VROOM VROOMBA by metalheart

[raw]
made by metalheart for Ludum Dare 46 (JAM)

A narrative-driven suck-em-up with deep moral choices. 3d22b28ca6.jpg

Ratings

Overall 1626th 3.316⭐ 21🧑‍⚖️
Fun 1331th 3.263⭐ 21🧑‍⚖️
Innovation 886th 3.447⭐ 21🧑‍⚖️
Theme 2443th 2.605⭐ 21🧑‍⚖️
Graphics 1729th 3.222⭐ 20🧑‍⚖️
Audio 995th 3.25⭐ 20🧑‍⚖️
Humor 480th 3.526⭐ 21🧑‍⚖️
Mood 1462th 3.263⭐ 21🧑‍⚖️
Given 17🗳️ 14🗨️

Feedback

Team Watt
20. Apr 2020 · 22:20 UTC
This was a funny concept. The play session went really fast
Attala
20. Apr 2020 · 22:24 UTC
Love the fact that you can drift with the vroomba :) Also loved the music. Gameplay is fun, but could have some more variation after the first minutes. Nice submission!
A-312
20. Apr 2020 · 22:42 UTC
It's a large room. This is not a house, it is my castle ! :stuck_out_tongue_closed_eyes:
Fluffyinc
21. Apr 2020 · 01:33 UTC
The most thrilling adventure I have had in years. Facing a family of undercover cops investigating the disappearance of their adopted daughter Suzie, one vroomba must try not to suck at finding the clues to saving her life. She may have gone missing last Friday the 13th while camping out with friends at a lake. The evidence left behind may be enough to save her from certain doom. The drama and suspense were enough to last a lifetime. If you are fast enough, more than one life can be spared. The game is on. Help Suzie live or die. Be the vroomba you were born to be. The scripting developer with the last name of Safer may, in fact, be a genius. Promote them, immediately!
Foursay
21. Apr 2020 · 23:11 UTC
very cute game lol, the room is larger than I thought XD
the control of vacuum cleaner (or something) is a little bit wonky that if you change direction during moving forward, the direction will not turn in to the desired direction but rotate the cleaner itself therefore making the direction changes very strange. Anyway well done!
Almagor
24. Apr 2020 · 14:18 UTC
Really good script and funny concept
dingotime
25. Apr 2020 · 05:35 UTC
Nice game. You've taken the genre to the next level with the narrative :) "Drifting" controls are bit a wonky feeling (you have to stop to change directions?) but I suppose that is on purpose to simulate roomba controls? Great job!
blay09
25. Apr 2020 · 05:40 UTC
I always knew my Roomba was having fun drifting around when I wasn't looking! Only few suggestions I have is that textboxes go slightler further up or continue automatically after a bit (I didn't click the first time and didn't realize there was a battery timer bar behind it) and maybe the "drifty" turn movement should only happen when you're already at high speeds, so you can still go in a circle normally.
Nico Thomas
27. Apr 2020 · 21:21 UTC
Movement seemed very buggy and the dialogue was pretty random aswell. The graphics are nice though.
Zerion
03. May 2020 · 12:53 UTC
Love the camera, moving was quit buggy... maybe an idea to continue :)
Sebeee
03. May 2020 · 13:13 UTC
I like the graphics
mypalmike
03. May 2020 · 13:56 UTC
I like the concept of a first-person vacuumer.

The object interactions were funny and made no sense. Is the roomba taking medication? Is it texting? The mysteries of this game are many.
DaniBoySan
06. May 2020 · 20:54 UTC
very cool
GameOverMexico
07. May 2020 · 03:01 UTC
I got to the key, the dynamics of the game is fine, it would be better if it did not have so much text and make the levels a little smaller, and improve the controls a little, good work!
kjscott
07. May 2020 · 09:22 UTC
So there was a bug, if you didn't close down the initial dialogue option when starting a level you could still gain dust so you could trigger off the end of level sequences but battery wouldn't drain. This made every level a lot lot easier. The controls just felt weird, with the still continuing in the same direction when you try to strafe, the additional directional change was probably not high enough. If it was intended like that to replicate a romba then it might have worked better if you couldn't change your viewing direction at all and just had it so you could press one button at a time.

Interesting visuals and where you were going with the gameplay, felt a little cluttered at times (pun intended) on screen with the dust particles in the air along with all the rubbish on the floor. Might have worked aesthetically more if it was just kept more plain and simple. It was an interesting concept.