The Magic Steak by chispaLBC
Lore
You are a hungry ferret.
Fortunately there is a magic steak made from the flesh of the ancient gods that looks very jummy. The problem is that whoever dares to touch such a tastefull food will unleash a curse upon himself and the world, traping everyone in a loop.
On the other hand, you are hungry.

Controls
You can either play using keyboard (asdw or arrow keys) or controller, although we recomend using controller.
You can climb through the vines by pressing the jump button.
Theme
As you play, you play the same level over and over again, just adding enemies to make it more difficult.
Development
All the assets but the music and sounds were made by us in 48h. Have fun :)
Tips
You move fast so be carefull. There is an enemy in late stages of the game that may be hard to see if you are not paying attention. The first few levels work as a tutorial too.

| Youtube | https://chispalbc.itch.io/the-magic-steak |
| Youtube | https://chispalbc.itch.io/the-magic-steak |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-magic-steak |
Ratings
| Overall | 708th | 3.569⭐ | 31🧑⚖️ |
| Fun | 514th | 3.586⭐ | 31🧑⚖️ |
| Innovation | 1309th | 2.828⭐ | 31🧑⚖️ |
| Theme | 1120th | 3.293⭐ | 31🧑⚖️ |
| Graphics | 512th | 3.879⭐ | 31🧑⚖️ |
| Humor | 216th | 3.69⭐ | 31🧑⚖️ |
| Mood | 557th | 3.621⭐ | 31🧑⚖️ |
| Given | 78🗳️ | 35🗨️ |
The plant bullets can be pretty hard to see, as they look a lot like the butterflies.
Other than that, the art style is great!
The core structure of the levels repeating but the content of the levels getting more complicated is a well executed interpretation of the theme. I like how it flips the whole platformer thing of getting a good muscle memory for certain sections on its head.
The ferret's acceleration felt a little fast to me, he hits top speed right away and turns around on a dime which took some getting used to.
The levels repeating and getting harder fit the theme, but made the stages a little bit monotonous, especially by the second set of stages.
Your game was very fun, it is hard but incredibly fair. Gameplay bricks fit perfectly together and show theirs potential at the end. The climbing feature for taking a breath is pleasant, well done !
[EN] I am still trying to complete the game. @.@




1 - Mecânicas, Aprendizado e Fluxo:
O jogo de plataforma ficou muito divertido e desafiador (mesmo dando raiva em alguns momentos, faz parte da diversão, no meu caso).
Eu joguei utilizando o teclado (alternando entre ASDW e ↑↓→←), gostaria de ter experimentado jogar com joystick.
As mecânicas vão sendo apresentadas conforme o jogador vai aprendendo a lidar com elas (então creio que seja um flow bem aplicado em termos de jogabilidade).
Seria interessante dar uma polida em algumas questões (segurar o pulo fazer pular novamente: não sei se foi projetado ou acidental).
Como o som não foi produzido por vocês durante o evento, basta dizer que foi algo suave e engraçado (principalmente os gritos do personagem do jogador (doravante PdJ)).
2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram muito bons (especialmente para o tempo de game jam).
A narrativa não parece ter sido tanto o foco (no caso um universo fantasioso cheio de problemas diversos, ao nível fantástico).
Gostaria de ter uma introdução à narrativa e cutscenes (talvez adicionar antagonistas e coadjuvantes teria sido algo muito favorável ao tópico).
3 - Cultura:
O jogo bebe bem da fonte de outros jogos de plataforma similares (em cenário e mecânicas), tendo (por outro lado) graça própria.
4 - Monetização:
Creio que com o devido revestimento narrativo seria possível distribuir em dezenas de estágios, tornando o jogo mais robusto.
O polimento artístico poderia ser aplicado (especialmente para dar melhor uniformização visual (há alguns elementos que distoam um pouco)).
Outro incremento artístico seria ter sons originais/autorais que revistam o projeto adequadamente (aumentando a imersão e a característica de jogo único).
Assim o jogo poderia vender em stores como o Steam.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
The platform game was very fun and challenging (even if it makes me angry at times, it is part of the fun, in my case).
I played using the keyboard (alternating between ASDW and ↑ ↓ → ←), I wish I had tried playing with the joystick.
The mechanics are being introduced as the player learns to deal with them (so I think it is a well applied flow in terms of gameplay).
It would be interesting to give some polish to some questions (hold the jump and make it jump again: I don't know if it was designed or accidental).
As the sound was not produced by you during the event, suffice it to say that it was something soft and funny (especially the screams of the player's character (hereafter PC)).
2 - Graphics, Audio and Narrative:
The graphics were very good (especially for the game jam time).
The narrative does not seem to have been so much the focus (in this case a fantasy universe full of different problems, at the fantastic level).
I would like to have an introduction to narrative and cutscenes (perhaps adding antagonists and assistants would have been very favorable to the topic).
3 - Culture:
The game drinks well from the source of other similar platform games (on stage and mechanics), having (on the other hand) grace of its own.
4 - Monetization:
I believe that with the proper narrative coating it would be possible to distribute it in dozens of stages, making the game more robust.
Artistic polishing could be applied (especially to give better visual uniformity (there are some elements that slightly distract)).
Another artistic increment would be to have original / copyrighted sounds that search the project properly (increasing the immersion and the unique game characteristic).
So the game could sell in stores like Steam.