We need to talk by bereg
“We need to talk” is a short narrative-driven game, a mixture of dialogue and card games. The story reveals around the married couple stuck on a Ferris wheel on their 10th anniversary. At any stage of the conversation you can use a card to open new speech options.
The game was inspired by dialogues in “Disco Elysium” and “Fallout New Vegas”. It has a branching dialogue tree and 3 endings. The only way to win the game is to be honest with yourself.
Controls are: mouse and Escape (pause).

The game was created in 48 hours for Ludum Dare 47 Compo by Stanislav Demchenko.
I used some preexisting code written by myself. Other than that everything was created from scratch.
Tools used: Unity3D, Houdini (Modeling), Adobe Photoshop (UI), Cubase (Music), Adobe Audition (Sound design), DSP Motion (Sound generation)
| Youtube | https://bereg.itch.io/we-need-to-talk |
| Original URL | https://ldjam.com/events/ludum-dare/47/we-need-to-talk |
Ratings
| Overall | 156th | 3.721⭐ | 70🧑⚖️ |
| Fun | 395th | 3.091⭐ | 68🧑⚖️ |
| Innovation | 121th | 3.75⭐ | 68🧑⚖️ |
| Theme | 134th | 3.978⭐ | 70🧑⚖️ |
| Graphics | 190th | 3.672⭐ | 69🧑⚖️ |
| Audio | 267th | 3.212⭐ | 68🧑⚖️ |
| Humor | 168th | 3.047⭐ | 66🧑⚖️ |
| Mood | 69th | 3.816⭐ | 70🧑⚖️ |
| Given | 97🗳️ | 108🗨️ |
It is a nice game, the 3D models are really well done, credible, and you can actually feel empathy for lowpoly's! The dialogue system is nicely executed, and I like your take on the theme!
Awesome entry !
I loved the animations !
My hand of cards seemed like it always wanted me to be snide and evasive, but I guess that was a commentary on the difficulty of dealing directly with your fears!
Nice work all around, and very well polished for a compo entry.
I liked the simplistic low poly art of the game. As well as the music was also very good, I liked it. Overall a fun and relaxing game. A great entry, keep up the great work :)
An interesting reflection on life and relationship.
It's nice to see how many topics can be disccussed as a game.
The only thing I would change is that you would loose card, is you use them and there is no dialogue option.
The dialogues were thoughtful and full of hard decision. Maybe the only one thing I would change would be to have more options, because sometimes I just wanted to say something else but I couldn't and then I felt bad for saying that stuff (like with the kids for example). But overall it was really great experience.
I got stuck on few occasions though. No enough courage to do anything, and no GameOver. And the dude didn't want to replenish his courage.
Good game overall.
Cheers
Enjoyed the dialogue I felt really bad as I only had manipulative cards for all the times I wanted to be honest :cry:
Overall a nice experience and had a great mood to it :)
When I tried playing on the phone, it didn't do anything for my courage, which means either I did it wrong or it's an accurate simulation ;) Not sure telling my wife I don't want kids counts as "running away from my problems as usual" but maybe that's accurate too :stuck_out_tongue_winking_eye:
This game feels complete, not sure what I would change or add. Quite a feat for a Compo game!
PS: thank you for making a Linux executable
I liked your use of multiple camera angles. I think I'll steal that for my next game. :stuck_out_tongue:
Good job!