{"author_link":"\/users\/incobalt","author_name":"incobalt","author_uid":"1001938","comments":[{"author_name":"Gaz_Ireland","author_uid":"1159157","time":"2020-04-20T23:16:27Z","epoch":1587424587,"modified":1587424587,"text":"Is there a way to collect your bin and leave? I can't find it and I've tried all available options\n","likes":1,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2020-04-21T02:29:31Z","epoch":1587436171,"modified":1587436171,"text":"Hi @gaz-ireland! The collection bin is with the provisions. In order to leave, though, you must present the bin at the screen of the System Admin. Admittedly, the mechanic is under-explained, which is why I added a note in my description here about it:\n\n`A note on mechanics. Casement has a system whereby you can use items that you\u2019re currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you\u2019ll need to select it in your inventory. It doesn\u2019t come up too often, though, so I hope it isn\u2019t too confusing!`","likes":0,"format":"md"},{"author_name":"B. Golda","author_uid":"1112600","time":"2020-04-21T05:36:56Z","epoch":1587447416,"modified":1587447416,"text":"Concept seemed interesting, made it out into the city and such, may need a sleep before embarking on a text based adventure at this point. ","likes":1,"format":"md"},{"author_name":"sayumeki","author_uid":"1025457","time":"2020-04-21T05:56:56Z","epoch":1587448616,"modified":1587448616,"text":"This was a great read! I managed to make it to the ending, and I really enjoyed it all the way through. Presenting the collection bin was confusing, as mentioned above, but I never felt too dead-ended, and I liked how all the elements presented came into play in the story, right up until the end.\n\nCasement looks really good too! It was easy on the eyes to read and I liked how everything was organized. For lack of better words, it felt intuitive.\n\nNice work!","likes":1,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2020-04-21T06:06:19Z","epoch":1587449179,"modified":1587449179,"text":"@sayumeki I'm glad you enjoyed it! I always worry about readability with my colors, especially when I go for something like orange text. There's a lot of work to be done with Casement, and this proof-of-concept worked, but really highlighted the things I need to change to make the system friendly to authors. I spent way too much time generating JSON for conversations :P","likes":0,"format":"md"},{"author_name":"Zvyaga","author_uid":"1173205","time":"2020-04-21T22:11:13Z","epoch":1587507073,"modified":1587507073,"text":"I don't understand anything but it's very interesting","likes":1,"format":"md"},{"author_name":"goffmog","author_uid":"1002017","time":"2020-04-21T22:12:13Z","epoch":1587507133,"modified":1587507133,"text":"You really put a lot of work into this, it's not easy making consecutive walls of text entertaining especially in an event like this where nobody reads anything, ever :) I really enjoyed this, it was proper IF and not just a short story with bits to click on, the music was great too.","likes":1,"format":"md"},{"author_name":"tigerfinch","author_uid":"1001564","time":"2020-04-21T22:13:38Z","epoch":1587507218,"modified":1587507218,"text":"Hey! I'm probably dumb but don't seem to have anything to click on or do at the first page? Tried in Firefox and Chrome (on Linux) - and can't see any relevant errors in the logs ( there's one, but it's just about a source map) ","likes":1,"format":"md"},{"author_name":"Gabriel Pittol","author_uid":"1179714","time":"2020-04-21T22:14:42Z","epoch":1587507282,"modified":1587507282,"text":"Hey pretty nice. Been a while since I last played one of these text games. Pretty well made.","likes":1,"format":"md"},{"author_name":"Maxathon","author_uid":"1196887","time":"2020-04-21T22:17:54Z","epoch":1587507474,"modified":1587507475,"text":"Nice work. Love to see some IF in the jam!","likes":1,"format":"md"},{"author_name":"pjnovas","author_uid":"1005030","time":"2020-04-21T22:22:47Z","epoch":1587507767,"modified":1587507767,"text":"just a thing happened to me, I'm on a notebook (small screen) and I couldn't see the \"Start\" below, I spend some time looking around on how to play and then I discovered by doing a zoom out of the page (a solution could be adding some css to decrease the height of the robot image to fit the screen)\n","likes":1,"format":"md"},{"author_name":"Arefnue","author_uid":"1191838","time":"2020-04-21T22:26:18Z","epoch":1587507978,"modified":1587507978,"text":"Nice design!","likes":1,"format":"md"},{"author_name":"Ava Rae","author_uid":"1187050","time":"2020-04-21T22:44:47Z","epoch":1587509087,"modified":1587509087,"text":"This was a nice little experience. I'm glad you left the note about interactions, but even with that context it was a bit tricky to figure out how it worked. all said though, I enjoyed the story!","likes":1,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2020-04-21T22:52:29Z","epoch":1587509549,"modified":1587509549,"text":"@tigerfinch You might be experiencing what @pjnovas is, with the start link being below the screen. You should be able to scroll down the page, though. Zooming shouldn't be needed. I tested a lot with small windows (although I admit I threw the image in rather last minute).