Cluck of the Time Egg by Yeomsley

[raw]
made by Yeomsley for Ludum Dare 47 (COMPO)

You only have 5 minutes to save the time egg! If you fail the egg will have to reset time until you succeed.

Get XP and Gold by fighting monsters (crash into them). This will cost HP when they hurt you however!

You can spend XP with the trainer in town to raise your Max HP. Spend Gold with a priest to restore lost HP.

Items that will help you in your quest:

The Lucky 4 Leaf Clover: grants 20% chance to avoid damage in fights

The Boots of Speed: double your movement speed

Chickens: wait, why can you pick these up?

Controls:

Arrows keys / WASD: walk around

Space / Enter: pick up items, talk to people (toggle their text on/off)

Click here to play the game: https://yeomsley.itch.io/cluck-of-the-time-egg

EggMenu.png

screen.png

Tools Used:

Godot https://godotengine.org/ Piskel https://www.piskelapp.com/

Ratings

Overall 468th 3.118⭐ 36🧑‍⚖️
Fun 442th 2.984⭐ 34🧑‍⚖️
Innovation 482th 2.894⭐ 35🧑‍⚖️
Theme 513th 3.016⭐ 34🧑‍⚖️
Graphics 498th 2.864⭐ 35🧑‍⚖️
Humor 114th 3.31⭐ 31🧑‍⚖️
Mood 448th 2.85⭐ 32🧑‍⚖️
Given 30🗳️ 44🗨️

Feedback

TheLonewolf
05. Oct 2020 · 02:05 UTC
Fun game! That clover sure is useful. I found that when going through any narrow horizontal passages, I could only pass if my feet were at the very bottom, and it could be hard to align myself correctly, especially when wearing boots.
TheVideoGamester
05. Oct 2020 · 03:50 UTC
Overall a fun take on the theme. I love the progress by knowledge type games. Exploring and optimizing the path to try and finish quickly is a satisfying core game loop. Biggest issue I see is with the collisions. Not sure what engine this was but a lot of engines let you adjust the collision masks in some way. Lowering it to be the bottom half of the player would help players move through some tight passages and feel more like other games with the same views. Good work :smile:
🎤 Yeomsley
05. Oct 2020 · 13:28 UTC
@thelonewolf @thevideogamester
Thanks for stopping by and leaving a comment! I will make the collision boxes more forgiving in a future update. :smile:
lesinvisible
05. Oct 2020 · 18:45 UTC
Interesting concept and neat minimalistic artworks. I also liked the attention which was put to the details like phrases for all of the town folk.
mutuware
05. Oct 2020 · 20:20 UTC
Good job on creating a playable world. Darn Gremlints!
Fedora
05. Oct 2020 · 22:45 UTC
Reminds me a lot of 60 Seconds Hero. Fun experience!
Hadryel
05. Oct 2020 · 22:50 UTC
Well done! I really like the approach! The sticky walls made a little bit harder to run with my boots! :P
Quinn_Patrick
05. Oct 2020 · 23:24 UTC
I really enjoyed this! It reminds me of some of the original action RPGs like Ys, and I was really impressed by how the mechanics, despite being very unusual, came together in an intuitive and thoughtful way. There are some obvious technical issues like sticky walls and wonky layering, but you put together something pretty decent, nice job.
🎤 Yeomsley
06. Oct 2020 · 02:03 UTC
@mutuware @hadryel Keep an eye on your boots around gremlints... ;)

@fedora I certainly thought of Half-Minute Hero or whatever it is called as the game came together. I wanted something a little less frantic however.

@quinn-patrick Oh right, I'm surprised I didn't think of "Ys" with its bumper combat, good call! In this case I took a bit of inspiration from "The Frog for Whom the Bell Tolls". I'm curious what you mean by the wonky layering specifically?

Those darn sticky walls are obviously the gremlints fault and part of the lore :P /s
KunoNoOni
06. Oct 2020 · 02:42 UTC
That was a lot of fun to play! I rescued the time egg and a lot of gremlints died in the process muhahahahaha! :smile: The visuals were appealing and the overall presentation was good. The sfx were funny, especially the gremlint's laugh when you attacked them. Congrats on finishing and submitting your game!
Skleembof
06. Oct 2020 · 03:18 UTC
I like the mystique of a "time egg" that resets the world. I probably should have read the instructions since I walked over the entire map and killed everything(i think) but I failed to save the time egg. I didn't know that I had to get the chickens.

The gameplay is very simple but the mystery of the time egg kept me going. The graphics and the mood kind of reminds me of the legendary Geneforge
APBakeWare
06. Oct 2020 · 03:40 UTC
All around great game. This is my first jam, but wasn't expecting to see an RPG. This game brought back fond memories of the original Final Fantasy (I still have my original Nintendo Power guide in my basement my kids find fascinating). I love it. The sound effects are great and the graphics have that old school feel.
blobo
06. Oct 2020 · 17:54 UTC
Nice work on the sound effects! I'm impressed at how large the map is! Seriously great work!
Corporation
06. Oct 2020 · 18:04 UTC
Good graphics, sprites by themselves are well done, but maybe working on keeping some style is a good direction) interesting approach on fighting enemies with your hp and focus on you upgrades, the only thing I didn't like in that is not being able to micro enemies in some way) as was said colliding with walls is something so be fixed.
Well done)
Luiz Henrique Freire
06. Oct 2020 · 21:36 UTC
Woooow i'm so impressed with the map, is so large and good. Nice work!
UkuleleFury
07. Oct 2020 · 03:37 UTC
Wow, nice world you've created! And so much narrative! Very fun to explore. Could use some basic QoL improvements, like music and smoother movement/controls, but pretty fun overall!
arzi
07. Oct 2020 · 10:25 UTC
I always applaud anyone who manages to make an RPG for LD (especially for compo!). Overall, quite a good game, though I feel the village area could have been a bit smaller, as it was getting a bit exhausting walking back and forth (the boots helped a bit though!)
HIKO_game
08. Oct 2020 · 11:20 UTC
Large old JRPG map and sprites are good.

but I never used loop system. I like more challenging.
Ramble House Games
09. Oct 2020 · 23:13 UTC
Impressive amount of pixel art for a Compo game.
johnnysix
20. Oct 2020 · 06:38 UTC
Fun graphics! I picked up a chicken and a pig - but I died in the northern and southern temples.

If you do continue to develop, some hit animations / damage anims would help on the combat.