SILooET by Pantelis Petsopoulos
Go through 24 challenging levels in the best possible time.
Please include your scores in the comments.
Controls:
Space to JUMP, DOUBLE JUMP, STOMP.
Shift to change direction.
Utility:
R to reload.
M to change volume.
Made for Ludum Dare 34.
Please include your scores in the comments.
Controls:
Space to JUMP, DOUBLE JUMP, STOMP.
Shift to change direction.
Utility:
R to reload.
M to change volume.
Made for Ludum Dare 34.
| Web | http://www.stencyl.com/game/play/32880 |
| Source | https://www.dropbox.com/s/k8sgiil45uykmfm/SILooET.stencyl?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=34259 |
Ratings
| Coolness | 83% | 2 |
| Overall | 3.22 | 491 |
| Audio | 2.66 | 467 |
| Fun | 3.00 | 586 |
| Graphics | 2.60 | 731 |
| Innovation | 2.57 | 788 |
| Mood | 3.05 | 416 |
| Theme | 3.52 | 656 |
@Warzone I have to admit that is something I wouldn't want my post compo version to have.
I found the gameplay simple to understand and enjoyable.
Well done!
Plus I think it would be better if music didnt stop and start every time level is loaded.
I felt the difficulty ramping was on point for the first 10 levels or so, but later into the game it gets a little stale as there aren't new mechanics introduced. Still very impressive that you designed so many levels and I spent far more time on this game than I do most entries.
Not sure I bought into the moody black and white graphics and ominous music were a good fit for this game as I felt it was actually a bright experience mechanics-wise. That title graphic is great though!
Overall very impressive!
If we could control the jump height by pressing the jump button longer or shorter those parts were we need to jump between two obstacles would be much easier.