Nightmare Knights by Low Mana
In Nightmare Knights you command and army of teddy bears to protect their child from the nightmares!
Everything was made by me Raea!
Which is why there's no music but there is some voice acting!


Ratings
| Overall | 712th | 3.241⭐ | 29🧑⚖️ |
| Fun | 725th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 834th | 2.889⭐ | 29🧑⚖️ |
| Theme | 666th | 3.519⭐ | 29🧑⚖️ |
| Graphics | 515th | 3.463⭐ | 29🧑⚖️ |
| Audio | 538th | 3.019⭐ | 28🧑⚖️ |
| Humor | 436th | 2.938⭐ | 26🧑⚖️ |
| Mood | 732th | 2.94⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
A picture is sometimes worth a thousand words. Great theme!
And I didn't even realize that voice line didn't get edited properly lol I was in such a rush to get it all out; glad it brought some funny to the game though!
But it's something I'm going to be adding with my team on a Google Play Release!
I was actually inspired by my childhood Teddy bear that I recently found after I went from university. And it's always been a very positive influence on me and helped me through some tough times. Even got torn once by a "nightmare" in a sense but got patched up. So I remembered that and thought "Damn that's one badass teddy bear.".
The walking through was really bad originally, this was my 2nd jam game with Unity so it was still a bit rough getting into AI. But I learned a lot from it and will be fixing that up! Because yeah it's incredibly annoying especially when you just want them to hold them off for a clutch moment. I wasn't able to fully patch it before the jam release sadly.
I do want to release a Google Play version that's much more complete with the strategy elements such as better ally AI and what not :D
If you wanna check out more of my stuff I post a lot on my Twitter @RaeaTheDev
The one eyed bears weren't intended, but when I saw them spawning in I wanted to originally add in optional features to make them feel more unique but didn't have time to. So their misgeneration ended up filling in that gap so I left them be :)
Gameplay wise there was not a lot to do, and I had bad luck several times with all my teddy bears turning their back to the daemon wave just as it spawned, which did not feel so good.
The idea is cute and well-thought. Like others pointed out though, my bears often have their back turned on the enemies, which resulted in their quick death and ultimately the death of the poor child.
The counter of "hopes" was also half outside of my screen, so I had to guess if I was above 12 or not sometimes ^^
The voice is a nice idea, but it gets repetitive rather quickly unfortunately. Graphics are good (designs of the enemies are nice)
Overall a strong entry (though I didn't find how to properly leave the game? I had to switch tabs and close it with a right click), congrats!
I'm glad you enjoyed it! Right now I'm working with my Dad on bringing to a more finished version for Android!
The whole AI issues are pretty embarrassing hahaha, after this though I was able to make a much better AI for the new version I mentioned above.
I'll definitely check it out dood!
Thankfully for the new version I'm working on with my Dad those AI issues are no more!