Derelict: Gaia Protocol by Groogy

Story
Earth has become a nuclear wasteland, you play as a derelict Satellite that has sprung into life after the end of a devastating world war. Earth can still be saved but is heading to where it can no longer sustain life. It is your task to try and recover and Keep Earth Alive. At your disposal is several tools that will help you with this task.
Gardening but with Nukes
Instructions
GAIA PROTOCOL OBJECTIVE
Earth is a nuclear wasteland, ravaged by war and is heading towards a point of where life can no longer be sustained. Objective is to reach 100 Homeostasis of Earth. If Homeostasis hits 0 then Earth has gone past the point of no return, and you game over. If your Energy hits 0 you game over.
CAMERA MOVEMENT
You can control the Camera by using either WASD or Arrow Keys You can change the Zoom of the Camera by using Q/E or Page Up/Page Down keys.
TOOLS
Power Plant: Generates Energy but causes Homeostasis to decay. Atmospheric Plant: Takes energy but improves Homeostasis. Will cause atmosphere to stabilize and introduce back Clouds. Water Plant: Generates Energy more efficiently but needs Water to be present in tile. Scrubber: Turns Wasteland into Barren land, Barren can become Restored land if Clouds rain on it. Fusion Plant: Highly advanced and efficient Energy production, can only be built on Restored land or land with a functioning Biosphere Biomass Generator: Will create functioning Biosphere in Restored tiles. Biosphere tiles improve Earth's Homeostasis Terraformer: Will raise Mountains around it. Nuke: Will obliterate almost anything in the area of the blast..
RECOMMENDATIONS
Start by getting your energy source built up, I recommend building two power generators and one atmospheric plant. Humans are hiding in shelters in the ruins of old world's larger cities. When earth becomes stable enough the Humans will return out of these ruins and start settling earth again. When this happens the Humans will start producing pollution again so be ready to deal with that. Pollution spawned by the Human settlements will cause your work to be destroyed.
NOTE
There's a known bug where Y coordinate when clicking on map might be a bit off. Sorry I couldn't fix it in time! Game was developed on Linux, with Visual Studio Code, C++, SFML and a lot of gusto. If you want to see me turn adversaries during development into features feel free to have a look at https://www.twitch.tv/sirgroogy
| Youtube | https://github.com/Groogy/derelict |
| Youtube | https://groogy.itch.io/derelict |
| Youtube | https://groogy.itch.io/derelict |
| Original URL | https://ldjam.com/events/ludum-dare/46/derelict-gaia-protocol |
Ratings
| Overall | 347th | 3.895⭐ | 21🧑⚖️ |
| Fun | 556th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 371th | 3.75⭐ | 22🧑⚖️ |
| Theme | 358th | 4.079⭐ | 21🧑⚖️ |
| Graphics | 1637th | 3.3⭐ | 22🧑⚖️ |
| Humor | 1220th | 2.833⭐ | 20🧑⚖️ |
| Mood | 524th | 3.775⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Awesome job making a whole strategy game with a world map within the time limit, and completely from scratch too. The music is great, establishes the right mood, the mini maps are a nice touch too. If there's one thing I would change first it would be to have some visual differentiation between the different types of building on the map. Also you're probably aware of this, but the offset bug gets worse if you resize the window. I think that puts it into the territory where you'd be allowed to fix it post-jam.
Starting off was pretty easy, but I started without reading all the instructions too closely - so didn't see that the fusion plant required a restored bit of land. It would have been nice to get that instruction ingame as an error instead of the 'you-are-wrong' buzzer :smile:
That got me into a loss cycle so restarted.
The blue water made the outlines of the world pop up again, and love the dynamicness of the clouds, even though they obscure a lot of legibility. Would have loved for the info about the current hovered tile to be more clearly displayed somewhere.
Music and sound offered a good support package :thumbsup: - one small gripe is that the 'place building' and 'click for info of tile' sound is the same, so I sometimes thought I had placed another building when I had not.
All in all good fun. Wondering if I have enough time to make a 'fully green' world happen :laughing:
The initial infodump at the intro was too much, I did not even bother to read it more than skim the controls through in a couple of second. Too much abstract info to remember without even knowing what the gameplay is about initially. Fortunately I could figure everything out in-game. The atmosphere is nice, almost like a reverse Defcon, instead of killing everything, you are trying to fix a post-Defcon world.
It was fun and exciting to paint the world green and blue, unexpectedly seeing humans place a settlement. Good sound, and a great song.
I would love to see more of these types of games in LD
My strategy was to slowly build up energy with net zero homeostasis, then make as many fusion plants as I could, which made winning easy from there!
It'd be great if you could disable window resizing to fix the issue @blay09 described. Overall, a great game :smile:
@uvwar Yeah I should have made better in game ux stuff to convey information better. The non-solid boxes are clouds or pollution. Solid is just the terrain.