Jeffers Strikes Back by Furtive Pygmy

WSAD or Arrow Keys to move. Spacebar to skip an action.
Move into enemies to attack, collect items dropped by fallen enemies to feed the fire and keep it alive (HP + 3, Fire HP + 25). on 100xp gain a level to increase a random stat (hp, ap (Action Points), hit %, str, def) or feed the the fire (fire HP +50).
Get the fire to >level 20, and turn >75 to fight Bucky the buck-tooth dragon.
Created in ~36hrs due to not being able to get time off from new job.
Ratings
| Overall | 903th | 2.96⭐ | 27🧑⚖️ |
| Fun | 910th | 2.72⭐ | 27🧑⚖️ |
| Innovation | 961th | 2.68⭐ | 27🧑⚖️ |
| Theme | 553th | 3.64⭐ | 27🧑⚖️ |
| Graphics | 399th | 3.62⭐ | 27🧑⚖️ |
| Audio | 636th | 2.813⭐ | 26🧑⚖️ |
| Humor | 128th | 3.64⭐ | 27🧑⚖️ |
| Mood | 780th | 2.87⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 22🗨️ |
### What I liked
* Great sprites. The main character has a ton of personality
* Fun dungeon defense concept
### What I might change
* The gameplay felt a little grindy to me. Maybe you could use different attacks or add a skill and/or puzzle element to it?
* Your sound effects were hilarious, but I got a little creeped out by all the grunts and "that's the sausage" being whispered in my ear :laughing:
Congrats on completing a game and thank you for sharing!
The game was way too big for my screen, had to zoom out my browser a lot.
The plain text UI all over the screen was a bit hard to parse.
I'm not really sure how to have an impact on the keep it alive mechanics?
Sorry to hear about your job, good luck in the future!
@joe-cowman Thanks for the advice and playing! I got in a bit over my head on this jam, realised I didn't have enough time to flesh out a lot of the mechanics so had to ship it with some things I wish I'd done more with.
@niborious Thanks for playing. I hear you on those points, ran out of time so had to just get it published without attempting to make the UX a bit better.
Like the graphics!
@lucidus Thanks for playing and the kind words.
@cheesepencil Thanks for the feedback. Unfortunately I didn't get to playtest it at all :( The only way to get stronger is to gain levels and increase power, which is very random. Health is a +10 in some level ups, should have replenished though and returning items gets you +3 hp. Really would have liked to be able to give it more playtesting time though.
Cool that a player can set hp. I like modifing the game.
Fun take on roguelikes. Or is it porkuelikes?
Overall good job!
It sure feel grindy, but as you lacked of time it's okay.
Good job !