Genamoeba by winniehell
build walls and feed you amoebas

use genes to create new species

increase your population...

...and increase...

...and increase

collect different type of DNAs

| Youtube | https://gitlab.com/ldjam/46/genamoeba |
| Youtube | https://ldjam.gitlab.io/46/genamoeba/ |
| Youtube | https://winniehell.itch.io/genamoeba |
| Youtube | https://winniehell.de/games/genamoeba/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/genamoeba |
Ratings
| Overall | 1304th | 3.472⭐ | 20🧑⚖️ |
| Fun | 1020th | 3.417⭐ | 20🧑⚖️ |
| Innovation | 422th | 3.722⭐ | 20🧑⚖️ |
| Theme | 285th | 4.139⭐ | 20🧑⚖️ |
| Graphics | 1671th | 3.278⭐ | 20🧑⚖️ |
| Audio | 885th | 3.361⭐ | 20🧑⚖️ |
| Humor | 955th | 3.083⭐ | 20🧑⚖️ |
| Mood | 1180th | 3.417⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
The dev is clean, no bugs or unexpected reactions, amoebas have a logical and fluid behaviour.
I think you could improve on the feedebacks and information you give to the player, something that makes it even more "I wanna have them all". Maybe add an ingame count of species discovered or a list of 'recipes' tried so far and what's the result.
I found the idea enjoyable but most of the time I was just clicking on everything, waiting for a new species to pop up, as I did not know which one I had and/or could have.
I found the music soothing and the graphics have that innocent vibe to them that I think works well. Good job :)
Gameplay-wise, I had some issues: I didn't see what the walls were good for, so I just stopped building them. I also found the building popup tiresome – it felt like spawning food quickly enough is the key to having many amoebas, but I would've liked to be able to do that with a single click. It was unclear to me under which conditions the amoebas multiply.
My best score was about 70 or so. :)