\n\nOh! It's apparently a problem with how I set it up on itch. It's not allowing scrollbars! I just changed that setting, so now it should work. How terrible! I'm sorry about that.","likes":1,"format":"md"},{"author_name":"Rhiz","author_uid":"1196969","time":"2020-04-26T04:59:54Z","epoch":1587877194,"modified":1587877194,"text":"Even though you explained it in the instructions, it is a little weird and confusing to have to have a second seemingly unrelated window open to have an option show up in a different window.\n\nStory was good, but I would have liked a little bit more opportunity to explore. The game was very linear, like there was only one place and one thing that could be done at once.","likes":1,"format":"md"},{"author_name":"yodoG","author_uid":"1066223","time":"2020-04-26T05:44:23Z","epoch":1587879863,"modified":1587879863,"text":"This was a fun read! Really creative and well thought out. I enjoyed your ending(s). I liked the music, but would have liked to see it develop with the story a bit more instead of just ending after a while. Overall, great work!","likes":1,"format":"md"},{"author_name":"Eli Delventhal","author_uid":"1012279","time":"2020-04-26T06:42:02Z","epoch":1587883322,"modified":1587883322,"text":"Quite enjoyed it, did two endings (which I think is all of them?). The story is good and the length was perfect for a game jam. Nice work!","likes":1,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2020-04-26T10:05:46Z","epoch":1587895546,"modified":1587895547,"text":"@yodog Oh no, does the music not loop? It was supposed to, but honestly I've never added music to a Twine before, so I was bound to botch it. I don't think the music really fit the game, it was just the kind of thing I was listening to during development. I wish I were better at sound design.","likes":0,"format":"md"},{"author_name":"Abdurrahman  Khallouf","author_uid":"1122438","time":"2020-04-26T17:03:34Z","epoch":1587920614,"modified":1587920644,"text":"I have mixed feeling on this one;\nfirst of all bravo on the setting. the font choice and the entire system encyclopedia like.. I found it very unique. don't know if other games did this before.\n\nbut I found myself reading a lot of details where I couldn't care less about my character and what is going on. its like I am in the middle of the story. I got into it very slowly. it got more interesting going on\n\ngood entry. maybe it needs a little bit of details in the writing. but maybe its just me.","likes":1,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2020-04-27T22:04:32Z","epoch":1588025072,"modified":1588025072,"text":"@abdurrahman-khallouf It's very sparse as far as narrative goes, but it's all I could manage in 48 hours. The text is about 9000 words (including some scripting here and there). The better plan would be to have a lot more in the world to examine and gain more of an understanding of the world and the situation.","likes":1,"format":"md"},{"author_name":"Capital-Asterisk","author_uid":"1101106","time":"2020-05-06T21:41:22Z","epoch":1588801282,"modified":1588801282,"text":"This is one heck of an interesting story that kept me engaged for quite a while. I generally like cli-fi settings, robotic characters, and highlighting the flaws of humans. I'd often plan stories of a similar premise myself.\n\nAs far as I've explored, there are two endings: one where the caretaker keeps humans as pets, and the other where humans return normally (and maybe destroy earth again).\n\nThere was a few comma splices and sentence fragments here and there, but was overall readable. I'm probably going to remember this for a long time, nice job.","likes":1,"format":"md"}],"format":"md","images":["ld46\/185547-aa2556dd3ad67157b330f161b4046ab9.png"],"links":[{"url":"https:\/\/incobalt.itch.io\/sunset-directive","text":"Youtube"},{"url":"https:\/\/incobalt.itch.io\/sunset-directive","text":"Youtube"}],"metadata":{"g_key":"59261","g_author":"1001938","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"270314","g_title":"Sunset Directive","g_status":"PVT1","g_place":"596","g_commentcount":"21","g_site2_node_id":"185547","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"185547","n_urlkey":"270314","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/sunset-directive","n_slug":"sunset-directive","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"1938","n_created":"1586870201","n_modified":"1587332354","n_version":"573105","n_status":"COMMIT"},"node":{"id":185547,"parent":176557,"superparent":9,"author":1938,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T21:39:14Z","created":"2020-04-14T13:16:41Z","modified":"2020-04-19T21:39:14Z","version":573105,"slug":"sunset-directive","name":"Sunset Directive","body":"![gale.png](\/\/\/raw\/297\/z\/2bec1.png)\n\nGale is an old robot. One of the oldest, in fact. As a robot, the only thing Gale has over everyone else is a long battery life.  