Back Four Seconds by madalaski

PLAY IT HERE (BROWSER):
KEEP YOUR PAST SELF ALIVE!
Back Four Seconds is a Narrative-Driven Puzzle Game where you use the magic of Time Travel™ to keep yourself alive!
Screenshots:

Controls:
WASD to move
E to interact
T to time travel!
M to mute music.
SPACE to skip cutscenes
Q to open settings (and adjust mouse sensitivity!)
Tips:
The red area on your timeline the time after your death, the green area is when you can still fix things!
Knowing knows yourself better than you! Talk to Martin (red tie) and he'll usually have some helpful hints towards your next objective!
Each problem has multiple solutions but, in order to beat the game, you will need to interact with everyone and everything! Sometimes even multiple times! Leave no stone unturned!
If someone doesn't want to talk to you because you said something silly, go back in time and erase yourself before you can do that! They'll tell you how long ago you ticked them off. How strange, yet convenient!
Tools:
- Engine: Unity
- Sprite Editor: Aseprite
- Model Editor: Blender3D
- Audio Recorder: Adoble Audition
- Dialogue: Twine 2.0
Music by my very good friend J-ZERO. Check out his LP right here:
Ratings
| Overall | 284th | 3.939⭐ | 51🧑⚖️ |
| Fun | 510th | 3.684⭐ | 51🧑⚖️ |
| Innovation | 53th | 4.2⭐ | 52🧑⚖️ |
| Theme | 951th | 3.776⭐ | 51🧑⚖️ |
| Graphics | 1043th | 3.755⭐ | 51🧑⚖️ |
| Humor | 51th | 4.213⭐ | 49🧑⚖️ |
| Mood | 212th | 4.052⭐ | 50🧑⚖️ |
| Given | 60🗳️ | 66🗨️ |
Especially liked what you did with the post-processing effects as well with the mipmap radius thingy. Made the look coherent.
Great Job!
It took me quite a while to figure out that I could interact with the mask, and that I had to talk to Martin to solve the band problem. I believe someone else also mentioned this--Stewart tells you to talk to Coolio, but that doesn't actually help you come up with the new name. I guess I sort of assumed that my player implicitly put on a disguise because nobody was freaking out? Like, the tutorial kind of made me think I would need to find a disguise before talking to anybody, but it turned out I just needed one before talking to Martin.
I also never really felt like I actually solved the robot puzzle? Like, I got the Boss to not fire Martin, and then the game apparently thought that the robot was no longer going to kill him..?
As far as the writing, I thought it was mostly pretty good, although the writing around Robin seemed a little needlessly awkward.
All told, a good entry. Definitely feels like a complete game.
In regards to @dandala88 and @danielhands008's mention of a more robust event system, that definitely is something I would love to add to the game in future but due to the time restrictions, wasn't able to implement here around my fairly rudimentary system. Who knew time travel was so complicated!?
Thanks to everyone for your lovely comments, I'm so glad people are enjoying the game!
The graphics and art were also really good. The whole presentation worked perfectly. Seeing, that you made this by yourself is astonishing. Pat yourself on your shoulder with my best regards. I really enjoyed myself playing this.
There is but one criticism I have: The mouse sensitivity in the browser version (that I played) was way too high :D That's all
(Though I've already played yours @duke and I definitely agree with you on the dialogue front. Gotta love a bit of self-awareness!)
Very well done. I quite dig the aesthetics, the narration is great, it's certainly a very innovative game, and the writing is very funny. I've got nothing to complain about!
Btw, has the red timeline concept came for you in the Jam or is it inspired from somewhere else? It is really cool.