Last Lantern by tacohej

💀 Have fun playing. 💀
Game made by Adam Ramberg & Markus Tinnfält.
🎵 Music by Markus Tinnfält
🎮 Controls
- Left mouse button to move.
- Right mouse button to move blocks.
⚠️ 2020-04-25: Fixed a game breaking bug with checkpoints not loading correctly. No other changes were made.
⚠️ 2020-05-01: Fixed another bug where arrows don't show up on boxes.

Ratings
| Overall | 242th | 3.974⭐ | 21🧑⚖️ |
| Fun | 904th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 886th | 3.447⭐ | 21🧑⚖️ |
| Theme | 987th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 482th | 4.132⭐ | 21🧑⚖️ |
| Audio | 53th | 4.25⭐ | 20🧑⚖️ |
| Mood | 59th | 4.306⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
The game looks beautiful, the audio, music and sound design is amazing, and the idea is great!
I really like how tense the atmosphere is in this!
One of my favorite!

Maybe WASD control more suitable for this game.
Good job!
Easy to understand, the game play is simple and effective.
Fir the music, great composition and very well suited to the game.
Interesting game design with the check points, we have to lose and understand our mistakes to progress.
It is a pleasure to relaunch the game to go as far as possible.
The UX is well designed to be sure there is no place for misunderstanding ; you learn the controls easily and you understand how everything works (menu panel, exit button, little button to start...), the only problem is how the right click feels, but its alright, and there is checkpoints to be sure there is room for learning from your mistakes
The walkcycle is cute, visuals are great, and mixed with the neat music, the mood become really strong
Well done!
Edit - Dark Echo: https://store.steampowered.com/app/368650/Dark_Echo/

After bashing my head against the puzzles. At some point the arrows on the pushable boxes stop appearing and they can't be pushed anymore. And if one time wasn't bad enough. After a full hard restart and making a good amount of progress, it happened again!

Well, I kinda lied. Went for another try, couldn't help myself. Made it a little bit further this time before the arrow disappearing bug but not until the third checkpoint though. If such even exists.
And damn were you way too stingy with those checkpoints. They should be there almost like after every puzzle. Punishing players with making them repeat the same puzzles over and over again makes like zero sense. And due the fact that like half of the fails are because of clunky controls wonky enemy sightlines, it's even less fun.
Loved the art style. Simple yet refined, I think the only thing I'd change was the walk marker. Well maybe the blue of the pills didn't really fit the other look of the game. Just like the art, same goes for audio, superb stuff! Very nice and moody. And the camera movement was pretty damn nice too!
Fuck it, I can't resist myself. One more try...
Yeah, seems like a no go. This time I only got two deaths before it happened again. I'm on the room with the triple boxes if you know what I'm talking about. This just needs to be stupidly accurate. Of course if I could try it several times without playing the whole game up to that point, I might keep bashing my head against it but no.
There was this easy cheese for the room just before the second checkpoint. You could just ignore the second monster and let it catch you. You have enough time to activate the checkpoint anyway. Maybe you'd want to disable the checkpoint activation while being chased.
The block pushing mechanic felt rushed. No sound or animation and even the speed was weirdly faster than just walking normally. Every annoyance really came from these boxes. The monster detection around them was very finicky. And pushing the monster with the block (like in the horizontal corridor just prior to the room I got to) was awkward as hell. It quite often resulted in situations where you should be able to recover a slight detection for a small duration by pushing the monster with a box but they just do what ever the hell they please and just might slip through and see you. Or then might get randomly pushed to the exact spot you were supposed to go to.
Anyways, good job! Wish I could have played the whole thing... :thumbsup:
As @antti-haavikko already said, there's a problem with the boxes which can't be pushed anymore for some reason. It also held me back from completing the game.
But well, shit happens. Otherwise it's an awesome entry! Good job!
Clearly one of my favorites

Still calling that last room kinda BS. Dunno if it was the correct solution to trap the first monster to a corner with the boxes so it couldn't follow you. Then use another box as a cover to get closer to the final pellet, and then just book it to it in a desperate suicide attempt.
I played a couple of retries and got quite a bit further, but I think the experience would benefit from having the start be easier where you actively have to do something stupid to get caught and then build up the puzzles.
It also felt like if I lost control of the situation, even on the first monster, there was never really any way to save the situation. And that felt a bit unfair to me.
But in general a very well made game!