Mad Antimatter Mania by Draschel


It's a mad dash to outmaneuver a being following your exact movements, as you're tested for ability to dodge antimatter. When you fail, the universe is gone.
NOTE: If you have issues with the light strobing effects or the audience voices, both can be disabled in the "Modifications" menu.
Changelog: -Unlocked mouse on end screen so game is replayable in browser. -Reset Options PlayerPrefs on game start.
Tools or Libraries Used:
Unity Standard Assets (None of the art, music, sound, etc)
PostProcessing
TextMeshPro
Cinemachine
TRON Font by Paul Abers (https://www.fontspace.com/tron-2-font-f10115)
TrailRendererWith2DCollider by noodle! (http://wiki.unity3d.com/index.php/TrailRendererWith2DCollider) [Went Unused, but is included in Source Code]
Programs Used:
BFXR (https://www.bfxr.net/)
Clip Studio Paint
Audacity
Ratings
| Overall | 724th | 3.227⭐ | 24🧑⚖️ |
| Fun | 507th | 3.304⭐ | 25🧑⚖️ |
| Innovation | 434th | 3.413⭐ | 25🧑⚖️ |
| Theme | 698th | 3.478⭐ | 25🧑⚖️ |
| Graphics | 568th | 3.375⭐ | 26🧑⚖️ |
| Audio | 653th | 2.771⭐ | 26🧑⚖️ |
| Humor | 485th | 2.816⭐ | 21🧑⚖️ |
| Mood | 284th | 3.525⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
The sound design is pretty fascinating too, so I'm pretty polarized on this one. Good work though!
Great job and cant wait to see you next ludum dare!
Need more polish but otherwise very fun ! I would have loved some kind of minimap to take better decisions about my path and the location of the "sphere", so it would feel less random :D
I think the game is incredibly interesting. Overall, the game feels pretty trippy (in a good way). The lighting effects and the sound design really make me feel as though there's more to this universe. The way the voices are trying to tell you multiple things at once, in the background, with the blaring lights, remind me of a hallucination or dream. I think that style feels very original. While the bare gameplay is simply a maze, the antimatter chasing you gives me the sense of urgency. I couldn't stand still or think too long, I simply had to go. It felt stressful, but in a good way. The game conveys its emotions well.
When I first played, I went into it with just the bare knowledge the game gave me. It took me a minute before I realized what I was supposed to be doing, but once I did the game felt pretty fun. I think the game would benefit from slightly more player communication at the start of the game, to show the player that they had to move towards the large pillar. As a few other people already said, the sounds were pretty loud (though the sound effects themselves felt effective). Overall though, you did a great job on this. Good job, I had fun!