Useless Machines Inc. by herniewise

Use your mouse and be fast, or this little human will be the last.
Johnson Inc. must be the worst fantasy company ever, it's mission is kinda weird. To preserve species? who controls these machines? is it you? Okay. The good part is I didn't have the time to do some complex puzzles to make things really complicated.
I maybe will be working on a post-jam version with some added stuff and a real title screen with settings.
Graphics: Photoshop 3Ds: Blender 2.8 Audio: Multiple Sources / FL Studio / Audacity Powered by Godot Engine 3.2
PRESS Q TO CHANGE GRAPHICS QUALITY IF YOU NEED IT (Game has many post-processes)
More Screens:


| Youtube | https://herniewise.itch.io/useless-machines-inc |
| Youtube | https://herniewise.itch.io/useless-machines-inc |
| Original URL | https://ldjam.com/events/ludum-dare/46/useless-machines-inc |
Ratings
| Overall | 1069th | 3.559⭐ | 53🧑⚖️ |
| Fun | 1999th | 2.922⭐ | 53🧑⚖️ |
| Innovation | 564th | 3.627⭐ | 53🧑⚖️ |
| Theme | 123th | 4.25⭐ | 54🧑⚖️ |
| Graphics | 592th | 4.047⭐ | 55🧑⚖️ |
| Audio | 894th | 3.354⭐ | 50🧑⚖️ |
| Humor | 1171th | 2.89⭐ | 52🧑⚖️ |
| Mood | 441th | 3.827⭐ | 51🧑⚖️ |
| Given | 45🗳️ | 71🗨️ |

Had some ideas to make the experience better, but i didn't have the time to implement them (like popping icons saying that you're raising different needs) and outlined objects, with sound cues. In this case i just let people experiment with things around and in the machine.
Will work on this post-jam a little more :)
Amazing job!
My favorite action was the pump. I liked that you had to do it at a particular interval. The crank and the hold button were a bit too basic by comparison. It felt like I could just stand there holding the mouse. The wheel for example, could have required I crank at a specific speed.
Finally, I was able to activate all of the things while standing at the rear looking at the monitor. I'm not sure this was intended as it led to me moving around the world a lot less.
Overall, the graphics were high quality, the game ran well and played well. Good job!
Gameplay-wise, I like the idea of having tangible buttons, levers and knobs to experiment with on an ominous machine. As it is now it requires a bit of patience, but I'm sure you'd be able to make it intuitive with a more relaxed deadline.
Will be interesting to see where you take it post-jam. Lots of potential for a good bit of intrigue, I'd say!
Naming the baby robots enterprise "Johnson" was fantastic. The map layout, perfect enough to distress you and not feel very overwhelming. Suiting mood. A liiittle too slow the death for me, but that is so minor XD
Also, not being able to fully get a grasp of the game (no finding how to feed him...), didn't cut my Fun aspect in any chance! I was thrilled searching for it multiple times due to your incredible atmosphere, trying my best to optimize my robotic workflow hahahah
For doing all of this incredible game alone, you sir, gets a big and blue 5*.

++ Super good atmosphere
++ the assets are really impressive for such a short amount of time
++ interesting controls. I like the idea of having a single thing be the focus, and then manipulating it in a lot of different ways
-- it was hard to tell if things I was doing were actually doing anything. Could be good in a puzzle sense, but not very satisfying. Maybe more impactful sound effects?
-- I wish there was more! It seems like there's lots of potential here
Overall the graphics were great, the atmosphere/mood were on point, and the idea was awesome. Good job with the entry. :)
Great little scene and very atmospheric, maybe it could have some background music though for you and the fetus to chill to.
Maybe do a few of these "mini-games" and chuck them in an app :D i'd buy it!