Cluck of the Time Egg by Yeomsley
You only have 5 minutes to save the time egg! If you fail the egg will have to reset time until you succeed.
Get XP and Gold by fighting monsters (crash into them). This will cost HP when they hurt you however!
You can spend XP with the trainer in town to raise your Max HP. Spend Gold with a priest to restore lost HP.
Items that will help you in your quest:
The Lucky 4 Leaf Clover: grants 20% chance to avoid damage in fights
The Boots of Speed: double your movement speed
Chickens: wait, why can you pick these up?
Controls:
Arrows keys / WASD: walk around
Space / Enter: pick up items, talk to people (toggle their text on/off)
Click here to play the game: https://yeomsley.itch.io/cluck-of-the-time-egg


Tools Used:
Godot https://godotengine.org/ Piskel https://www.piskelapp.com/
| Youtube | https://github.com/MatthewFyfe/LD_Jam_47 |
| Youtube | https://yeomsley.itch.io/cluck-of-the-time-egg |
| Original URL | https://ldjam.com/events/ludum-dare/47/cluck-of-the-time-egg |
Ratings
| Overall | 468th | 3.118⭐ | 36🧑⚖️ |
| Fun | 442th | 2.984⭐ | 34🧑⚖️ |
| Innovation | 482th | 2.894⭐ | 35🧑⚖️ |
| Theme | 513th | 3.016⭐ | 34🧑⚖️ |
| Graphics | 498th | 2.864⭐ | 35🧑⚖️ |
| Humor | 114th | 3.31⭐ | 31🧑⚖️ |
| Mood | 448th | 2.85⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 44🗨️ |
Thanks for stopping by and leaving a comment! I will make the collision boxes more forgiving in a future update. :smile:
@fedora I certainly thought of Half-Minute Hero or whatever it is called as the game came together. I wanted something a little less frantic however.
@quinn-patrick Oh right, I'm surprised I didn't think of "Ys" with its bumper combat, good call! In this case I took a bit of inspiration from "The Frog for Whom the Bell Tolls". I'm curious what you mean by the wonky layering specifically?
Those darn sticky walls are obviously the gremlints fault and part of the lore :P /s
The gameplay is very simple but the mystery of the time egg kept me going. The graphics and the mood kind of reminds me of the legendary Geneforge
Well done)
but I never used loop system. I like more challenging.
If you do continue to develop, some hit animations / damage anims would help on the combat.