Long Long: A snake lies in the Past by Tapehead

[raw]
made by Tapehead for LD34 (JAM)
FIRST OF ALL
============
Thank you very much everybody for such great and constructive feedback to our entry. We appreciate and read every single one of them. We want to get better and make better games in the future and you guys helped us get to the next step in the process.

We reworked and updated our game with better controls, more checkpoints, and much more.

DESCRIPTION
===========
Go on an epic long Adventure Puzzle with Long - the ridiculously long and always growing snake. Crawl through mystic woods, find the magical sword, fight through terrifying dungeons and help the princess in danger.
please rate / vote and comment - thanks

2 guys made everything within the 72 hours (except the music)

CONTROLS
========
[arrow/wasd] move
[spacebar/right ctrl] action

Ratings

Coolness 100% 1
Overall(Jam) 3.67 205
Audio(Jam) 3.77 137
Fun(Jam) 3.19 487
Graphics(Jam) 4.49 54
Humor(Jam) 3.59 125
Innovation(Jam) 3.48 265
Mood(Jam) 3.58 242
Theme(Jam) 4.09 158

Feedback

illraceyou
15. Dec 2015 · 03:02 UTC
It's a really neat concept, but the pausing while statues move/dialogue can sometimes kill you when the game resumes. Also, it's not clear when you hit a checkpoint
Riftpoint
15. Dec 2015 · 17:14 UTC
Very cool game! A great tribute to the Zelda games. Great job!
Drauthius
15. Dec 2015 · 20:28 UTC
Looking good, likes the feeling of the game. It was a little hard to control though. felt like it would not take the next command fast enough after another.
thecatspajamas
16. Dec 2015 · 11:03 UTC
Great game. Hard as hell.
🎤 Tapehead
16. Dec 2015 · 11:42 UTC
@illraceyou thanks! :) you're right with the checkpoints and the dialogues, we've not thought through or better say not enough time to set them right .. but we thinking about to release a version with fixes for this and other problems
🎤 Tapehead
16. Dec 2015 · 11:42 UTC
@Riftpoint than you! we are glad you like it :)
🎤 Tapehead
16. Dec 2015 · 11:42 UTC
@Drauthius thanks! :) yeah for us too :D .. we tested a many different timings for the imput and this one was for us both the best .. so we keep it
🎤 Tapehead
16. Dec 2015 · 11:42 UTC
@thecatspajamas thank you so much for playing and streeming! true! it's hard for us too :D
mat1er
16. Dec 2015 · 15:35 UTC
Great, except that the just is awful to use.
goodbadokay
16. Dec 2015 · 18:47 UTC
Really nice retro graphics!
Tacohej
16. Dec 2015 · 18:54 UTC
The art and music is great. However, it doesn't save the game from the terrible game play. Would like to explore the areas, but it is impossible because of the nature of the game. Sorry, but this was not fun to play.
Tangible Games
16. Dec 2015 · 19:03 UTC
Great graphics, idea, sound and atmosphere.
ShaunJS
16. Dec 2015 · 21:04 UTC
Great work! Keep it up!
marod
17. Dec 2015 · 09:52 UTC
Wow that pixel art it's so amazing!
CremaGames
17. Dec 2015 · 11:39 UTC
Great game, but dialogues are really unnecessary.
Lullaby
17. Dec 2015 · 11:41 UTC
Really liked the theme adaptation and the Snake x Zelda tribute :)
The sound when Long hit something made +1 star on Humor, though :D

Nice entry, well played!
Blake_Lead
17. Dec 2015 · 11:41 UTC
Beautiful game. I'm impressed with what you could achieve here. Music and visuals are great and Gameplay is fun. Aïe !
zebi24
17. Dec 2015 · 17:12 UTC
Nice, an old-school RPG snake. :D Looks great.
alvarop
17. Dec 2015 · 22:14 UTC
Really cool take on a beloved classic. The graphics are amongst the best I've seen on the jam. The gameplay is really good too, but I think you guys made it a bit too hard on the player.

