHOTS! :exclamation:
:exclamation: PLEASE, READ THE INFO FOR A BETTER GAMEPLAY EXPERIENCE! :exclamation:

Long live the king! Survive the battles and ambushes, keep the king alive!
How to play (controls):
- Alt + F4 - Exit game (For Windows);
- Escape - Restart battle;
- Scroll Mouse Wheel - Camera Zoom In/Out;
- WASD/Arrow keys - Drag Camera (For all platforms/browsers including Firefox!);
- Hold Mouse Wheel Button and Drag - Drag Camera (Not for Firefox! See comments below.);
- Click with Left Mouse Button on a player squad, Drag to prepare movement direction and Release the button to move the squad:

Win Conditions: - King captured the flag; - All AI squads defeated.
Lose Conditions: - King is defeated; - All player squads defeated.
Known issues (can not be fixed during the event due to the rules): - An attacking squad may take damage from the defending squad first which affects the attacking squad units count ant therefore attacking power; - Squad attacking power does not reset on movement stop, it resets only on squad collision which brings more unbalance to the game considering the above issue (the defending squad may defeat the initiative attacking squad quite randomly); - Camera is not restricted, so you may get lost the dark and never find your way to the battleground view.
Changelog:
- [HOTFIX] Drag camera with WASD/arrow keys to handle Firefox blackscreen issue dragging with mouse wheel - commit
Dev Posts:
Ratings
| Overall | 663th | 3.295⭐ | 46🧑⚖️ |
| Fun | 296th | 3.58⭐ | 46🧑⚖️ |
| Innovation | 155th | 3.83⭐ | 46🧑⚖️ |
| Theme | 848th | 3.227⭐ | 46🧑⚖️ |
| Graphics | 1015th | 2.284⭐ | 46🧑⚖️ |
| Humor | 814th | 2.027⭐ | 39🧑⚖️ |
| Mood | 937th | 2.527⭐ | 39🧑⚖️ |
| Given | 33🗳️ | 58🗨️ |
Could you toggle the Full-Screen mode? I think Full-Screen mode might help. Is a toggle button viewable to you? That's how the toggle button looks for me (it's a little bit "Hide and Seek"): 
I also click inside the game view at the start to remove focus from the web page, so my mouse input could be processed by the game only. This may help, too. Let me know if it helps, please.
I was using Opera all the time (it's fine there for me). Did not see that browser-specific thing coming. = )
Kept me engaged for a few runs, certainly the beginnings of something very unique. Would love to see this taken further!!
Drag sometimes does not work when you are dragging offscreen.
Didn't quite get the math behind the battle. I think it's "more troops win with less casaulties", but sometimes 32 vs 32 gives like 20, and sometimes 10..
@mickm, @mlho7, thank you for your feedback! I'm glad you liked it!
I think it'd be better if opposing units were more visibly distinguishable, but you can definitely build this into something more.
https://youtu.be/7JqY8UHaYJg
The game starts zoomed in so it took a while before i understood that and then it took a while before I understood that i can actually move the king. So some instructions on what to do in the game would be great. Then if a unit was in the corner you could not give it maximum amount of speed as the mouse hit the corner of the screen so you could somehow fix so that the mouse can be moved further than the game screen. The concept was really nice and i liked it but some audio would really have helped and some nice graphics would not have been bad either. A small thing that many forget is screen shake, I could see it working here also it adds very much to the game feel and is easy to implement.
But all in all i really liked this game and find these kinds of games really fun.
Now I'm sure that I should have actually added some text info explaining the game controls and objectives in the game itself. = ( I decided to put the instructions in the game description here and on itch.io but I did not properly highlighted them as it turned out. I'll highlight the text info (it seems I am not permitted to add it in the game now due to the rules, so I will not change the game)! It is really important to the gameplay experience indeed. Thank you for letting me know!
Would be good to start zoomed out as initially it's unclear you're not seeing the whole battlefield, also a message in game that you're goal is to get the red piece (your king) to the blue flag would have helped a lot!
I never quite figured out how changes to numbers based on engagements were calculated, other than letting them hit you seemed be much worse for you - although it didn't seem to have the same effect the other way around, perhaps because it was about the force you hit them with and I just wasn't very good at that bit? :D Relative numbers obviously helped and eventually I figured out the thick faster moving bois hurt a lot more.
Thank you for the idea on starting the game zoomed out! I think it would help indeed considering the lack of information I put in the game. = )
There're some issues that bring unbalance to the game and which I'm not permitted to fix during the event due to the rules. Thank you for letting me know! I put these known issues in the description.