Red Venom by extar

[raw]
made by extar for Ludum Dare 47 (COMPO)

Here is my entry, Red Venom. It's a horizontal-scrolling shooter made in Pico-8.

Take control of the legendary space fighter Red Venom and defeat the hordes of invading aliens. Right?

Upgrade your ship to do even more damage! Spend points to purchase upgrades, higher scores mean more difficult enemies.

red-venom-ld47compo p8_0.gif

Commentary: This is my first attempt at making something for Ludum Dare and wow, was that stressful. The game in its 'finished' form had absolutely no testing. I was ten minutes away from the deadline and had yet to implement collision with enemy projectiles and one of the end boss' weapons would always wipe out the player in one hit.

red-venom-a1_1.gif

Things I wanted to add (but ran out of time for): Scenery collision; music; better graphics for the title screen and hangar; more cutscenes (for example, the original idea was for the best ending to require a pacifist run)

There's a few known bugs: you can shoot whilst dead; the prices of upgrades in the hangar don't scale properly; you can buy the alien translator multiple times; and the translator was meant to cost 400 (lowered to 1 during testing and I forgot to change it back!) :@

If you just want to experience the story, well there's a cheat to skip to the end boss--hold up, X and Z. To get all the different conversations takes a minimum of 4 playthroughs (it's an auto-scroller so that shouldn't be too long!) :)

Ratings

Overall 444th 3.173⭐ 28🧑‍⚖️
Fun 346th 3.192⭐ 28🧑‍⚖️
Innovation 577th 2.52⭐ 27🧑‍⚖️
Theme 388th 3.404⭐ 28🧑‍⚖️
Graphics 82th 4.019⭐ 28🧑‍⚖️
Audio 434th 2.6⭐ 27🧑‍⚖️
Humor 203th 2.905⭐ 23🧑‍⚖️
Mood 332th 3.096⭐ 28🧑‍⚖️
Given 43🗳️ 30🗨️

Feedback

TheseusInABottle
05. Oct 2020 · 00:43 UTC
Pico-8 games are always so nice looking and sounding. It's to bad you became came so close to running out of time but it doesn't show to bad in the game itself. Outside of one or two weird bits of collision and realizing I could still fire without actually being alive I didn't notice anything that stood out to much as being a glitch.
botskills101
05. Oct 2020 · 17:35 UTC
It is hard to figure out wich key was witch
AlbertoFdzM
05. Oct 2020 · 17:37 UTC
Nice looking game! You can purchase unlimited alien translators. Jokes aside, I enjoyed playing it and the story was interesting, it could be a good game with more time.
jharler
05. Oct 2020 · 17:49 UTC
I like the pixel art here. It was easy to determine what was terrain vs enemies, except at first I didn't realize the grey blocks were in the background... I was trying to avoid them. I didn't have any problems with my shots landing, though I did run into a bug where I died, shots were coming from the empty space I used to be at, then I died again before respawning. Other than that, it was fine. Nice work on this!
🎤 extar
05. Oct 2020 · 18:14 UTC
@jharler. Thanks for the detailed feedback. The plan at first was very much to have the player steer their way through the terrain, but I ran out of time. Same goes for the problems when the player dies, I completely ran out of time at the end.
Cerins
05. Oct 2020 · 19:22 UTC
A fun shoot 'em up game, my only critique is that there is no visual indication that the walls are in the background( I tried to avoid them at first). I didn't notice any weird collision errors. Good job overall!
Zackavelli
06. Oct 2020 · 00:12 UTC
The pixel art is sweet! Mad respect for doing the compo with Pico-8
noahw
06. Oct 2020 · 00:59 UTC
For how rushed you were, it's surprisingly polished. Really nice aesthetics, love the engine thrust effect. The boss design is really neat too.
Raniere
06. Oct 2020 · 12:34 UTC
Great game!
I have found a bug: You can keep firing after death.
JUSTCAMH
07. Oct 2020 · 15:11 UTC
Hey, I got ya on stream, thanks for submitting! Here's the vod if you wanna rewatch it.
https://www.twitch.tv/videos/763143712
🎤 extar
07. Oct 2020 · 15:33 UTC
Cheers @justcamh. It was great seeing someone play through my game--really valuable feedback, it will help me a lot in future! Loved the stream, I still have about 6 tabs open of games you demonstrated that I want to try for myself. :)
thedarkmagi
07. Oct 2020 · 19:30 UTC
wow your art is amazing I love it. I'm completely suprised about how detailed art in pico8 can be. I came from my comments as a fellow pico8-er :heart: It's a shame you weren't able to get all the collision functioning.
🎤 extar
07. Oct 2020 · 23:25 UTC
@thedarkmagi Haha yeah, Pico-8 4 lyfe. I should have just submitted it to the Jam instead of the Compo so I could get more of the game working properly. Anyway, glad you appreciated it and thank you for playing :)
Tsunscreen
08. Oct 2020 · 07:07 UTC
Looks very pretty and handles well (especially like the exhaust of the ship), The lack of stage collision/music is definitely a shame, but I've been there. Still cool
Artyom Volkov
08. Oct 2020 · 10:04 UTC
Small and neat arcade scroll shooter, which resembles classic games from NES and SNES. Well done!
Cryptomnesic
09. Oct 2020 · 02:14 UTC
Pew freakin pew.
svntax
09. Oct 2020 · 04:04 UTC
I can actually see the potential in this game if the story was expanded on, and of course with the bugs fixed and more polish. Interesting idea overall!
🎤 extar
09. Oct 2020 · 10:11 UTC
@svntax Yeah I'm hoping to get this finished off properly. So much I'd like to add that I didn't have time for :)
HIKO_game
10. Oct 2020 · 09:52 UTC
Gameplay is unfinish.
But pixel art is awesome!!

Nice PICO-8 game!
R2D48
12. Oct 2020 · 11:39 UTC
Your game remind me shoot them up levels in Super mario land on GameBoy.
thesnide
15. Oct 2020 · 14:56 UTC
I'd say the same as everyone else : super polished pixel art. That scanline effect for the engine is just awesome.

But, I really liked the "dialog" part of it. Reminds me of those 16bit shmup classics.

And, having a side-scrolling shooter is not that frequent, so nice!

:clap:
natpat
22. Oct 2020 · 16:35 UTC
Cute little shooter! I really liked some of the polish - the ship exhaust and shooting is a really cool effect! I think I got all the story - it's a fun little twist! Shame you left the translator at 1 - you could probably fix that and it would be okay within Compo rules! Still, nice work!
Garet
22. Oct 2020 · 21:56 UTC
Great pixel art, nice little shoot'em'up, simple upgrades (the translator was a bit tedious to upgrade) and cool story !

That's not really a common genre I saw on this jam, so kudos to you !
DDRKirbyISQ
27. Oct 2020 · 07:49 UTC
Oh Stargunner, I missed you.

This is dying for a great soundtrack. :)