Maybe more checkpoints, or making it clear when you reach one, could help this game be even better!
commodoreKid
18. Dec 2015 · 00:55 UTC
I like graphics, sound effects and music in this game. I also like how you used classic mechanic of snake. However the game trolls you quite a lot. This includes rare checkpoints. I also think that it wasn't so responsive. I couldn't manage to finish the game but I'd love to. Good job.
siege
18. Dec 2015 · 05:27 UTC
Pretty unforgiving with the checkpoints, but overall fun.
🎤 Tapehead
18. Dec 2015 · 09:14 UTC
@mat1er Thanks for playing and the feedback. Usability is something we want to improve.
🎤 Tapehead
18. Dec 2015 · 09:17 UTC
@goodbadokay Thanks! Oldschool Pixel Art is the best!
🎤 Tapehead
18. Dec 2015 · 09:18 UTC
@Tacohej Thank you for your feedback! Yeah we know it is kind of hard. we want to improve the usability in the future so it is more friendly to a starting player
🎤 Tapehead
18. Dec 2015 · 09:19 UTC
@Tangible Games Tank you very much appreciate it!
🎤 Tapehead
18. Dec 2015 · 09:20 UTC
@ShaunJS Hey Shaun first of all thank you for playing and reviewing it on your twitch tv channel! keep it up too looking forward to some other streams from you
🎤 Tapehead
18. Dec 2015 · 09:21 UTC
@marod Thanks! I had a lot of fun pixeling it... click click click
🎤 Tapehead
18. Dec 2015 · 09:24 UTC
@CremaGames Thanks for the feedback! Hey... the are part of an adventure game right? So we had to include them.
🎤 Tapehead
18. Dec 2015 · 09:26 UTC
@Lullaby Thanks a lot for your comment and that you rate our game! yeah the sound.. we couldnt decide if its good or bad haha. so we stuck with it because it was so strange and funny at the same time
🎤 Tapehead
18. Dec 2015 · 09:27 UTC
@Blake_Lead Thanks! really appreciate it. not so much sleep helped us to achieve all of it
🎤 Tapehead
18. Dec 2015 · 09:28 UTC
@zebi24 Thank you! Yeah at first it was strange for us too when we tought about it. But it turned out... it was not the a so bad idea
🎤 Tapehead
18. Dec 2015 · 09:31 UTC
@alvarop Hey Thanks! We are feeling blessed. And thanks for your feedback and ideas. We grew up with the old school graphic stuff and still like it to the day so we want to continue go into the direction. We want to fix and upgrade usability and game hardness.
🎤 Tapehead
18. Dec 2015 · 09:34 UTC
@commodoreKid Thanks for playing and trying to reach to the end. Its hard we know... we are looking forward to fix the difficulty of the game. We want players to reach to the end bc we think the most players didnt even reach to the even harder part with the Desert Design haha.
🎤 Tapehead
18. Dec 2015 · 09:55 UTC
@siege Thanks for playing! We will fix that with the checkpoints in the near future. we are with you... it is to unforgiving right now.
the-arrival
18. Dec 2015 · 13:12 UTC
looks and sounds very good. coming out of pause mode and some weird leveldesigns made this game feel a bit unfair
🎤 Tapehead
18. Dec 2015 · 13:45 UTC
@the-arrival Thanks! yeah we will improve that unfairness at some points in the game.
Xeke_Death
18. Dec 2015 · 15:19 UTC
Loved the graphics style, and the mashup of Snake and Old school RPGs... I assume there is some sort of bonus for collecting all the rupees, but I gave up on doing that... Long Snake is too much for sleepy brain...

Also, +1 for Snake in his box...!
banana4life
18. Dec 2015 · 21:20 UTC
I like your graphics, the music and the idea but i really really hate the controls. For me they destroy the fun. Sadly.
🎤 Tapehead
19. Dec 2015 · 13:30 UTC
@Xeke_Death Thanks! Yes of course there is some sort of bonus. We know its pretty hard to reach that.