In the middle of a rest cycle, Gale receives new instructions from the impossible. Could it be that humans have given new orders?\n\n======\n\nSunset Directive is a work of interactive fiction. I chose to do interactive fiction this time around because I have been working on Casement\u200b, an interactive engine for Twine. Sunset Directive uses Casement for inventory interactions, examination windows, and conversations. A good amount of changes happened during the jam, since this was the first time I put it to use! Several issues need to be worked out. \n\nSince Sunset Directive is choice-based interactive fiction, all you should need is your mouse or a mobile device. It should work fine on mobile (I put in extra queries for some of the windows at portrait). \n\nA note on mechanics. Casement has a system whereby you can use items that you're currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you'll need to select it in your inventory. It doesn't come up too often, though, so I hope it isn't too confusing! \n\n======\n\nJSON for conversations was generated using the [JSON Online Editor](https:\/\/jsoneditoronline.org\/). It was immensely helpful for getting people talking.\n\nAudio samples were provided by [DSK Music](https:\/\/www.dskmusic.com\/). Audio was compiled using [LMMS](https:\/\/lmms.io\/).\n\nThe font used in Sunset Directive is [Quantico](https:\/\/fonts.google.com\/specimen\/Quantico).","meta":{"author":[1938],"cover":"\/\/\/content\/297\/z\/2be0d.png","allow-anonymous-comments":"1","link-01":"https:\/\/incobalt.itch.io\/sunset-directive","link-01-tag":[42336],"link-02":"https:\/\/incobalt.itch.io\/sunset-directive","link-02-tag":[42332]},"path":"\/events\/ludum-dare\/46\/sunset-directive","parents":[1,5,9,176557],"love":0,"notes":21,"notes-timestamp":"2020-05-06T21:41:22Z","grade":{"grade-01":28,"grade-02":28,"grade-03":28,"grade-04":28,"grade-05":26,"grade-06":25,"grade-07":25,"grade-08":28},"magic":{"cool":80.562923329436,"feedback":21,"given":16.875,"grade":27,"grade-01-average":3.365,"grade-01-result":596,"grade-02-average":3.173,"grade-02-result":617,"grade-03-average":3.096,"grade-03-result":685,"grade-04-average":3.308,"grade-04-result":811,"grade-05-average":2.708,"grade-05-result":923,"grade-06-average":3.152,"grade-06-result":462,"grade-07-average":2.761,"grade-07-result":506,"grade-08-average":3.519,"grade-08-result":295,"smart":-2.817468419245}},"text":"![gale.png](\/\/\/raw\/297\/z\/2bec1.png)\n\nGale is an old robot. One of the oldest, in fact. As a robot, the only thing Gale has over everyone else is a long battery life.  In the middle of a rest cycle, Gale receives new instructions from the impossible. Could it be that humans have given new orders?\n\n======\n\nSunset Directive is a work of interactive fiction. I chose to do interactive fiction this time around because I have been working on Casement\u200b, an interactive engine for Twine. Sunset Directive uses Casement for inventory interactions, examination windows, and conversations. A good amount of changes happened during the jam, since this was the first time I put it to use! Several issues need to be worked out. \n\nSince Sunset Directive is choice-based interactive fiction, all you should need is your mouse or a mobile device. It should work fine on mobile (I put in extra queries for some of the windows at portrait). \n\nA note on mechanics. Casement has a system whereby you can use items that you're currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you'll need to select it in your inventory. It doesn't come up too often, though, so I hope it isn't too confusing! \n\n======\n\nJSON for conversations was generated using the [JSON Online Editor](https:\/\/jsoneditoronline.org\/). It was immensely helpful for getting people talking.\n\nAudio samples were provided by [DSK Music](https:\/\/www.dskmusic.com\/). Audio was compiled using [LMMS](https:\/\/lmms.io\/).\n\nThe font used in Sunset Directive is [Quantico](https:\/\/fonts.google.com\/specimen\/Quantico).","title":"Sunset Directive"}