Anybody there? by fumybulb

[raw]
made by fumybulb for Ludum Dare 47 (COMPO)

scr02.png


Hello!

This is my first attempt at using [emscripten|raylib|C++]-combo for game development.

Also here I tried to implement the audio mixing I have wanted for a long time.


About game:

​You met... something... somewhere.​

Your goal is to help get out of there.​

Use ARROWS to move, COLLECT POWER, avoid WEAKNESS.

Headphones Highly Recommended!​​

Do not close the game after the final credits!


My toolset:

  • C++
  • RAYLIB
  • LMMS

Have fun!


Ratings

Overall 309th 3.431⭐ 38🧑‍⚖️
Fun 312th 3.264⭐ 38🧑‍⚖️
Innovation 302th 3.319⭐ 38🧑‍⚖️
Theme 432th 3.306⭐ 38🧑‍⚖️
Graphics 488th 2.903⭐ 38🧑‍⚖️
Audio 10th 4.2⭐ 37🧑‍⚖️
Humor 259th 2.682⭐ 35🧑‍⚖️
Mood 253th 3.3⭐ 37🧑‍⚖️
Given 41🗳️ 42🗨️

Feedback

BOOtak
05. Oct 2020 · 09:55 UTC
This time I've completed more than one game loop :) Fun and challenging, while pretty simple. I like transition to the next level. But more importantly, MUSIC!! That's just fantastic, reminds me something from Portal 2 :)
🎤 fumybulb
05. Oct 2020 · 11:04 UTC
Thanks! I made an attempt to weave audio deeply into the game mechanics.
🎤 fumybulb
05. Oct 2020 · 13:44 UTC
BTW, I'm stuck at level 7 :)
SinusQuell
06. Oct 2020 · 20:27 UTC
I had a lot of fun playing this! I love how the music kind of ramps up the more power you collect. And the level transitions! I did not expect it at first. A good entry! An congratulations on finishing a whole game in a weekend :D
🎤 fumybulb
06. Oct 2020 · 20:52 UTC
@sinusquell, Tnx! Glad to know you enjoyed it!
kovalok
07. Oct 2020 · 06:20 UTC
Fun little game. The music was excellent and I really liked that it got louder as you gain more power. I also liked that inception kind effect where the next level was you. Good job!
JakobTheQuizGuy
07. Oct 2020 · 15:11 UTC
Nice entry! The music and sounde effects are the best parts imo, the gameplay is super simple but works well. My only problem would be that when there's a lot of power and weakness on the screen at the same time I get kind of dizzy and have a hard time following what's happening :joy: the level transitions look really cool! All in all, good job!
🎤 fumybulb
07. Oct 2020 · 15:25 UTC
@kovalok, @jakobthequizguy, Thanks!

Indeed, I experimented with the possibilities of working with sound.

By the way, what level did you get to?
My current record is level 8, which is almost impossible to pass without a lot of luck.

I suppose I need to reduce the upper bounds on the number of objects (slightly) and the chance of generating weakness (definitely).
JudgeZedd
07. Oct 2020 · 15:51 UTC
I concur with your recommendation for headphones. Really engaging experience with the audio implemented and I found myself engrossed for quite some time. Well done.
blobo
07. Oct 2020 · 16:23 UTC
Woah, I really enjoyed the audio on this one! The synth especially. Cool stuff, yo. The art was nice and simple too. Great work!
clemonades
09. Oct 2020 · 22:11 UTC
You killed it with the audio! Very cool, idk how you did it but....very cool!
Sli
09. Oct 2020 · 22:13 UTC
That was fun. Great work on the audio.
Layne Stokes
10. Oct 2020 · 00:55 UTC
Great work with the audio! It's a shame it doesn't work with chrome
Ruling Spear
10. Oct 2020 · 14:08 UTC
Oooh I love games giving music as feedback! Such a great use of it in this one! Feel like this might be a mouse controlled one as well. Good Job
xinux
10. Oct 2020 · 15:52 UTC
Interesting! But a bit short? I agree mouse input maybe would be nice for this!
cogcomp
10. Oct 2020 · 15:57 UTC
Now that was an excellent game. Loved the music and how the interaction sounds combined so well with it. Well done!
🎤 fumybulb
10. Oct 2020 · 16:00 UTC
@xinux, thank you! Did you get to the next level after the end credits?
yellowsalamander
10. Oct 2020 · 16:07 UTC
I love the Portal 2 like music! The game plays smoothly, I didn't encounter any bugs! When I saw the credits I went 'That really was it?' but then I saw level 2 and how it started getting tougher and a huge grin appeared on my face! Really creative use of the theme! Good job!
🎤 fumybulb
10. Oct 2020 · 16:08 UTC
@ruling-spear, thank you :)

If I find time to tweak the game, I will try adding mouse input and touch support so players can play with mobile devices.
🎤 fumybulb
10. Oct 2020 · 16:15 UTC
@yellowsalamander, @cogcomp, @layne-stokes, @sli, @clemonades, @judgezedd, @blobo,

Thanks! I am very happy that you liked it!

Honestly, I never thought about the similarities with the Portal 2 music. Good reason for me to play again!

I spent about an hour composing music and creating sfx.. and about eight hours fighting audio glitches in Chrome :grin:
Chaosinism
10. Oct 2020 · 20:47 UTC
I always admire the skills of those developers who make games without graphic editors, not mentioning that the flat art style you implement looks so good! I also agree with others that the audio part is outstanding, especially the interactive sound effects.
🎤 fumybulb
11. Oct 2020 · 12:36 UTC
@chaosinism, Thank you for your kind words!

Indeed, I just tried to do what I am (sort of) good at.

Especially, knowing that without drawing skills I would not be able to get a good (or finished) result if I focus on graphics. :dizzy_face:
Michael Feldman
11. Oct 2020 · 18:53 UTC
Inspiring to see folks making their own engines. That raylib stuff looks really powerful. Good find :)
NickyKendy
13. Oct 2020 · 01:52 UTC
Not very good at avoiding bullet game... So I stuck at level 3 like forever Orz But what catch me is how the sound reacts to the progress! That's so cool! And music it self is amusing~ Good Game!
gilborn
13. Oct 2020 · 16:54 UTC
Cool how you included the music.
And a impressive outcome if I look at the toolset and programming language you used!
🎤 fumybulb
13. Oct 2020 · 18:02 UTC
@gilborn, @michael-feldman, @nickykendy, thanks!

I chose C++ as my challenge because I want to be more experienced with it!

Now I have... *mixed* feelings about C++ and raylib usage for Ludum Dare :)
Justin Klinchuch
17. Oct 2020 · 12:21 UTC
Dig the music progression! By level 2 though, the amount of weakness on the screen felt a bit overwhelming to me. It felt like I was just trying to dodge weakness and occasionally getting some power by luck, rather than chasing power.
🎤 fumybulb
17. Oct 2020 · 12:46 UTC
@justin-klinchuch , Yeah, I have exactly the same feeling at level 8 :smiley:
Tygrak
17. Oct 2020 · 14:15 UTC
Pretty cool! As others have said already the music is pretty nice! I got to level 3 when everything started to be pretty hard for me. Great job - especially making this without an engine and in C++!
JemSmith
21. Oct 2020 · 08:05 UTC
Hey, I really loved the music in this and how you tied it to the gameplay! I also like the meta-use of the theme, in restarting after completing. I like how the tether attached to your character kept them from escaping. It worked from a thematic point of view, but I would've liked to have been able to do something with that tether, or just having it react more to the game (like maybe getting shorter every time you got hit). Good stuff!