haha solid says thank you!
🎤 Tapehead
19. Dec 2015 · 13:32 UTC
@banana4life Thanks for playing our game and the feedback. we currently working on a Post-Jam Version with improved controls. It should be a bit easier in the future to control Long.
Grahhhhh
19. Dec 2015 · 14:30 UTC
I do wish there were more checkpoints, but the game itself was fun and funny! Very pretty!
arzi
19. Dec 2015 · 14:34 UTC
Haha, great work mixing Zelda and snake :D
Decentsauce
19. Dec 2015 · 14:40 UTC
Graphics and music are awesome! But I have a few issues with the game. For a game where it's so easy to die, there aren't a lot of checkpoints. Having to replay 4 screens because you hit the front of the stone with the sword in it sucks.
That would maybe be less of an issue if you got some time to look around when entering an(new)area but you instantly have to move. (And probably screw yourself over because of that)

Lastly I think it would have been nice if the snake moved smoother. A few weeks ago I made a snake game in Python and what I did was make the speed 1/X th of the tile size and only allow the character to change direction when 'on grid'. It's practically the same but there are more frames where the character moves. (Which I personally enjoy more)

Overall very nice entry!
vetch
19. Dec 2015 · 14:43 UTC
The idea of combining snake and Zelda, seemed kinda weird to me, but this game... is just cool
GhostBomb
19. Dec 2015 · 14:53 UTC
Gorgeous visuals. Great music. Gameplay wise this is the most frustrating game I've played so far. The controls are incredibly unforgiving and the checkpoints are incredibly sparse.

The worst is when you see the sword glistening in the middle of the screen and you slither up to the pedastal and... die? It would have been a funny joke, if you didn't get sent back so many screens. Then you just seem like a dick. Like, do you really hate your players that much?
Wevel
19. Dec 2015 · 15:27 UTC
Nice graphics, was a bit confusing as to which way it was going to turn and that when you die it restarts from the beggining
🎤 Tapehead
19. Dec 2015 · 15:28 UTC
@Grahhhhh ... believe us we wished too! But sadly right now there are no more. But we want to fix this issue in an PostLD Version. Thanks for playing!
🎤 Tapehead
19. Dec 2015 · 15:28 UTC
@arzi Thank you! :) glad you like it
🎤 Tapehead
19. Dec 2015 · 15:31 UTC
@Decentsauce Thank you for playing and the feedback! Yeah time was to short to think about the sword screen enough. Good ideas with the movement and the "wait a little" before you go back time to check out your mistake - we will think about that.

Thanks!
🎤 Tapehead
19. Dec 2015 · 15:32 UTC
@vetch ... its just cool that you played our game!! we really appreciate it!
🎤 Tapehead
19. Dec 2015 · 15:38 UTC
@GhostBomb Thanks for your feedback! We know it turned out to be hard as hell. sadly we hadnt enough time to put more checkpoints into the game. We planning on Increasing the play-friendliness in a PostLD Version.

Yeah the sword screen - it was planned as a funny joke but turned out to be one of the frustrating moments in the game. Sorry that it hit you as well. We put a lot of Energy to make the Sword as glistening as it is haha. We should have made the Checkpoint instead.

and no - we dont hate our players - WE REALLY APPRECIATE EVERY PLAYER who gives our game a try! We are in an early stage of becoming a Game Developer and we will learn from that mistakes... promised!

Thanks again for playing!
🎤 Tapehead
19. Dec 2015 · 15:39 UTC
@Wevel Thanks!! - there will be more checkpoints and a easier control scheme in an PostLD Version of the game.
rnlf
19. Dec 2015 · 16:15 UTC
The Linux download just gives me a black page...

Tell me on Twitter when you fixed that, I'll retry it then!
Ludic
19. Dec 2015 · 16:31 UTC
Nice concept, but restart fro begining is frustrating! I love the visual
Gyfis
19. Dec 2015 · 16:52 UTC
Quite hard but overall very entertaining. Couldn't grab the sword, though... The pixel art was perfect!
Adreqi
19. Dec 2015 · 17:09 UTC
I'M A NOOB, I NEED MORE CHECKPOINTS :') (at least once per screen)
(seriously I keep dying because I can't think fast enough on what button to press to get to that direction. a noob, I said)

That said, and while I didn't go far due to my noobness, this game is great and really fun to play. Graphics are stunning, audio fits well, I liked. gj!
MemoryLeek
19. Dec 2015 · 17:38 UTC
Amazing art and music. As a Zelda fan I really love this. Idea is also good, but as others have said, checkpoints are far too rare.
Wumbo
19. Dec 2015 · 17:48 UTC
I really liked Solid Snake; got the reference and thought it was pretty funny. However, I found it WAY too hard. Like it takes about 15 minutes to pass a part too hard. I don't know how you could easily fix that though...

