Escape the Loop by Rawb

[raw]
made by Rawb for Ludum Dare 47 (JAM)

Get to the inner rings before the ring turns red. Freeze and unfreeze the moving platforms to make a stairway to the next ring.

How to Play:

How<em>to</em>play.png

First ever game jam. First ever game. Got a lot less finished than I wanted but happy that I made a playable game finished. Thanks for playing!

Screenshot (107).png

Screenshot (110).png

Screenshot (111).png

Ratings

Overall 467th 3.738⭐ 23🧑‍⚖️
Fun 415th 3.667⭐ 23🧑‍⚖️
Innovation 281th 3.81⭐ 23🧑‍⚖️
Theme 202th 4.15⭐ 22🧑‍⚖️
Graphics 1231th 3.05⭐ 22🧑‍⚖️
Humor 763th 2.75⭐ 20🧑‍⚖️
Mood 1348th 2.778⭐ 20🧑‍⚖️
Given 37🗳️ 12🗨️

Feedback

Foo - Squashed Games
05. Oct 2020 · 19:37 UTC
Simple but fun, nice game :)
Foo - Squashed Games
05. Oct 2020 · 19:37 UTC
Simple but fun, nice game :)
Omeletton
05. Oct 2020 · 19:40 UTC
Could, be a nice timewaster on mobile.

Ps. The controls are a bit weird when you are up side down
crazi456
05. Oct 2020 · 22:05 UTC
Fun game, nice use of the theme. Good work!
Sieghart
06. Oct 2020 · 01:26 UTC
Nice Game!
D-Lord
06. Oct 2020 · 06:41 UTC
Well done. :)
I really like those simple games and you did a good job.
But I have to agree with the commenters before. The controls upside down are kinda weird...
Samelgamedev
06. Oct 2020 · 07:26 UTC
this is a fun little game that does a lot with little and a simple concept. i really liked it, good work!
necauqua
06. Oct 2020 · 20:15 UTC
I really like both the web accessibility (can play instantly and without wine) and the minimalist aestetic, so just clicked on the thumbnail :)

This game is tough though, the time limit really doesn't help. Theme interpretation is creative, keep up the good work!
Life_Lich
09. Oct 2020 · 08:50 UTC
the gameplay felt a bit to slow, maybe add more force to the jumps and make the box move faster also maybe use q and e or f and g instead og z and x
![eascLoop.PNG](///raw/92b/32/z/39c8d.png)
Matootsy
09. Oct 2020 · 10:41 UTC
I like this kind of new experiences. Good concept. It took me time to understand the mechanic. I always used the wrong button (mix between the freeze and unfreeze). It's a good idea to put the timer directly on the circles of the game. Like a big clock. Unfortunately the movements of the character are a bit flabby (The jump mostly) and the feeling upside down when we are on top don't help (movements seems inverted for the player). But it's really a good prototype. Whith some improvement it could be a nice little game ;-)
Captain Nakou
11. Oct 2020 · 14:16 UTC
Haha it's kinda a reverse version of one I did. This is well done. I liked it.
The Missing Bracket
14. Oct 2020 · 10:50 UTC
i have freed the illuminati
JHax
15. Oct 2020 · 22:55 UTC
This is a cool idea, it's quite satisfying how you can sort of see the difficulty ramping up visually as the circles get tighter in.
Shakedimus
22. Oct 2020 · 12:37 UTC
At first I thought the mechanic was a bit boring but when I started playing I actually enjoyed myself a lot. It was a lot harder than I thought. The radial gravity was done very well and the fact that the time for a 'level' organically became shorter because of the smaller circles was really pleasing. The character controlled well, animation was ok and the simple graphics were perfect for this type of platformer. The mechanic was nice but to be honest I managed with only freezing things so I don't know if unfreezing is unnecessary or if I'm doing it wrong :p Overall I really liked it but I do not really see how you can expand it to more levels and keep it fresh. Nonetheless good job.