Keep It Alive by minnka


Play in your browser:
https://simmer.io/@minnka/keep-it-alive
Download for Android Phone:
https://play.google.com/store/apps/details?id=com.minnka.keepitalive
Ratings
| Overall | 2403th | 2.769⭐ | 28🧑⚖️ |
| Fun | 2310th | 2.64⭐ | 27🧑⚖️ |
| Innovation | 2192th | 2.72⭐ | 27🧑⚖️ |
| Theme | 2033th | 3.2⭐ | 27🧑⚖️ |
| Graphics | 2055th | 2.827⭐ | 28🧑⚖️ |
| Audio | 1571th | 2⭐ | 20🧑⚖️ |
| Humor | 1344th | 2.739⭐ | 25🧑⚖️ |
| Mood | 2275th | 2.523⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |

After the monster moved for the first time I could see the game properly :sweat_smile:
For the future I would consider focusing on having a more stable camera at least because it was a bit jumpy from one point to another.
Other than that it was nice keep on making games and improving this! :smile:
I truly felt it would eat my soul if I saw it.
GRAPHICS: Looks pretty nice. It was somewhat inconsistent between the smooth monster with hair and the blocky people, but that isn't very important.
GAMEPLAY: Really fun. I love eating people who are desperately trying to escape lol.
Conclusion: Awesome game. Really original and funny concept. Awesome work!
As far as the gameplay, it was quite bland, but followed the theme and generally worked. The WebGL version wasn't too great (at least on a computer), but it functioned. For Ludum Dare tho, I recommend to target desktop first, mobile second, as most people play these on their computer. But hey, at least you didn't make it like NES or VR exclusive or something, cause that would make it even harder for people to experience.
One epic of a creature you got there, nicely done! :-)