Circuit City by firellon

Theme and Idea
The game has been made in 72 hours for the Ludum Dare #47. The theme of the jam was "Stuck in the loop", which I honestly disliked. However, after a while of brainstorming, I came up with a simple thought:
"What if the goal is not to get out of the loop, but rather get stuck in it instead?"
What if being in the loop is the state you want to support and everything is revolving around that?
And if so, who's gonna be able to keep moving in circles without being bored, no matter how many times?
Thus, the premise of a loopy town that has robots functioning as blood in it was born. Enjoy!

Controls
Mouse clicks to choose and place buildings in the vicinity of any road.
The robots will take care of the rest.

Story
The year is 2127.
Facing a severe lack of resources, Humanity sends a remote excavation mission to a distant world filled with minerals. Since it's extremely hard to support an actual human, the autonomous robots are going to do all the work instead.
There's only one issue - the droids have to keep moving. All. The. Time. Otherwise, they will die and the circuit will break. Which leads to a very special kind of cyclic structure for the cities those robots will build.
...
So, guess what's the good news here?
You are assigned to be the Architect, the scheming leader of the droids in question! Congrats!
Will they be able to handle it or will they all perish into oblivion getting stuck in the loop? It's only yours to decide!
The fate of all humans is in your hands!

Changelog
06-10-2020:
- Fixed annoying bug causing robots to get stuck forever
- Fixed Level #4 "Invasion" robots not coming out
- Added "Skip Level" button for your convenience
11-10-2020:
- Added sound effects
Ratings
| Overall | 247th | 3.938⭐ | 26🧑⚖️ |
| Fun | 710th | 3.413⭐ | 25🧑⚖️ |
| Innovation | 148th | 3.977⭐ | 24🧑⚖️ |
| Theme | 237th | 4.109⭐ | 25🧑⚖️ |
| Graphics | 560th | 3.833⭐ | 26🧑⚖️ |
| Given | 32🗳️ | 17🗨️ |
+Love me a good factory management game
+nice take on the theme.
-Didn't really get the idea what I was supposed to do, so maybe give the player more feedback on what's happening.
Love the simple style, good job!
That said I would have kept playing if it was working. It's pretty fun, I thought long direct roads were the answer but then realised I needed more twists to extend the area. I would love a speed-up button as well.
Overall though a really solid game!
@patsui Thank you! The point of the game is to build up your system to support a required amount of robots (they will start dying without moving in later levels and get invaded by energy-sucking enemies too)
@psibuck Thank you! It's especially valuable that you've got to this point, I may have let some bugs in, will have a look and fix it!
**Update**: Fixed it, you should be able play Invasion level now in Web without issues. Also, you can skip right to that level as well. Thanks again!
@zacharieg Thanks for the feedback! The robots will start dying later on in the game, and then all the traffic jams you'd potentially have in your Circuit City will start biting you in the back :) Just you watch!
The graphics are so cool, and the idea around the theme is great! I had a lot of fun playing this, even lost track of time while I was supposed to do some work aha, great job!
With some music and sound effect it would be perfect!
Also I've noted that if you do a loop with a road, for instance a road that is around a two buildings, some robots might get stuck and endlessely go around those two buildings. It makes sense regarding how the game works but it is a bit frustrating as there is no way to fix it. Perhaps a button to remove buildings would be a nice addition
Will add audials in the following days (as a post-jam version, ofc)
Speaking of the buildings surrounded by a road - seems like you've buillt a sub-loop? That's intended as a way to lock robots within a shorter route (make them do "patrol" duty, for example, cycling between Defender, Reactor and a Mine endlessly to protect the given area reliably. I imagine it could get annoying if those robots die and you can't access the buildings locked in the sub-loop.
In that case, it would make sense for the buildings to rust away and self-destruct without being activated enough, right?
I would enjoy a mobile game like that
Being able to delete buildings would be helpful, but this was still a solid entry, and I had fun with it for a while. Nice job!
There is a lot of thought in its core mechanics and it's fun once you understand it. Graphics are simple and cool.
Overall this game deserves lot more attention that it's receiving. Really hope that you take it to a full project (maybe mobile?)