Loved the music and art, because as a programmer, I really struggle with those things.

I would really like it if you could tell me how you made the game just start at whatever size you choose instead of opening up the choose window size thing in the beginning. I would really like to make sure everyone who plays my game has the same width-to-height ratio, but I don't know how to do that with Unity. Thanks!
nunesbarbosa
19. Dec 2015 · 17:56 UTC
I love this kind of art! The game was so promising but you have to start from the beginning when you die.. this ruined everything. Please fix this! I'm looking forward to the game full developed.
Osaft
19. Dec 2015 · 18:22 UTC
Not easy, but I love it
broknecho
19. Dec 2015 · 18:43 UTC
Really challenging. I think the two button control does actually hurt the game as it can still be super fun being a puzzle adventure game. The delay when you hit a switch really throws your mojo off of knowing where your timing it on turning.

Overall great entry. Play with the controls and that timer to make a pretty sweet game!
🎤 Tapehead
19. Dec 2015 · 20:22 UTC
@rnlf thanks for reporting. as soon i've figured it out, i'll write you
🎤 Tapehead
19. Dec 2015 · 20:24 UTC
@Ludic thanks! there will be a PostLD Version of the game with more checkpoints
🎤 Tapehead
19. Dec 2015 · 20:26 UTC
@Gyfis thank you very much! we are glad that you enjoyed our game :) .. yeah about the sword, we thought it would be a cool joke :D
🎤 Tapehead
19. Dec 2015 · 20:30 UTC
@Adreqi thanks for the feedback! yeah there could be more checkpoints .. but it's very difficult and not always possible to put them in each screen
🎤 Tapehead
19. Dec 2015 · 20:31 UTC
@MemoryLeek thanks! this was our intention. we both love zelda games too :)
🎤 Tapehead
19. Dec 2015 · 20:58 UTC
@Wumbo yeah! :D thank you very much!

we have already some ideas how to improve the controls and the feedback for the player about the movement and it should be a improvement for the whole game

and we thinking about to make a post mortem for our game, so we will inform you :)
🎤 Tapehead
19. Dec 2015 · 21:01 UTC
@nunesbarbosa Thanks! we already planning a PostLD Version of this game :)
🎤 Tapehead
19. Dec 2015 · 21:02 UTC
@Osaft thanks! :)
🎤 Tapehead
19. Dec 2015 · 21:03 UTC
@broknecho thank you very much for the feedback! we already on it! :)
Imagos Softworks
20. Dec 2015 · 00:37 UTC
Seeing Snake in the world of Zelda was interesting. Having no end to the snake made navigating the world a bit difficult and eventually lead to perfecting movements vs. exploration.

-Kaz
Jwatt
20. Dec 2015 · 15:06 UTC
I'll give you credit for being ambitious, with special props for the audio work. The concept came across as somewhat unique, even if the constant underlined catering to 90s' kids was close to cringey levels.

