To Save a Princess by Tylla
Saving a princess turns into a bigger quest...but you have to keep the princess alive! If she falls, it's an instant game over!
| Youtube | https://github.com/tyllastarr/ld46 |
| Youtube | https://tylla.net/ld/ld46.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/to-save-a-princess |
Ratings
| Given | 9🗳️ | 1🗨️ |
So the issues everyone is having is with missing files. I literally had to go inside your game assets files and create dummy images and sounds. Whenever it asked for a ".png" I just copied one that was there, renamed it, and hit retry! Solved every problem. Bug fixes ARE allowed, so feel free to fix that (with dummy files) and update your zip file.
Also I think I recognize the toolset as some derivative of construct? is that true?
Honestly it was quite frustrating getting to the princess as the engine had a lot of fight scenes to get there. Luckily I brought a potion or I would have died in the boss fight. Once i had a healer princess and reached level 3 from the fight I was invincible!!!! Triple attack is OP, hahaha.
Anyways, as for feedback, it looks like this is your first time with the toolset, so I wont dig you there. If you are really into the RPG genre look into some action RPG engines. there are better ones. Though this wasn't bad honestly!
Mood: High because your music was good, though I doubt you wrote it this weekend?
Innovation: medium. even though you didn't make anything new, you did try a new toolset that ludum dare has not seen yet fom my many years of lurking and playing!
Theme: yep
Fun: Decent? the battle pacing was a bit too often, felt like there were about 30% more fights than I wanted haha.
Polish from the toolset you used was nice though! I liked the sprite characters, did you personally make any> I would like to praise you if you did :)

This is actually the first that I heard about the .png issue.
Thanks everyone for the feedback!
