NEONWISE'89 by fmdkdd

Instructions: - Click & Drag the neon worm's ends, be careful not to drop your cargo - Wrap around square switches to power up contraptions - Wrap around circular nodes to go to the next level
Changelog: - Made the 'Retry' button undraggable
| Youtube | https://0xc0de.fr/ld47/ |
| Youtube | https://github.com/fmdkdd/ld47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/neonwise89 |
Ratings
| Overall | 165th | 4.026⭐ | 21🧑⚖️ |
| Fun | 132th | 4⭐ | 21🧑⚖️ |
| Innovation | 18th | 4.368⭐ | 21🧑⚖️ |
| Theme | 195th | 4.158⭐ | 21🧑⚖️ |
| Graphics | 471th | 3.921⭐ | 21🧑⚖️ |
| Audio | 467th | 3.556⭐ | 20🧑⚖️ |
| Mood | 90th | 4.194⭐ | 20🧑⚖️ |
| Given | 50🗳️ | 10🗨️ |
I really like how you explained the mechanics without words, just gameplay.
The sound design is also very fitting for the game and the aesthetic.
What was your inspiration for this design?
@bicheste Sad to hear you didn't get any audio. HTML5 Audio is treacherous. Can you report your browser/OS to see if we can test that?
@kroltan I may end up writing a post-mortem about this, but the short answer is that we aimed for the 'drag wire with cargo' mechanic first, then we designed levels around that. The overall electric/80's aesthetic came about naturally with the constraints of the medium (2D canvas doesn't have a lot of nice cheap effects).
I just had a tiny bit trouble to wrap around the balls sometimes, but overall, this has good gameplay idea and definitely a mood, we only miss some good ol synthwave music to go along !