The Wrecker by bmacintosh
This town is dying. The new factory is flooding the air with smog and pollution, and the townspeople are becoming more and more ill. If only someone would do something about it...
Please disregard the music in your Audio rating as it was not created by the team.
Controls
Mouse and keyboard
Team
- Brian MacIntosh (Programming/Art)
- Christian Camargo (Audio)
Tools
Unity, WWise, Illustrator

| Youtube | https://www.brianmacintosh.com/projects/ld46/LD46_TheWrecker.zip |
| Youtube | https://youtu.be/syinomsV-po |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-wrecker |
Ratings
| Overall | 483th | 3.822⭐ | 47🧑⚖️ |
| Fun | 405th | 3.756⭐ | 47🧑⚖️ |
| Innovation | 523th | 3.656⭐ | 47🧑⚖️ |
| Theme | 995th | 3.761⭐ | 46🧑⚖️ |
| Graphics | 1293th | 3.578⭐ | 47🧑⚖️ |
| Audio | 694th | 3.513⭐ | 42🧑⚖️ |
| Mood | 1177th | 3.419⭐ | 45🧑⚖️ |
| Given | 45🗳️ | 65🗨️ |
Other than that, the game was pretty good. it has some nice polish and is very focused.
Keep up the good work and see you next Dare!
It was a really great game overall!
Good luck with other games!
2 small things could improve the experience by a lot, in my opinion:
- some sort of a feedback when you start to destroy / move objects
- a bit quicker base movement speed on the player character, he is sooooooo slow, and time is of the essence in this game :)
GJ, really enjoyed it ^_^
@kassjak @aj-jones @marcin-godzina @guladam @hwaet You are right, the movement speed is really slow. The reason for that came from the difficulty of balancing the physics - if I allow the player to move any faster, they can get enough momentum to break certain things just by walking into them. I'd have had to make another balance pass over all the breakables and weapons, and unfortunately there wasn't time. So be wary of letting the physics engine control the progression of your game!