Package Protectors by AeroSoap

[raw]
made by AeroSoap for Ludum Dare 46 (JAM)

You, an Amazing® delivery drone, have gained sentience. You must do everything in your (limited) power to deliver a package. Fly through the obscenities of reality and fulfill your life's purpose, delivering a coveted package you keep tight in your grasp.

Ratings

Overall 1113th 3.542⭐ 26🧑‍⚖️
Fun 848th 3.5⭐ 26🧑‍⚖️
Innovation 630th 3.583⭐ 26🧑‍⚖️
Theme 1784th 3.375⭐ 26🧑‍⚖️
Graphics 1696th 3.261⭐ 25🧑‍⚖️
Audio 1321th 2.906⭐ 18🧑‍⚖️
Humor 737th 3.275⭐ 22🧑‍⚖️
Given 19🗳️ 17🗨️

Feedback

SarahFrisk
21. Apr 2020 · 03:23 UTC
Interesting game concept, and a fun challenge. Did have a hard time seeing some of the obstacles, but overall good job!
Thompson
21. Apr 2020 · 03:30 UTC
Very interesting game mechanics. Well done!
Liam Binford
21. Apr 2020 · 03:39 UTC
Thanks for playing! This was our first game jam, so while it's a little (very) rough around the edges, I hope you had fun, because we did when making it!
Scharma
21. Apr 2020 · 04:17 UTC
Oh god I'm bad at your game, but boy did I love it. Such a silly fun idea, congrats. Also, although simple, loved the notebook background, nice idea!
WhatNameGames
21. Apr 2020 · 04:19 UTC
It can be a little finicky to control but it is an interesting idea.
Jivers99
21. Apr 2020 · 04:24 UTC
Fun game! Pretty cool with the lasers and blocking them out! The sound came in super loud out of nowhere, took my hand off the keyboard for a second and lost!
d1str4kt0r
21. Apr 2020 · 04:25 UTC
Fun and hard! with a bit of polish, this is something i could spend hours on. Hard indeed
Vinterdo
21. Apr 2020 · 04:27 UTC
I like idea, finnicky controlls other mentioned are part of the game for me :) Really challenging game, somehow reminds me of Elastomania.

I encountered one really nasty bug - when you hit wall with top of your drone, it sticks to wall, and you are pretty much dead already. It is getting really annoying after few times.
OGSuperSand
21. Apr 2020 · 04:29 UTC
I got stuck on the wall and couldn't do anything :(
Ranjan
21. Apr 2020 · 04:29 UTC
The controls were hard to get used to, but learning the controls was very satisfying! The music on the second level was a bit jarring. Overall, really fun!
NoamRaz
21. Apr 2020 · 04:32 UTC
tool me a while but i have understood how to play. kind of. Like the game.
things you could have done. make the controllers with less slide. more confident. and make more Understandable Instruction. but the game is very cool i like it
Low Mana
21. Apr 2020 · 04:32 UTC
It was an interesting and fun game concept and probably shows how hardcore delivery people are now.
There wasn't any audio until level 2 which I didn't there was audio but then I had the heavy guitar playing slam into my ears and I was like "I guess there is audio!" and it was definitely an interesting music choice.

The art style is pretty cool and not used very often; reminded me of that one flash platformer which was sweet.
The controls were pretty sensative but I feel like that was intentional and it was pretty fun to get good with them. But while most obstacles were fine the white block that moves in level 1 on the white paper background is really unfair to the player and was frustrating. And when you hit a wall you're on that wall for good.

Besides that I somehow escaped level 2 and flew into oblivion which was fun. It's a pretty fun entry!
G.A.GameStudio
21. Apr 2020 · 04:33 UTC
The game is really hard so if you added a easier version also then I think I would have enjoyed it more, but for your first jam it is pretty good.
techsec
21. Apr 2020 · 04:38 UTC
It is very fun to control, It is a pretty sweet game through and through. The art style is a great example of someone realizing they can't do the most detailed art and then just running with their own unique style.
kokiriboots
21. Apr 2020 · 04:41 UTC
I love this game haha, very well done
kschmidt
21. Apr 2020 · 04:42 UTC
Tough to control, I could have used as more gradual introduction to the controls and game in general :) But I figured this is the genre you were going for anyways. Nice work!
Don Fouts
21. Apr 2020 · 04:42 UTC
The solution to the first obstacle of the 3rd level is interesting. It's really hard to recover if the drone goes parallel to one of the walls. Nice work and congrats on the entry.
yeo_niki
21. Apr 2020 · 04:45 UTC
Fun and challenging game! I found more success controlling the drone as if I was playing Flappy Bird. I thought I was doing a good job getting to the landing pad, then I realized there were more levels... x)
shubhro Gupta
21. Apr 2020 · 04:47 UTC
impossible to get back up again once you get flipped, interesting concept nevertheless and amazing physics.
ZenAndAnna
21. Apr 2020 · 04:48 UTC
I'm so much better at flying drones in this game than I am in real life. Appreciate the instakill reset/recall option. I wish real-life drones had that.

Anyway, I loved the challenge of this game. It's hard! I made it to level 2 and got hit by an airplane. I liked the asthetics too with the graph paper background.

I also found a pileup bug with the birds, the screenshot is attached. Looking forward to seeing more from this game if there is a post-comp version.![package_protector_birds.png](///raw/146/13/z/31114.png)

-- Anna
IronyGames
21. Apr 2020 · 06:22 UTC
It's a cool concept, I've never seen Moon Lander done with that button scheme. I do wish there was some sound, and maybe some leniency when it came to the health.
🎤 AeroSoap
21. Apr 2020 · 06:44 UTC
@ZenAndAnna Darn! I was so sure I set up the despawn location correctly... What exactly did you do to achieve this? Did it just happen on its own?
ZenAndAnna
21. Apr 2020 · 07:11 UTC
@AeroSoap After I got to the second level I died once. Then, I let the game run with my player at the second level starting point. The birds piled up after a few minutes. --Anna
Matootsy
21. Apr 2020 · 08:05 UTC
Like this kind of concept, even if it's too difficult for me ^^ I crash very quickly. The idea of playing on a school notebook is going well with this kind of game.
🎤 AeroSoap
21. Apr 2020 · 20:26 UTC
@IronyGames There actually is sound, it just begins on level two. The game was partially inspired by Moon Lander, but we wanted to go for something with a faster pace.
Prof.Suarez
22. Apr 2020 · 03:52 UTC
Needs an introduction level. Great game