Keep Jeff Alive by BenG
Jeff is an adventurous, but somewhat foolhardy, baby. Guide Jeff to his Mum and avoid the spikes.
This is the first Unity game we've made! Lots of problems along the way, but my son (age 11) and I had a blast.
We used Blender, Unity and Bolt.
| Youtube | https://keepjeffalive.netlify.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-jeff-alive |
Ratings
| Overall | 2218th | 2.975⭐ | 22🧑⚖️ |
| Fun | 2061th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 1906th | 2.925⭐ | 22🧑⚖️ |
| Theme | 564th | 3.975⭐ | 22🧑⚖️ |
| Graphics | 2026th | 2.875⭐ | 22🧑⚖️ |
| Humor | 947th | 3.088⭐ | 19🧑⚖️ |
| Mood | 2016th | 2.868⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |
I like the idea of the baby moving like its mother.
Just a quick note, you can stay in the air by keeping the movements horizontal.
Very good idea to do that with your son.
Good luck to both of you.
Getting Jeff to safety was quite a challenge!
I could just make mummy jump and stick to the side of the wall. She would stay like that indefinitely, as long as you are holding the cursor. Also, the colors are rather unpleasant to look at after a time, as they are all lamp-bright, on the characters and on the background. Muting the background colors would fix that easily :), the characters could even stay saturated with that change.