Jeffers Strikes Back by Furtive Pygmy

[raw]
made by Furtive Pygmy for Ludum Dare 46 (COMPO)

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WSAD or Arrow Keys to move. Spacebar to skip an action.

Move into enemies to attack, collect items dropped by fallen enemies to feed the fire and keep it alive (HP + 3, Fire HP + 25). on 100xp gain a level to increase a random stat (hp, ap (Action Points), hit %, str, def) or feed the the fire (fire HP +50).

Get the fire to >level 20, and turn >75 to fight Bucky the buck-tooth dragon.

Created in ~36hrs due to not being able to get time off from new job.

Ratings

Overall 903th 2.96⭐ 27🧑‍⚖️
Fun 910th 2.72⭐ 27🧑‍⚖️
Innovation 961th 2.68⭐ 27🧑‍⚖️
Theme 553th 3.64⭐ 27🧑‍⚖️
Graphics 399th 3.62⭐ 27🧑‍⚖️
Audio 636th 2.813⭐ 26🧑‍⚖️
Humor 128th 3.64⭐ 27🧑‍⚖️
Mood 780th 2.87⭐ 25🧑‍⚖️
Given 30🗳️ 22🗨️

Feedback

willjardine
21. Apr 2020 · 04:40 UTC
Oh no, I got sausaged! Cute game, I really enjoyed it.
gagouman
21. Apr 2020 · 04:42 UTC
Sounds are hilarious x), cool game!
Joe Cowman
21. Apr 2020 · 04:54 UTC
Nice game! Given the title, I figured this must be a sequel, so I checked your game history. I love the dedication to the Jeffers saga, haha :)

### What I liked
* Great sprites. The main character has a ton of personality
* Fun dungeon defense concept

### What I might change
* The gameplay felt a little grindy to me. Maybe you could use different attacks or add a skill and/or puzzle element to it?
* Your sound effects were hilarious, but I got a little creeped out by all the grunts and "that's the sausage" being whispered in my ear :laughing:

Congrats on completing a game and thank you for sharing!
niborious
21. Apr 2020 · 04:56 UTC
I love the art and audio lol.

The game was way too big for my screen, had to zoom out my browser a lot.
The plain text UI all over the screen was a bit hard to parse.
I'm not really sure how to have an impact on the keep it alive mechanics?


Sorry to hear about your job, good luck in the future!
🎤 Furtive Pygmy
21. Apr 2020 · 05:21 UTC
@willjardine @gagouman Thanks for the feedback and playing!

@joe-cowman Thanks for the advice and playing! I got in a bit over my head on this jam, realised I didn't have enough time to flesh out a lot of the mechanics so had to ship it with some things I wish I'd done more with.

@niborious Thanks for playing. I hear you on those points, ran out of time so had to just get it published without attempting to make the UX a bit better.
Balgorode
21. Apr 2020 · 06:07 UTC
I'm not sure what that was. In terms of gameplay, it was a bit bland, it would be nice if you could you use an ability or something, or if there was some variety other than standing at the door punching the same guy walking through over and over. Graphics were good, sound was alright, though there was something off about it... Perhaps it was the man whispering "That's the sausage!" in my ear all the time? Either way this was a very surreal experience that just needed a bit more interaction gameplay wise.
Lucidus
21. Apr 2020 · 09:02 UTC
Sausaged many times xD
Like the graphics!
cheesepencil
21. Apr 2020 · 19:31 UTC
Jeffers is adorable and I wish I could keep him alive longer! I pushed my health all the way up to 150 but the dragon still killed me at the end lol. Is there a way to replenish Jeffer's health? The third or fourth baddie always kills me if I start with 10 health.
🎤 Furtive Pygmy
21. Apr 2020 · 20:39 UTC
@balgorode Haha, thanks for playing. It was definitely lacking in the gameplay area, it ended up being more of a learning how to code a turn-based system than a game in the end. I wanted to add a lot more, but ran out of time.

@lucidus Thanks for playing and the kind words.

@cheesepencil Thanks for the feedback. Unfortunately I didn't get to playtest it at all :( The only way to get stronger is to gain levels and increase power, which is very random. Health is a +10 in some level ups, should have replenished though and returning items gets you +3 hp. Really would have liked to be able to give it more playtesting time though.
VerttiXPertti
21. Apr 2020 · 21:12 UTC
omg i got sausaged
JacksGamesSucks
21. Apr 2020 · 21:19 UTC
"got sausaged" made my day (night) - funny game, i enjoyed it :) good job
dvdfu
21. Apr 2020 · 21:21 UTC
Awesome compo entry! I really want to see that boss but I think I end up dying too much past the first level, but really dig the graphics and sound effects!
SheetCode
21. Apr 2020 · 21:24 UTC
Cool characters! I miss animations. They would make more... live/feel in the game.
Cool that a player can set hp. I like modifing the game.
Lars-Erik
21. Apr 2020 · 21:35 UTC
Too much sausage!
Fun take on roguelikes. Or is it porkuelikes?
jwiggs
21. Apr 2020 · 21:36 UTC
Fun game. I think I found a bug where if you kill enemies and they die in front of the door, you can't feed the fire and regenerate health. I found the game a little spammy as you just keep pressing the same button over and over again to attack. Cute graphics and although there was effort put into sound effects, they were strange to have.
Overall good job!
gamepopper
21. Apr 2020 · 21:51 UTC
The sounds are definitely the highlight. The roguelike gameplay feels very basic though, and it's not very easy to regain health.
Emmanuel Gaillot
22. Apr 2020 · 06:29 UTC
I love Jeffers! Nice character design. It took me a while to understand that it was the same animation for hitting and being hit. I like that I can choose between strengthening and levelling up.
Yvanor
25. Apr 2020 · 17:38 UTC
Funny little game !
It sure feel grindy, but as you lacked of time it's okay.

Good job !