Resurrection plan by NIKond

[raw]
made by NIKond for Ludum Dare 46 (JAM)

Resurrection plan is a difficult puzzle in which you have to resurrect the villagers. To do this, you will need to arrange your subordinates so that the object of resurrection is exactly between them. Good luck!

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Made with: C#, Monogame

Used: Bfxr, Aseprite, Google translate

Ratings

Given 13🗳️ 3🗨️

Feedback

Phibian
20. Apr 2020 · 05:17 UTC
Love it! I had a lot of fun with this one, and felt stumped often.
Chambre19
20. Apr 2020 · 05:22 UTC
So I actually quite enjoyed this. I typically love seeing puzzle games in the entries. It was fun to figure it out and i admit challenging at times to get the right combination. It is a really well thought out design and it is straightforward. I can appreciate that.

All in all, this was fun and i cant wait to see what you make next!
IronyGames
20. Apr 2020 · 05:25 UTC
You know, despite knowing the math behind the concept it's still really hard, haha!

I liked it, you definitely turned a generic concept into a creative story.

As feedback, I think it'd be good that the segment divide lines be more prominent. And maybe if you could drag a summoner from one segment to the other (found myself doing that a lot).
ben657
20. Apr 2020 · 10:45 UTC
Really cool idea for a puzzle game. Would love to see it spruced up as a mobile game.
khopa
20. Apr 2020 · 11:04 UTC
Simple concept, yet a challenging puzzle game.

Good job !
MikDionio
20. Apr 2020 · 14:34 UTC
I'll admit I got frustrated at times, but it was satisfying when I got it right.
bereg
20. Apr 2020 · 14:52 UTC
Well, it looks like really innovative puzzle. Sometimes it's acting strange though, when the target is very close to center, but not perfect. Maybe some visual clues of where the minions can be placed can help.
bmacintosh
02. May 2020 · 21:29 UTC
Pretty innovative idea! I enjoyed playing it. I really liked the tutorial, which was quick and effective, and how it shows you what the solution was if you lose. Sometimes it is obnoxiously difficult to find the correct configuration, but that can still be interesting as you're frantically trying to find it before time runs out.
adhesion
02. May 2020 · 21:47 UTC
Really interesting concept, though honestly pretty baffling at first. The tutorial made sense but once I got into the main game, I seemingly got pretty difficult puzzles right off the bat, so it was hard to figure out how to get the target to move in subtle ways. Sometimes I would just have to click around randomly since it was hard to tell how to even figure out the right moves. Eventually I got some sort of intuition for it, but it was definitely a weird experience at first. Also the coloring for the timer was pretty subtle, so I found it difficult to know how much time I actually had left. Maybe one area of improvement is to have easier puzzles (ie, ones only needing 2 or 3 people) at first, then slowly introduce the more difficult ones. My max score was 74 btw. Nice work!
alexbljack
04. May 2020 · 09:11 UTC
Nice puzzle! Made me to strain my brain. As for me adding timer or tries limit could make it even more challenging!
HuvaaKoodia
04. May 2020 · 17:01 UTC
Tricky. Even with mere 9 grid cells this is rather tricky indeed. Thematically weak, this puzzle would work with any kind of a theme really, but I don't care much about the theme after the jam.

In the end the program crashed when I just tried to spam all of all of the cells. Oh well.

Simple solid work!