Mad Antimatter Mania by Draschel

[raw]
made by Draschel for Ludum Dare 46 (COMPO)

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It's a mad dash to outmaneuver a being following your exact movements, as you're tested for ability to dodge antimatter. When you fail, the universe is gone.

NOTE: If you have issues with the light strobing effects or the audience voices, both can be disabled in the "Modifications" menu.

Changelog: -Unlocked mouse on end screen so game is replayable in browser. -Reset Options PlayerPrefs on game start.

Tools or Libraries Used:

Unity Standard Assets (None of the art, music, sound, etc)

PostProcessing

TextMeshPro

Cinemachine

TRON Font by Paul Abers (https://www.fontspace.com/tron-2-font-f10115)

TrailRendererWith2DCollider by noodle! (http://wiki.unity3d.com/index.php/TrailRendererWith2DCollider) [Went Unused, but is included in Source Code]

Programs Used:

BFXR (https://www.bfxr.net/)

Clip Studio Paint

Audacity

Ratings

Overall 724th 3.227⭐ 24🧑‍⚖️
Fun 507th 3.304⭐ 25🧑‍⚖️
Innovation 434th 3.413⭐ 25🧑‍⚖️
Theme 698th 3.478⭐ 25🧑‍⚖️
Graphics 568th 3.375⭐ 26🧑‍⚖️
Audio 653th 2.771⭐ 26🧑‍⚖️
Humor 485th 2.816⭐ 21🧑‍⚖️
Mood 284th 3.525⭐ 22🧑‍⚖️
Given 18🗳️ 20🗨️

Feedback

Wikers
20. Apr 2020 · 06:08 UTC
its a little hard to understand in the first times, but after is funny and challenge, nice job, maybe chenge some of the audio
Paul Merkamp
20. Apr 2020 · 06:09 UTC
I love the visual style of this - most of it, anyway. The UI is a little ugly and I'm not a fan of the font, but the colors in the gameplay are great and I think the premise is really interesting too. The abstract idea plus the visual style could really work if some of the clunkier parts were cleaned up.

The sound design is pretty fascinating too, so I'm pretty polarized on this one. Good work though!
ubershmekel
20. Apr 2020 · 06:10 UTC
The concept of running away from something like a dark void is really cool! It was hard not seeing where the thing that's chasing me is when I'm in first-person view. The sound was a bit crazy, I don't know if it was trying to encourage or discourage me, but it was a big soup of voices. What I loved the most was the bright rainbow colors. You really know your graphics. With a bit of gameplay polish, this could be really great.
mincemeat
20. Apr 2020 · 06:10 UTC
This gave me anxiety hahaha. Pretty good job, I personally didn't like all the voices all the time but I get what you were going for.
watswat5
20. Apr 2020 · 06:53 UTC
The audio made me take my headphones off. I can see the psychedelic maze given the theme, but the audio pushes it way over the top.
commanderstitch
20. Apr 2020 · 07:16 UTC
Wow, the audio is very very loud. I pulled off my headphones too. yikes! That said, it has a tron vibe to it mixed with yelling dictators. Mazes are very difficult, not to mention you have that ball chasing you too! wooooow
🎤 Draschel
20. Apr 2020 · 08:10 UTC
Hey guys! Thank you all for playing so far! The audio is definitely meant to be a disorienting experience, but I understand it might be a bit much. From the menu, you can go into modifications and disable "Voices" to keep them silent.
Jake Hyland
21. Apr 2020 · 01:49 UTC
It's this teetering mixture of surrealist comedy and guttural mechanical adrenaline that keeps me so interested in this game. While I do think the sound can be a bit of a blob at times, with the background music and "backseaters" obscuring the jumping SFX and the antimatter noise, the mood the audio and visual style creates is really something else. It's the best headache I think I could get, and I mean that in the most positive way possible! Thank you for your hard work.
munmungames
21. Apr 2020 · 10:47 UTC
Pretty cool and original ! Nice touch to put modifiers to tweak the game rules :slight_smile: Congrats
Pizzadelivery3
21. Apr 2020 · 17:48 UTC
Love the whole premise of the game! The audio and gameplay really makes for an intense and almost scary experience which I thoroughly enjoyed. I think there could be a little more space in between walls as things feel a little cramped and I'd suggest making it so you can't fall off the map before starting the game. Overall the game fits great with the theme and really like the low skill floor and high skill ceiling. Also love the modifiers. Great job :))
Connor0Wolf
21. Apr 2020 · 18:28 UTC
Very intense experience! I think my favorite mode was the hyper jump mode. Flying through the air while trying to carefully plan my landing was super fun. I wasn't sure if there was a second or third maze, but I mostly just enjoyed jumping over the whole thing. The few times I got a good look at the antimatter made me go :O AH. Great job!
ytaha
22. Apr 2020 · 13:15 UTC
Weird game, I liked it :P Fonts was weird and it was impossible to play without domino mode but other than that. Neat game :)
Runuchok
24. Apr 2020 · 10:53 UTC
Big respect for implement modifers!
blobo
25. Apr 2020 · 04:31 UTC
Congrats on your first Ludum Dare! Neat game you go here.
Somniac
25. Apr 2020 · 06:33 UTC
Simple but frantic gameplay. Love the graphics and the sound, it's unsettling. No one is safe from the ball
picross
25. Apr 2020 · 07:02 UTC
Interesting game, but the ball is just too fast early on. I think it needs to gradually increase in difficulty the further you get in the game, or something of the sort. I like the shader on the walls. The font needs some work, it's hardly readable. The sound effects are kind of jarring, and the audience is kind of confusing. I like the direction the game is going, but it needs a little bit of work. Nice job! This game has potential.
Chambre19
25. Apr 2020 · 07:58 UTC
So this game is good, it is an interesting concept and is well executed. I will say that it is far to loud. besides that i think that it is a good proof of concept and with some polish and focus it could be even better.

Great job and cant wait to see you next ludum dare!
Westmave
05. May 2020 · 10:26 UTC
Wow this was Confusing :D in a good way. Didn´t know what to make out of art and sounds, but I liked it alot. From the beginning i found the game a little to difficult. I really Like how you interpreted the theme and delivered that Game. Well Done, Thank you :)
SoKette
08. May 2020 · 09:43 UTC
Ahah that's very tron-esque ! :D

Need more polish but otherwise very fun ! I would have loved some kind of minimap to take better decisions about my path and the location of the "sphere", so it would feel less random :D
William Nomikos
10. May 2020 · 04:07 UTC
Hey sorry about taking so long to play this (it's been in my todo for since submissions).

I think the game is incredibly interesting. Overall, the game feels pretty trippy (in a good way). The lighting effects and the sound design really make me feel as though there's more to this universe. The way the voices are trying to tell you multiple things at once, in the background, with the blaring lights, remind me of a hallucination or dream. I think that style feels very original. While the bare gameplay is simply a maze, the antimatter chasing you gives me the sense of urgency. I couldn't stand still or think too long, I simply had to go. It felt stressful, but in a good way. The game conveys its emotions well.

When I first played, I went into it with just the bare knowledge the game gave me. It took me a minute before I realized what I was supposed to be doing, but once I did the game felt pretty fun. I think the game would benefit from slightly more player communication at the start of the game, to show the player that they had to move towards the large pillar. As a few other people already said, the sounds were pretty loud (though the sound effects themselves felt effective). Overall though, you did a great job on this. Good job, I had fun!