And to reiterate the same complaint once again, this really ought to have a checkpoint in every room, considering the timing isn't very precise and leads to tons of fake difficulty. Having to replay 3+ rooms in a row all the time is nearly a game-breaking flaw here.
Nega Drive
20. Dec 2015 · 17:12 UTC
Beautiful pixel art in this. Nice music too. An interesting idea to mix Snake and oldskool zelda-style adventure games. I wish controlling it was a bit less clunky. The way the snake moves in blocks seems a little unpleasant to me. Also I don't think you necessarily needed to stick with the two button control theme, the game would have been less confusing with normal directional controls. Still though, impressive work overall!
sputnik
21. Dec 2015 · 17:52 UTC
Really nice game. Awesome graphics!
Gipzo
21. Dec 2015 · 18:14 UTC
Great game you made there!
I'd call it "Snake - Story Mode". It's a pitty my patience left me somewhere in the middle of the game, so I couldn't see the whole picture. It would be nice, if you had an easy mode, to help others rate more game faster.
Galvesmash
21. Dec 2015 · 19:06 UTC
The game is beautiful! But the gameplay has some issues that break the game like the snake delay to "walk" and the pauses for the dialogue and the buttons.
I'm sure that if the game was a bit less delayed I would have enjoyed it more!
Ulydev
21. Dec 2015 · 19:08 UTC
Incredible entry! I absolutely love the concept, and the graphics are beautiful! I would really like to see a more polished version of this. I checked your other games as well and you seem like you're a very talented artist :)
loxo
21. Dec 2015 · 20:03 UTC
Great graphics, audio and concept. The game seems very polished and is fun to play, but it's really hard. A lot of concentration is need to get to the next checkpoint, so more checkpoints would have been nice, maybe one per screen.
The Merge Conflicts
21. Dec 2015 · 21:48 UTC
Good entry! The only complaint I really have is have to restart all the way back when I die. There are some check points, but I think it would have been nice to include a few more. Art and humor were fantastic in this one!
spotco
22. Dec 2015 · 00:25 UTC
Really nice polish, though game would have been much better with traditional arrow key controls and checkpoints per-screen.
sP0CkEr2
22. Dec 2015 · 05:03 UTC
i wanted to like this but starting over everytime was a killer for me - adding to my play again list after my rage is over
Didi
22. Dec 2015 · 05:27 UTC
Beautiful tiles and funny dialog! Great work!
Supr
22. Dec 2015 · 10:52 UTC
Pretty good graphics and sound, but the game is too hard for me.
personalurban
22. Dec 2015 · 13:11 UTC
Mac DL doesnt work, it recognises it as an app but cant open it.
GFM
22. Dec 2015 · 16:51 UTC
Cool concept but the input destroyed it for me. :(

Using A to turn left and B to turn right didn't feel natural to me. I was forced to always think where I wanted to move, to which direction I had to turn and which button I had to play. There was usually no enough time to do that.

Text boxes and switches just made it worse. While on a streak, moving was quite OK. But I usually had to turn pretty quickly after any of those, but I had already lost my flow, by then...

If input was reconfigurable (which is pretty easy to do in Unity), I could had used the gamepad shoulder buttons and it would map much more naturally to the action.

Other than that, I don't have much to say... Cool graphics and audio, and (again) neat idea.
Herzucco
23. Dec 2015 · 19:45 UTC
Great and colorful
gallerdude
25. Dec 2015 · 14:32 UTC
Genius idea.
Ithildin
26. Dec 2015 · 00:13 UTC
This is brilliant! Gameplay was interesting and deceivingly difficult, which was fine to me except for having to repeat all the screens since the last checkpoint. On the one hand that makes some part of the challenge, but I can see how it can become frustrating, too.

Despite this, I've really liked how you managed to blend to seemingly unrelated games with amazingly polished art and sound and some nice humorous bits. Well done!
Krafty
26. Dec 2015 · 00:22 UTC
Fun and silly game, but the controls were a bit difficult. Dying was really annoying!!! >=C Checkpoints might be good =P Great job! I really liked this :)
AboLD
26. Dec 2015 · 06:06 UTC
Nice Graphics, Good Job Dude
Allthebees
26. Dec 2015 · 10:55 UTC
Other people have picked up on the major problems so I won't repeat. Overall really good, the art is great, would definitely play a post LD version.
Jezzamon
26. Dec 2015 · 21:40 UTC
Nice looking game, but let down by poor difficulty balancing and bad controls.

The obvious fix for difficulty is to place more checkpoints, that would solve a lot of the issues. I'd say at least twice as many. You could probably make it a bit easier by having the game timed with the music too, and having audio cues (i.e. some sound every time the snake moved), although you have to do that well for it to work.

I played it twice, gave up at the first place at the forest part with two switches. Then the second time I played it got past there, only to not be able to jump because my keyboard doesn't seem to be able to detect control and alt being pressed at the same time. Not sure why you picked only those buttons, and chose to disable reconfiguring the controls. I tried to play with my mouse, and I managed to jump then, but it was still too hard, I would often turn instead of jump so I gave up.

Who made the music? Did someone on your team, or did you get it from somewhere else? It's pretty good, probably the best part of the game.

