Four Walls Of The Boiler Room by spyranteros

You are locked in a boiler room doomed to live the same day again and again. But every time something is different in the room! Navigate with your flashlight and zoom and try to find the passcode which will unlock the door to your safety. A horror game created for Ludum Dare 47 - Stuck In A Loop (Compo).
In case you're stuck, you can watch my playthrough: https://youtu.be/7i6dVbD1zPw
Ratings
| Overall | 307th | 3.438⭐ | 42🧑⚖️ |
| Fun | 417th | 3.051⭐ | 41🧑⚖️ |
| Innovation | 266th | 3.397⭐ | 41🧑⚖️ |
| Theme | 273th | 3.679⭐ | 41🧑⚖️ |
| Graphics | 86th | 4.013⭐ | 42🧑⚖️ |
| Audio | 88th | 3.718⭐ | 41🧑⚖️ |
| Mood | 11th | 4.325⭐ | 42🧑⚖️ |
| Given | 41🗳️ | 49🗨️ |
Too bad, the voice kills it ; sounds too much as a default-disguised voice. Maybe the game would be better with just the text and no prerecorded speech?
I was able to find some clues, but not to win.
SPOILERS: Using the horror elements as clues to where the numbers were was clever. Turns out they really were our friends all along :) The one clue I didn't get was the last one. I figured, four digits, four walls, each wall would have a clue. I thought that since the text flashed every five seconds, and you could see the time in the first wall, the fourth digit was five. Lucky guess!
Thanks for the experience!
Spoilers: You are absolutely right about the horror element and numbers! I was planning to do so at the 4th digit as well but ran out of time :( You can find a clue that says "Count my points" in the room with the pipes, this refers to the pentagram so, 5!
Horror games usually overdo it with the scares but yours was just right. The puzzle elements were a bit too vague for me but in the end, I finished it after 6 loops.
Stellar work, keep it up!
I couldn't beat it (Only figured out one number lol), but I think it can be the start for something much bigger
Criticism is that even though the jumpscares and creepy moments were good, some sections felt empty and could've used more spicey moments
Overall, great work for a compo. Keep it up
For me it was a bit unclear what I should do... I didn't understand I had to look around for numbers... and was only able to- find '7' which is the easiest one, right? (and you get it in the end) :sweat_smile:
Also, wasn't sure if I could escape or not at all! At some point I started thinking that the concept was to drive the player vainly think they could escape to make futile actions in order to achieve it but no... they are stuck in this boiler room forever....
Good work!! Keep it up!! :blush: