Four Walls Of The Boiler Room by spyranteros

[raw]
made by spyranteros for Ludum Dare 47 (COMPO)

goatscare.gif

You are locked in a boiler room doomed to live the same day again and again. But every time something is different in the room! Navigate with your flashlight and zoom and try to find the passcode which will unlock the door to your safety. A horror game created for Ludum Dare 47 - Stuck In A Loop (Compo).

In case you're stuck, you can watch my playthrough: https://youtu.be/7i6dVbD1zPw

Ratings

Overall 307th 3.438⭐ 42🧑‍⚖️
Fun 417th 3.051⭐ 41🧑‍⚖️
Innovation 266th 3.397⭐ 41🧑‍⚖️
Theme 273th 3.679⭐ 41🧑‍⚖️
Graphics 86th 4.013⭐ 42🧑‍⚖️
Audio 88th 3.718⭐ 41🧑‍⚖️
Mood 11th 4.325⭐ 42🧑‍⚖️
Given 41🗳️ 49🗨️

Feedback

PashaLoban
04. Oct 2020 · 21:32 UTC
Cool but I can't find exit(
Ace17
05. Oct 2020 · 06:18 UTC
Amazing pictures for a compo game! The audio ambience sound also contributes to the overall mood.
Too bad, the voice kills it ; sounds too much as a default-disguised voice. Maybe the game would be better with just the text and no prerecorded speech?

I was able to find some clues, but not to win.
ProbeProb
05. Oct 2020 · 13:47 UTC
The graphics are phantastic and the idea is also great. What I would wish is that you could skip the text or do something while he is speaking. So far I only could find three clues.
Skvader_418
06. Oct 2020 · 14:38 UTC
i couldnt finish the game because im not good at these games but the artwork is really scary and good,the atmoshpere is great
Dama
06. Oct 2020 · 15:15 UTC
Good job guys. Nice game
binroot
06. Oct 2020 · 15:16 UTC
MOOD! GRAPHICS! AUDIO! Take all my votes, really impressive work! I love it when a game puts me in a new universe. Great work, you're an excellent world-builder.
Squidzilla
06. Oct 2020 · 15:22 UTC
Freaky! I like :D I was getting so used to the ambient sound that I miss it now it's gone... I love the torch. Great achievement to make this in 48 hours by yourself. Also the name of the font is funny :D
Cyborg Studio
06. Oct 2020 · 17:03 UTC
Seconding the comment that the player should be able to advance the text before the audio finishes playing. Otherwise, this gam was fantastic-- great atmosphere, sounds, and graphics!
AfroAnt
07. Oct 2020 · 14:13 UTC
Really cool entry! Graphics were unique and the mood was fantastic. I don't like horror at all (nightmares and such), but it wasn't overdone here.

SPOILERS: Using the horror elements as clues to where the numbers were was clever. Turns out they really were our friends all along :) The one clue I didn't get was the last one. I figured, four digits, four walls, each wall would have a clue. I thought that since the text flashed every five seconds, and you could see the time in the first wall, the fourth digit was five. Lucky guess!

Thanks for the experience!
🎤 spyranteros
07. Oct 2020 · 17:48 UTC
@afroant Thanks for playing and figuring all that out!
Spoilers: You are absolutely right about the horror element and numbers! I was planning to do so at the 4th digit as well but ran out of time :( You can find a clue that says "Count my points" in the room with the pipes, this refers to the pentagram so, 5!
Renge
07. Oct 2020 · 21:40 UTC
Nice horror game with some legit scares... Had fun on stream! One thing I would do is to change from simply making me search for a number, present the solution in a fairly obvious location, but have the puzzle be to figure out the code from what you see.
Ramble House Games
08. Oct 2020 · 07:41 UTC
I think something might be wrong with the web build. I lost the little arrows that let me look at the other walls. Neat idea for a game.
🎤 spyranteros
08. Oct 2020 · 07:58 UTC
@ramble-house-games Really? That's bad! Hmm... Are you sure you didn't have to zoom out a bit more? Arrows only appear when fully zoomed out.
Ramble House Games
08. Oct 2020 · 08:02 UTC
Yep that did the trick, thanks.
Viktya
08. Oct 2020 · 08:55 UTC
That's nice! Sad I couldn't finish it but congrats :)
aemiliu5
08. Oct 2020 · 17:31 UTC
Amazing entry, especially since you made this in just two days! The mood you set with the artwork and sound is very creepy, heightened by the fact that you can only see a small circle of the level at a time.

Horror games usually overdo it with the scares but yours was just right. The puzzle elements were a bit too vague for me but in the end, I finished it after 6 loops.

Stellar work, keep it up!
Gulyasarni66
08. Oct 2020 · 17:38 UTC
The game has a good atmosphere, and I like that you put in the extra effort to do some voice acting. Good job!
ToSMaster
08. Oct 2020 · 21:22 UTC
I really like the spooky vibes you spread out here (almost as spooky as my game :D )! Hope everyone has a great Spooktober!
Blood_Jackal23
08. Oct 2020 · 21:40 UTC
beautiful work!

I couldn't beat it (Only figured out one number lol), but I think it can be the start for something much bigger

Criticism is that even though the jumpscares and creepy moments were good, some sections felt empty and could've used more spicey moments

Overall, great work for a compo. Keep it up
p-r
09. Oct 2020 · 15:44 UTC
The environment you've created is terrific, it really captures the horror and claustrophobia from similar themes like the SAW movies.
VPhyre
09. Oct 2020 · 23:59 UTC
Your game is very scary, I was very scared. hahaha, i would like to play a full version. Good job.
smiley405
13. Oct 2020 · 16:51 UTC
:smiley_cat: good play design. And loved the voice acting..(mo.mo....)
Noah Kuhn
21. Oct 2020 · 18:19 UTC
This game did a good job of keeping the mood tense. The gameplay was easy to figure out, but the clues were spread out and hidden enough to keep it interesting. Good job :smile:
guimoliveira
22. Oct 2020 · 18:44 UTC
Nice game, but I couldn't finish it. :(
Virimine
24. Oct 2020 · 16:16 UTC
Nice concept!! Even though I am not into horror games, the atmosphere was really cool! :smiley: Voice acting nailed it, makes the game seem very polished! :smile:

For me it was a bit unclear what I should do... I didn't understand I had to look around for numbers... and was only able to- find '7' which is the easiest one, right? (and you get it in the end) :sweat_smile:
Also, wasn't sure if I could escape or not at all! At some point I started thinking that the concept was to drive the player vainly think they could escape to make futile actions in order to achieve it but no... they are stuck in this boiler room forever....

Good work!! Keep it up!! :blush: