Red Snow: The Thirteen Dwarves by undefinist
For months, the Black Dwarves has been terrorizing the land. Your mission: Send a gift to the enemies to make peace.

Ratings
| Overall | 279th | 3.476⭐ | 23🧑⚖️ |
| Fun | 222th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 57th | 3.976⭐ | 23🧑⚖️ |
| Theme | 247th | 3.738⭐ | 23🧑⚖️ |
| Graphics | 150th | 3.81⭐ | 23🧑⚖️ |
| Audio | 313th | 3.05⭐ | 22🧑⚖️ |
| Humor | 50th | 3.738⭐ | 23🧑⚖️ |
| Mood | 159th | 3.524⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
The way forward at the beginning of the game could be marked a little clearer - I somehow ended up on the outside of the level the first time I played. But once I worked that out (you go through the gap in the trees), I really enjoyed the game.
* First playthrough I went up and left, didn't realise for ages that there was a neverending wall of trees.
* I feel like you should be able to use the corpses and bullets to detonate mines, and bullets shouldn't be blocked by corpses.
* Once the present isn't within the group of elves, it becomes much harder to control.
* Game ends with one dwarf remaining, instead of no dwarves.
Always a fan of the low-poly, desaturated color aesthetic. And I like the mechanics as well! Particularly the fact that friendly fire exists.
The only nitpicks I have are the mentioned fact that you can walk outside the play area and I wish the enemies had some sort of windup/anticipation action when attacking.
But overall, great work!
A very good game.
:)
For one, I would highly advise adding some invisible walls to the outer edges of the map. I walked downwards for roughly a minute before turning back.
I'm a massive hypocrite for stating this one, but I would recommend giving a better tooltip for the gun-- I had no idea the mouse was used in gameplay at first, and didn't understand how to fight back on my first run.
Otherwise, my main issue comes from the fact that a lot of the enemies are rather ignorant. I was able to successfully circle around the boss without triggering the AI until I tried to actually reach a gap in the forest.
All in all, I found this to be a very fun mechanic that was rather polished, and both the artwork and the dark humor added a lot to this entry. I enjoyed my time with it, but as some others have stated, both the mines and enemies could benefit from some additional QoL tweaks. I think you're really onto something here, and the potential's definitely there for a post-jam release of some sort.
I wish I could pick up elves along the way to replace the ones I had lost.