I liked this game and the idea when I first played it, but got a little grumpy after dying too much :P

I think the best way to not make mistakes like this with difficulty is to get other people to play your game during the competition. In fact, I'd say that you really can't make a good Ludum Dare game without getting other people to play it.

Another thing is often I would skip the text because I happened to move as the text came up.
Aurel Bílý
27. Dec 2015 · 13:43 UTC
Sorry, I couldn't finish … This could have been a neat game.
What killed it for me was just how tedious it became, almost immediately. (Of course I want to pick up all the gems, but that's beside the point! :) ) The checkpoints should've been more forgiving, or every level, honestly. Or there could be an option to go faster when you already did a level ten times.
Oh well, it's pretty.
KaiseanGames
27. Dec 2015 · 14:40 UTC
Very nicely done.
xWarZonex
27. Dec 2015 · 22:03 UTC
I really liked this entry, I thought it was actually quite humorous. I didn't like hte controls at all, it felt backwards at times. But overall, the game was great.
dx0ne
30. Dec 2015 · 10:00 UTC
Great use of theme and twist on a classic(two? of them). Very beautiful graphics that makes me feel nice and want to just wander around.

Checkpoints should be on any level or after the moving statues.
About controls. Maybe some quick quiet sound for move would help to keep up the tempo. It's hard to follow the beat especially with ambient music changing its pace.
🎤 Tapehead
30. Dec 2015 · 11:44 UTC
we thank you everyone for that great feedback and advice! we appreciate it alot!

you're the best!
LittleThor
30. Dec 2015 · 12:27 UTC
One of the best entry I've seen this LD!
Awesome work : great idea, well polished game, nice music, beautiful art, lot of stuff and HUMOR! Congrats!
The only problem I found here was the lack of checkpoints but it seems you already know the issue.
Keep working on it, it's so cool!
🎤 Tapehead
30. Dec 2015 · 13:16 UTC
@LittleThor thank you very much! we are trying to finish the Post LD versions (with new controls and more checkpoints) as soon as possible :)
DrZanuff
30. Dec 2015 · 14:24 UTC
Very good! The game is hard because of the controls, but i will wait the post-compo to play it. The forest part is very hard man!
Geti
31. Dec 2015 · 07:51 UTC
Really love this, unique idea executed about as well as id expect for LD :) controls and transitions could use some love as people have said, but thats the reality of it. Good work.
Crowbeak
01. Jan 2016 · 11:48 UTC
Man, by going for two button controls in addition to growing, you killed the fun factor of the game. It was hilarious and I wanted to see more of the humor, which is why I kept trying for as long as I did, but ultimately the game is frustrating to the point of being unfun. This needed up/down/left/right controls or at the very least checkpoints for every single screen.
🎤 Tapehead
01. Jan 2016 · 12:25 UTC
@DrZanuff thanks! we gonna release a Post LD version of the game today :)
🎤 Tapehead
01. Jan 2016 · 12:25 UTC
@Geti thank you very much!
🎤 Tapehead
01. Jan 2016 · 12:27 UTC
@Crowbeak yeah our game need very passionate gamer :D .. but we changed the controls and made the game much easier. we will release a Post LD version today :)
drludos
01. Jan 2016 · 18:21 UTC
Nice entry, fun to play and with a lot of humor. The new takes on two old classic game works great, and the graphics are really awesome!

My only complaint would lies in the difficulty of the game: the two buttons controls make it quite hard to play (harder than the traditionnal 4 buttons snake), so it would be nicer for players to restart on the last screen than from a checkpoint, which can sometimes be very frustrating to restart 4 or 5 five screen because you mixed up "left" with "right" button.

