MONKEY BUSINESS by QuadApe
Go fast. In a loop.

Run with arrow keys or A/D Jump with Z or J Crouch/Slide with X or K Or use gamepad: Cross/A to Jump, Right Bumper/ Trigger to Crouch and Slide. Try Jumping from crouched position, sliding position or off the wall and see how it goes.
Can you beat our best time of 9.62?
Share your results in comments!
Update (13-10-20): You can now quickly restart each run with an R button. :loop: You can now run against your ghosts for the best time. :ghost: You can exit the game with Esc button. :cool: You can record your runs to .gif files with P button. P to start/stop recording. When stopped it will ask you about where to save the file. :floppy_disk:
Mac OSX: If you get 'file is damaged' message try doing the following to remove file from Mac quarantine: Type this into terminal: xattr -d com.apple.quarantine Drag and drop the app file into the terminal window to fill out path to the file and press enter. The game should run as normal now.
Playing from within the itch.io app also seems to work fine
| Youtube | https://quadape.itch.io/monkey-business |
| Youtube | https://quadape.itch.io/monkey-business |
| Original URL | https://ldjam.com/events/ludum-dare/47/monkey-business |
Ratings
| Overall | 973th | 3.379⭐ | 35🧑⚖️ |
| Fun | 561th | 3.547⭐ | 34🧑⚖️ |
| Innovation | 1316th | 2.813⭐ | 34🧑⚖️ |
| Theme | 935th | 3.5⭐ | 35🧑⚖️ |
| Graphics | 964th | 3.379⭐ | 35🧑⚖️ |
| Audio | 859th | 3.016⭐ | 34🧑⚖️ |
| Mood | 962th | 3.241⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 34🗨️ |
Tested myself on Catalina 10.15.7 and it works.
Please, tell me if you'll have any luck running the game
```
xattr -dr com.apple.quarantine ~/Downloads/MONKEY\ BUSINESS.app/
```
from the terminal and then was able to double-click on the app to start it.
WOW. So zippy! Best platformer I've played this jam!
Controls are smooth and I like the palette change, it's refreshing to change color before retrying my run. Nice entry!
The wall jumping can use some work in my opinion and the dive move was very situational. It became boring to run on the same map after 10 on so runs. Perhaps some moving walls and timed jumps could have made it more fun, but hey, it's a game jam!
Overall, great stuff! My record is 19.63!
thank you for the feedback! We considered the idea of upgrades, but then we decided it would be more fun to have all the moves from the start and move variation into level design, so you could explore the level finding best moves in the best spots.
There's a lot of ways you can complete the level with the same basic set of moves, our best time was about 9 seconds.
Wall jump could you some work though, I agree
Overall simple but well executed but without much replay value.
P.S. Could use more monkey and less business
My biggest issue is with the control scheme. On KB, it was pretty much unplayable with the right handed buttons (the ones using arrow keys to move, just to clarify) using your middle finger for jump so I ended up switching to a controller which was far more ideal, though Idk if it was due to me using a Switch Pro Controller or something else, but jump was B (which was acceptable) and slide was right trigger (which was kinda weird). Like I said, an improvement, but not ideal. If I was picking the ideal controls, for right-handed KB I would have made space be jump and maybe put slide on C or V or something the index finger could easily reach with the thumb on spacebar. For controller I would rather the slide just be on another face button that I could roll my thumb across. Oh and D-Pad movement would be really nice, but the stick works fine.
My second issue is more down to how the player controls. Now, I couldn't tell what exactly causes it, but it seems like either you need to be at a minimum speed or a minimum duration between slides in order for your next slide to register. I lost quite a few good runs to a single missed slide input. Guess I was too early one way or another. :stuck_out_tongue: But in either case, it would be really helpful if there was some little indicator that your slide is able to be used. Maybe have the player blink white or play a little "blip" (or both?) when they reach the speed threshold/cooldown duration/whatever. Just this little bit would go a long way to making it feel way more fair.
Now, those two things being said, the actual gameplay loop itself is great! Real fun to keep retrying, no distractions, and aside from the missing inputs, everything feels super fair (it's your own fault for missing a jump). The graphics are minimal, but they work (the color palette changer is a nice bonus) and the sounds are equally minimal. But all things considered, it really is a solid entry still, so good job on that.