{"author_link":"\/users\/zechw","author_name":"ZechW","author_uid":"1044774","comments":[{"author_name":"the.jahn","author_uid":"1005554","time":"2020-04-20T05:49:34Z","epoch":1587361774,"modified":1587361774,"text":"Took a bit of playing to figure out the mechanics, but once I did I cleared it pretty quickly.\n\nNeat little puzzle.","likes":0,"format":"md"},{"author_name":"thedashdude","author_uid":"1002073","time":"2020-04-21T04:50:01Z","epoch":1587444601,"modified":1587444601,"text":"Oh man! Real shame you didn't get the level pack out in time, the game didn't really click without it. I think you should put in some more work on this! Maybe some fireproof floors or something like that. Neat little concept.","likes":0,"format":"md"},{"author_name":"ZechW","author_uid":"1044774","time":"2020-04-21T05:35:59Z","epoch":1587447359,"modified":1587447359,"text":"Thanks @thedashdude, I agree. Wish I had budgeted a bit more time to UI and level design, since it was so close.","likes":0,"format":"md"},{"author_name":"fakeyou","author_uid":"1050260","time":"2020-04-21T05:59:03Z","epoch":1587448743,"modified":1587448743,"text":"Neat mechanic something to be expanded upon. I would like to see animation for the movement to give a more clear view of how each person is moving.","likes":0,"format":"md"},{"author_name":"Wet_Band-Aid","author_uid":"1193283","time":"2020-04-21T06:09:58Z","epoch":1587449398,"modified":1587449398,"text":"VERY nice puzzle game. The last level of the second build had me stumped for a good 10 minutes. Hope to see more!","likes":1,"format":"md"},{"author_name":"Starlight Glimmer is best poney","author_uid":"1004255","time":"2020-04-21T20:41:34Z","epoch":1587501694,"modified":1587501694,"text":"I *love* puzzle games which show me something new. It's a very fun mechanic. It's a shame it's so short (the compo version).","likes":0,"format":"md"},{"author_name":"Tudvari","author_uid":"1036138","time":"2020-04-22T06:05:38Z","epoch":1587535538,"modified":1587535567,"text":"*(Tried the second version)*\n\nVery good puzzle mechanics, nice difficulty curve. It was easy to finish most of then, but always had that \"woah\" feeling about how I solved the level.\n\nThe (first?) big map was nearly done, but sadly 5-6 people were still remaining when I ran out of burnable floor.\n\nNeat concept, keep it up! :slight_smile: \n","likes":0,"format":"md"},{"author_name":"Baby Dino Herd","author_uid":"1010395","time":"2020-04-25T01:12:49Z","epoch":1587777169,"modified":1587777169,"text":"Really fun and intriguing puzzle mechanic! It was easy to pick up but still made me think by level three. I think having a slight delay in between adding\/extinguishing a square and having the people move would really help solidify why things are happening. I agree that it's a shame it's so short, but I'm looking forward to trying out the post-compo levels!","likes":0,"format":"md"},{"author_name":"dingotime","author_uid":"1000092","time":"2020-04-25T02:51:22Z","epoch":1587783082,"modified":1587783082,"text":"Interesting puzzle mechanic!","likes":0,"format":"md"},{"author_name":"Zanthous","author_uid":"1171476","time":"2020-05-03T06:28:48Z","epoch":1588487328,"modified":1588487328,"text":"I've been looking for decent puzzle games this whole jam so happy I stumbled across this. I think it is neat even though sometimes it starts to feel hard to calculate what will happen next in a lot of cases. Putting out fires for most of the levels seems really op right now though, and that makes the levels way easier, was able to blast through the second version with this strategy. ","likes":0,"format":"md"},{"author_name":"ZipLockBagMan","author_uid":"1198935","time":"2020-05-04T12:35:09Z","epoch":1588595709,"modified":1588595709,"text":"Nice little puzzle game. I appreciated the very simple controls (although would be nice to put them in the game itself too). Would've liked some more puzzles as I was quite enjoying it!","likes":0,"format":"md"}],"format":"md","images":["ld46\/200042-f845742205e3dd11745e7f7a05daffa4.png"],"links":[{"url":"https:\/\/github.com\/Zechw\/Fire-Escape","text":"Youtube"},{"url":"http:\/\/iamzech.com\/FireEscape","text":"Youtube"},{"url":"http:\/\/iamzech.com\/FireEscapeLevelPack","text":"Youtube"}],"metadata":{"g_key":"59304","g_author":"1044774","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"270398","g_title":"Fire