Bubby by dnp
Bubby is pretty dumb but cute. You must make sure he reaches the goal safely.
Bubby constantly walks in a straight line until he hits a solid object and turns around. Push boxes and flip switches to keep Bubby from falling into a spike pit and ensure he reaches the goal without dying.
There are only 4 levels + tutorial. I didn't have the energy to make more


| Youtube | https://github.com/dnpi314/LD46 |
| Youtube | https://dnpi314.github.io/LD46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/bubby |
Ratings
| Overall | 503th | 3.455⭐ | 24🧑⚖️ |
| Fun | 321th | 3.545⭐ | 24🧑⚖️ |
| Innovation | 526th | 3.295⭐ | 24🧑⚖️ |
| Theme | 131th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 928th | 2.682⭐ | 24🧑⚖️ |
| Audio | 719th | 2.568⭐ | 24🧑⚖️ |
| Humor | 261th | 3.31⭐ | 23🧑⚖️ |
| Mood | 524th | 3.211⭐ | 21🧑⚖️ |
| Given | 32🗳️ | 14🗨️ |
I was able to complete all the levels, and what I thought was cool was that there's kind of two different types of levels:
* Ones where you take your time and think out the solution
* Ones where the solution is clear but you are rushing to do it
I think the fact that you also get to do some death-defying platforming on your own in between saving Bubby is the reason for this, and I appreciate it.
I could see this being the kind of game that works well with a level editor! A more short-term feature I'd appreciate is having a fast-forward button once you get your solution in place and are just waiting for Bubby.
I think what also might be good is having the tutorial popups stay on the screen (i.e. have them be "part" of the level) since at first it's a bit hard to remember the keys.
Not sure the tutorials are necessary. I would at least make them less thorough. Much of what you teach, people will intuitively pick up in seconds. I think your design speaks for itself. Maybe think of replacing 'f' with 'e'. In my experience, that's the most common choice for that kind of action.
A few more stages would help, but you had a good selection. Well done!
The mechanics could lead to some interesting puzzle, with multiple bubby, multiple switch or lots of boxes, too bad you didn't had time to create more: it could be cool to have a post-jam version to see what you can do with the cute bubby :)