Anyway, excellent entry overall, i love it!
Bacontree
01. Jan 2016 · 18:32 UTC
A bit too hard in my opinion, but great graphics and music. A very well made game overall!
torcado194
01. Jan 2016 · 22:50 UTC
i liked this! the graphics are amazing and it's very humorous :D i did get frustrated with it and quit though. nice job!
klianc09
02. Jan 2016 · 01:39 UTC
The difficulty wouldn't have been a problem, if there would have been more checkpoints and the jumping by pressing both at the same time would always work, but instead of jumping I often just turned and crashed into a wall. After retrying for the 20th time I didn't even bother with collecting the rupees anymore.
Besides that, really great zelda inspired graphics and story. Overall really well polished.
Yaroslav Kravtsov
02. Jan 2016 · 09:56 UTC
I wish to have more checkpoints. It is not convenient to play hard game when you want to see more other games on LD. I just have no time for retries. But I admit that your game looks great and promising.
Kerdelos
02. Jan 2016 · 13:29 UTC
Excellent game ! Everything is pretty neat ! Yet I have some suggestion which could make the game even better. Like somebody said, leaving a dialog may lead to some death. I feel there is not enough checkpoint but that is because i find the controls hard and i often loose because i confuse myself with them. It's great that you used both theme but in my opinion the game would be far more enjoyable if you used all directional arrows ( or provided a realtime feedback as to which button will make turn the snake right or left ). Anyway, overall, the game is the more polished i have played since the beginning of this ludum !
Zyow
02. Jan 2016 · 13:30 UTC
I love this game, the story is awesome! Graphics & sound are really cool too! Great job!
🎤 Tapehead
02. Jan 2016 · 13:49 UTC
thanks guys!!! for each comment and your so much much positive feedback!

we already released a first reworked version here http://wearetapehead.itch.io/long-long-a-snake-lies-in-the-past

feel free to check it out!
Mach60KAS
02. Jan 2016 · 22:45 UTC
Okay. I really wanted to like this game; the graphics were lovely, I thought you were onto a great concept and the humour was enjoyable at first (if a litlle cringey).

The lack of checkpoints was beyond cruel - dying after being taught how to jump resulted in jumping back to the 2-button puzzle, which was hard enough the first time around! Timing was also extremely difficult after pressing a button or exiting a cutscene - it was frustrating, to say the least.

Regardless, I think the idea was very sound and as I mentioned above I loved the graphics work. Keep it up - try to be a little more forgiving towards your players in future, though!
gelisam
03. Jan 2016 · 03:56 UTC
I gave up after learning how to jump because Long often turned instead of jumping, making it unplayable. That's unfortunate, I really wanted to play more!
themadknights
03. Jan 2016 · 12:48 UTC
I had an awesome time playing this game.

A tribute to the classics, neat pixelart, easy to learn the controls but hard to master, and the audio is just great!

Great job there guys, I love it :)
🎤 Tapehead
03. Jan 2016 · 19:34 UTC
@Mach60KAS and @gelisam thanks for the comments! yeah it became harder for other people than expected, but we reworked the controls and added more checkpoints. if you like, here is the post-LD version
http://wearetapehead.itch.io/long-long-a-snake-lies-in-the-past
🎤 Tapehead
03. Jan 2016 · 19:36 UTC
@themadknights thank you very very much! we are very pleased :)
A-Flat Miner Studios
03. Jan 2016 · 22:40 UTC
Hilarious, fun, beautiful. Loved the dialogue. Fantastic game!
BunchaSapsGames
04. Jan 2016 · 04:59 UTC
Great idea with far too much difficulty behind it. You needed to have an input buffer or something, since often it seemed like the game would skip inputs every now and then. The checkpoints were super poorly placed too.
swipefaststudios
04. Jan 2016 · 05:20 UTC
Cool way to use the snake game and I liked the graphics!
Haokarlos
04. Jan 2016 · 15:06 UTC
Great graphics, good job!
NuSan
04. Jan 2016 · 18:16 UTC
Cool idea, I like the zelda skin on top of snake mechanics. I would prefer having a checkpoint each screen, here its realy frustrating to hit a wall and start back again and again. Keep up the good work !
nosfer
04. Jan 2016 · 22:22 UTC
As a fan of zelda i find it really funny :) But I could get past the sword. It's sometimes really hard to turn at right moment and also animations break the game rhythm. But overall nice entry, great graphics and music :)
Waynetron
05. Jan 2016 · 00:30 UTC
The controls make this unplayable. Looks really nice, though.
patvanmackelberg
05. Jan 2016 · 00:39 UTC
Amazing! All around awesome entry, great use of both themes.
Jupiter_Hadley
06. Jan 2016 · 17:05 UTC
Beautiful game, very fun to play. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/eeRk2tDl2JU