Escape!","g_status":"PVT1","g_place":"618","g_commentcount":"11","g_site2_node_id":"200042","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"200042","n_urlkey":"270398","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/fire-escape","n_slug":"fire-escape","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"44774","n_created":"1587346217","n_modified":"1587704423","n_version":"628870","n_status":"COMMIT"},"node":{"id":200042,"parent":176557,"superparent":9,"author":44774,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-20T01:50:14Z","created":"2020-04-20T01:30:17Z","modified":"2020-04-24T05:00:23Z","version":628870,"slug":"fire-escape","name":"Fire Escape!","body":"### Solve the puzzle to get the characters to the exit alive!\n![FireEscapeInstructions.png](\/\/\/raw\/6ee\/a\/z\/305ab.png)\n\n## Mouse Controls:\n* Click fire to Extinguish\n* Click white floor tiles to start new fire\n\nCharacters will run away from the **closest** fire (moving horizontally, vertically, and diagonally),\nand not move if there are no fires on the map.\n\nOnly one character can occupy each tile.\n\nFire spreads horizontally and vertically to un-burnt tiles each click.\n\n## [:fire: Play Compo Version :fire:](http:\/\/iamzech.com\/FireEscape)\n## [:fire: Play *Better* Version :fire:](http:\/\/iamzech.com\/FireEscapeLevelPack)\n(Finished the second version just after the 48 hr time limit ended)\n\nMade using Unity & Krita\n\n![FireEscapeLogo](\/\/\/raw\/6ee\/a\/z\/2d127.png)\n\nDidn't get a chance to add any animations, audio, move indicators, or a bunch of other stuff I wanted to add before the deadline.\nPlay the [Better Levels](http:\/\/iamzech.com\/FireEscapeLevelPack) version for slightly more polish.\n\nChangelog:\n* Fix bug in pathfinding [GH](https:\/\/github.com\/Zechw\/Fire-Escape\/commit\/b22b18e43f1d5d3a0d076375ccb39ae22e810420)\n* Fix sprite rendering order & Exit timing [GH](https:\/\/github.com\/Zechw\/Fire-Escape\/commit\/b949b8a74fa20fa585072c971851bdfbd84c58e1)","meta":{"author":[44774],"allow-anonymous-comments":"1","grade-06-out":"1","cover":"\/\/\/content\/6ee\/a\/z\/2cc5c.png","link-01":"https:\/\/github.com\/Zechw\/Fire-Escape","link-01-tag":[42332],"link-01-name":"Source Code","link-02":"http:\/\/iamzech.com\/FireEscape","link-02-tag":[42336],"link-02-name":"Compo Deadline Version","link-03":"http:\/\/iamzech.com\/FireEscapeLevelPack","link-03-tag":[42336],"link-03-name":"New Levels (after compo deadline)"},"path":"\/events\/ludum-dare\/46\/fire-escape","parents":[1,5,9,176557],"love":0,"notes":11,"notes-timestamp":"2020-05-04T12:35:09Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-07":19,"grade-08":19},"magic":{"grade":20.428571428571,"given":14.25,"feedback":10,"smart":-2.9274656605849,"cool":91.893658347268,"grade-01-average":3.342,"grade-01-result":618,"grade-02-average":3.474,"grade-02-result":379,"grade-03-average":3.684,"grade-03-result":223,"grade-04-average":3.605,"grade-04-result":588,"grade-05-average":2.842,"grade-05-result":861,"grade-07-average":2.412,"grade-07-result":672,"grade-08-average":2.5,"grade-08-result":943}},"text":"### Solve the puzzle to get the characters to the exit alive!\n![FireEscapeInstructions.png](\/\/\/raw\/6ee\/a\/z\/305ab.png)\n\n## Mouse Controls:\n* Click fire to Extinguish\n* Click white floor tiles to start new fire\n\nCharacters will run away from the **closest** fire (moving horizontally, vertically, and diagonally),\nand not move if there are no fires on the map.\n\nOnly one character can occupy each tile.\n\nFire spreads horizontally and vertically to un-burnt tiles each click.\n\n## [:fire: Play Compo Version :fire:](http:\/\/iamzech.com\/FireEscape)\n## [:fire: Play *Better* Version :fire:](http:\/\/iamzech.com\/FireEscapeLevelPack)\n(Finished the second version just after the 48 hr time limit ended)\n\nMade using Unity & Krita\n\n![FireEscapeLogo](\/\/\/raw\/6ee\/a\/z\/2d127.png)\n\nDidn't get a chance to add any animations, audio, move indicators, or a bunch of other stuff I wanted to add before the deadline.\nPlay the [Better Levels](http:\/\/iamzech.com\/FireEscapeLevelPack) version for slightly more polish.\n\nChangelog:\n* Fix bug in pathfinding [GH](https:\/\/github.com\/Zechw\/Fire-Escape\/commit\/b22b18e43f1d5d3a0d076375ccb39ae22e810420)\n* Fix sprite rendering order & Exit timing [GH](https:\/\/github.com\/Zechw\/Fire-Escape\/commit\/b949b8a74fa20fa585072c971851bdfbd84c58e1)","title":"Fire Escape!"}