Unfinished: The Game by jondalnas
You play as a woman, who has been trapped inside a game. The only thing you know is that you can crawl on the arms and that you have to get the sword. You feel like this game should have been something else, but because of time and unexpected events, it isn't.
Controls
Use A and D to move left and right
Use space to jump
Use Left Shit to grab things
Use W and S when grabbing things to crawl clockwise and anti-clockwise
| Youtube | https://github.com/jondalnas/Ludum-Dare-45 |
| Youtube | https://gamejolt.com/games/Really-dont/443217 |
| Original URL | https://ldjam.com/events/ludum-dare/45/not-good |
Ratings
| Overall | 511th | 1.947⭐ | 21🧑⚖️ |
| Fun | 510th | 1.868⭐ | 21🧑⚖️ |
| Innovation | 509th | 2⭐ | 21🧑⚖️ |
| Theme | 501th | 2.053⭐ | 21🧑⚖️ |
| Graphics | 476th | 2.158⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 0🗨️ |
It would have been really cool to see your game finished, there's always next jam :)
The main problem I had is that the jump button press seemed to be ignored 50% of the time, had a quick look in your source code, looks like you made the same mistake I've made soooo many times, for some reason Unity has a chance just to ignore GetButtonDown's sometimes when you have them in fixed update (I have a 144hz monitor, I think the high framerate can confuse it). I feel like this is a massive flaw that unity has since it wants all it's physics stuff doing in FixedUpdate, but it's something that you need to awkwardly work around unfortunately.
Certainly felt like I started with nothing though, so great theme and humour... I suppose :stuck_out_tongue: