The Given Path by Jvdwijk
Karel.. you have to get me out of town, everyone is hunting me.
Keep the escort alive by drawing his path and ordering him when to move. Be stealthy or fight, the combat is a card game inspired by Pokemon and Slay The Spire!
We had some problems with teammates not being able to participate the jam anymore but other then that the team worked really well together!
This is the 5th installment in the Kareliverse.



Changelog
Fixed a bug that would cause player to break movement. Fixed a bug where player would go into the ground because of animation. Fixed color weaknesses Fixed card information (Text was wrong) Made card text bigger Changed player colliders to fix drawing Deal card on start turn instead of end turn
Ratings
| Overall | 2268th | 2.929⭐ | 58🧑⚖️ |
| Fun | 2318th | 2.632⭐ | 59🧑⚖️ |
| Innovation | 1007th | 3.391⭐ | 57🧑⚖️ |
| Theme | 2468th | 2.536⭐ | 57🧑⚖️ |
| Graphics | 2151th | 2.679⭐ | 58🧑⚖️ |
| Audio | 1316th | 2.917⭐ | 56🧑⚖️ |
| Humor | 1734th | 2.365⭐ | 50🧑⚖️ |
| Mood | 1904th | 2.953⭐ | 55🧑⚖️ |
| Given | 52🗳️ | 77🗨️ |
I think I would have really enjoyed the card system, but I forgot what colors beat which other colors, and it wasn't obvious in-game.
So some more in-game tips about the rules of the card game would have been very helpful. Also more visual information like numbers on the health bar, and debuffs (so you can see how long they're stunned for, etc..)
Otherwise very well done! Keep up the amazing work.
@vilmantas Thanks! We wanted to make an escort quest that wasn't that much of a struggle and would still be interesting. Thank you for trying the game ^^
@bastian-bresson right! thank you I forgot to add the link for that. I first only built it for windows because of the deadline. Thank you for the heads up and for playing the game!
@ohfiddlediddle Thank you! We were planning for a bigger map, but to keep the game more polished we decided this would be good for now. We should have added more points of feedback into the game, but I like your feedback on showing the colors in the battle screen! That would definately help players.
@terristen @watswat5 Thank you for playing! Like I told fiddle above, the game definately needed more feedback/explenations, in the middle of the screen it shows what cards have been played but it should be more clear the card changes. Thank you for the feedback!
The movement is great but it is boring having to move the player and the camera with different controls ^^
But, really cool game.
Good Job!
I think you should have closed off the bottom. The first time I played I just wandered off into the nothingness.
Alright. That was rather interesting. The movement was something unexpected. Without the proper animations, I found it hard to tell if the enemy was throwing a card (since it always showed me the pineapple?). The cards could be made bigger since it's hard to read it when it's small. I would have thought the camera would follow the character and being able to move it I guess made it much easier. My heart did jump when one of them spotted me haha so the suspense is there. Needs some work but overall, nice entry.
Lots in this for the amount of time you had during the jam, so great work! With some more polish it could be a super game to play!
- Clicking on a button on the screen is okay, but probably should've added a keyboard key for doing it too, like Space.
- The texts on the cards are REALLY hard to read (Even on fullscreen)
Besides that, the game is good to play
I don't fully understand why the movement of the character is done dragging, but overall it's a pretty good game!
Well done, keep up the good work!
the game looks good!
@blotosaur @phlip45 @tom-stephenson Thank you for your feedback! We really appreciate it ^^
On @phlip45's point, I am not sure how you were able to walk off just yet. On my builds there is a wall there so I will try and find out the magic there!
@natpat @ankou Thank you for your comments, we already have some ideas on how to improve on the movement. Some easy changes can do a lot on that part. And I fully agree with the music, we had an amazing audio designer ^^
Hey @colan! Thank you for trying out our game, I am pretty happy with how the art turned out, we wanted to fix the animations, but unfortunately didnt have enough time for that.
Thank you @mneubrand and @twistashio for playing and giving us some well needed feedback ^^
Thanks @jayprog, we were planning on porting it to mobile after the jam! Glad others thought the same way!
Thank you @lectvs we were pretty happy with the movement concept ^^
Hey @demkimos @vernalbehemoth Thank you for the feedback! Yeah, we have 3 different enemies but I kinda forgot to set the types on the map, which keeps them on the default enemy type (the pineapple) so that would be my fault lmao. We should have made the cards bigger and will try to fix that later on ^^
@jetthesimon I really like your idea of having one tutorial enemy, this would really help I think, with the extra player feedback on the cards could make it so much better. Thank you very much for testing our game :)
Hey @xart2012 and @thelemba, we might add multiple movement options later on in the game, but for the jam we wanted to try some new movement ideas ^^ Thank you for trying the game!
@shunaky thats a pretty good tip! We haven't thought about adding shortcuts to some of our UI stuff, we will definately implement this later on! Thank you for your feedback ^^
@adonisdevs For the jam we haven't spent much time into the ending, but this will definately be on our list for later on!
Thank you for playing through our game @patsui! We'll definately be going back to a smaller concept next time, but for this jam we wanted a bit of an extra challenge and find a game we could improve on ^^
Hey @ggrusha, this is an interesting issue, would you be interested in more languages or would cards like "+5 damage" be better?
@elektroney thank you :)
@prodigalson Transitions would definately be a nice adition, we will be looking into that after polishing the movement and combat but will definately be on our to do list! Trying to avoid battle could be pretty good too, we'd probably have to rework some stuff but we'll see how that will work ^^
Thank you for your feedback!