Guilty Transplant by AntaresValdemar

[raw]
made by AntaresValdemar for Ludum Dare 46 (JAM)

My Entry for LD46.

KIA<em>banner</em>colour.jpg

PLAY----> https://antaresvaldemar.itch.io/guilty-transplant

(Post-jam updated version) ---> https://antaresvaldemar.itch.io/guilty-transplant-post-jam-update

The aim of the game is to destroy your failed experiments, and harvest their organs to keep your one successful experiment, "Subject 46", alive. Some of the experiments will seek out and try to kill 46, while others will lurk around the facility in rooms and corridors. Hunt them down and use their organs to replace whichever of 46's organs are failing. The game is over if any of 46's organs reach zero health, so remember to check up on 46 frequently.

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Controls: Interact: Space Attack: L Move: WASD

Use mouse to press buttons

Ratings

Overall 1380th 3.431⭐ 38🧑‍⚖️
Fun 1595th 3.139⭐ 38🧑‍⚖️
Innovation 438th 3.708⭐ 38🧑‍⚖️
Theme 43th 4.375⭐ 38🧑‍⚖️
Graphics 1045th 3.75⭐ 38🧑‍⚖️
Audio 992th 3.257⭐ 37🧑‍⚖️
Humor 1734th 2.365⭐ 28🧑‍⚖️
Mood 857th 3.586⭐ 37🧑‍⚖️
Given 21🗳️ 39🗨️

Feedback

🎤 AntaresValdemar
21. Apr 2020 · 01:00 UTC
The aim of the game is to destroy your failed experiments, and harvest their organs to keep your one successful experiment, "Subject 46", alive. Some of the experiments will seek out and try to kill 46, while others will lurk around the facility. Hunt them down and use their organs to replace whichever of 46's organs are failing.
The game is over if any of 46's organs reach zero health, so remember to check up on 46 frequently.
Pixipit
21. Apr 2020 · 03:02 UTC
Wow nice 3D graphic. I don't get why is the attack on L but i got used to it.
Joaquinm
21. Apr 2020 · 03:32 UTC
nice approach!
Andro
21. Apr 2020 · 15:00 UTC
The 3D graphics are really well made and the audio complemented it nicely. I agree that attack should've been on LMB. One last thing, I think it would've been better if the camera was behind the player, in order to not see into other rooms and it would make better use of the 3D models.
Lukas
21. Apr 2020 · 17:04 UTC
A pretty good game with some fairly aesthetic 3D graphics and which adheres to the theme nicely. One improvement would probably to move down the camera slightly. The current view felt a bit...restrictive...maybe. Also I don't understand how #46 can be considered the successful experiment when she is the only one not strutting around the lab als and requires organ'transplants every other minute. Nice work nonetheless.
Faiorb
21. Apr 2020 · 17:10 UTC
I like the approach of not really knowing how "Subject 46" is doing, so you kind of need to check when possible. Also, this controls and looks nicely. I only don't like how the entire game uses the keyboard, but you need to use the mouse to select the organ and to replace on it. Cool entry!
Geryon Games
21. Apr 2020 · 17:11 UTC
Very cool game and nice 3D art style. The attack button is fairly unintuitive and I agree with @lukas that the current view is restrictive. Overall, cool art, great game, and nice idea.
🎤 AntaresValdemar
21. Apr 2020 · 17:55 UTC
@lukas Thanks for the feedback! I had intended to have some lore explaining why 46 is the success and the others are failures, sadly I didn't have time to include it so you'll have to take my word for it XD
BeaverGames
21. Apr 2020 · 19:04 UTC
The 3D models were good, but the animations were... off. There should be a different attack animation for if you're hitting an enemy and if you aren't.
Kto-to
21. Apr 2020 · 19:24 UTC
It looks like an interesting idea. Good job.
Abyss
21. Apr 2020 · 22:42 UTC
I love the cover art and this whole idea of sacrificing your other subjects to keep the best one alive. Somewhat morbid, but fun! I wish there were more patients to leech off of though, after several plays of looking through the rooms, I couldn't find any other patients besides the two who try to attack. Hope to see the lore you mentioned someday as well! Nice work!
🎤 AntaresValdemar
21. Apr 2020 · 22:46 UTC
@abyss Thanks for playing! Sometimes they lurk at the end of the side corridors as well as in the rooms. As a post-jam fix I may have some kind of idle noise so you can hear when one is nearby :)
marcell-balog
23. Apr 2020 · 01:41 UTC
I really like the cover art, and the graphics are nice too. It was creepy, when the first demon-like experiment lurked into the room. The game feels fluid, but the organs time felt a bit too fast for me maybe. The sounds and UI could be improved, but for a 1-man team this is already impressive. Nicely done!
xmatos
23. Apr 2020 · 04:36 UTC
Great job! I thought that the game fits perfectly into the theme. It looks good, the cover art is amazing. Music sets the mood but gets annoying fast (no time for everything, i know). It was a bit annoying to have to use the mouse when my hands were on the keyboard. Good work, have a nice day.
🎤 AntaresValdemar
23. Apr 2020 · 06:12 UTC
@marcell-balog Thanks very much! I wanted to make the UI pretty and balance the difficulty but I ran out of time, I'm glad you still enjoyed it despite those flaws :)
🎤 AntaresValdemar
23. Apr 2020 · 06:13 UTC
@xmatos Thanks for playing! I didn't think the controls through as well as I could have, it's something I give higher priority to in future :)
Roey_Shap
23. Apr 2020 · 08:35 UTC
Definitely an interesting idea and a fitting scene to match. Atmospherically and gameplay-wise, I was really into it. I won't repeat what others have said - just that perhaps the organs should deteriorate more quickly with time and start off at a much slower pace than currently. It was difficult for me to get past the beginning stages because of how quickly the parts went "out of order" right off of the bat. Super cool concept with a ton of potential, overall.
🎤 AntaresValdemar
23. Apr 2020 · 21:45 UTC
@roey-shap thanks very much for playing! Seems to be a recurring thing with my jam entries, I never leave time for balancing and the game ends up being too hard lol. I've made it much more manageable in the post-jam version. Glad you liked the concept anyway :)
AlexandrosKap
26. Apr 2020 · 20:53 UTC
Liked the world of this game and the theme is used well. Its funny that she is carrying organs after killing the monsters, a normal situation. I also tried the post-jam version and the decision to change the attack to click was a good one.
🎤 AntaresValdemar
26. Apr 2020 · 21:17 UTC
Thanks for playing @alexandroskap , I'm glad you enjoyed the game and that the control change helped :)
Pspkins
30. Apr 2020 · 20:13 UTC
Interesting idea. Super easy to get how to actually play the game. Cute main character (especially her voice)
Prackli
09. May 2020 · 09:30 UTC
Interesting idea, I liked the sounds and audio. I would definetely add a UI showing the patients status so I don't have to go back every time and check on him, or a heart monitor that indicates the patient is dying.
NonSans
09. May 2020 · 10:11 UTC
I quite enjoyed your game! I really liked the atmosphere. The cover art definetely stoud out to me. The setup was simple but effective. It made myself ask: Why are there creatures crawling around the hospital? Why was Patient 46 a success? I wish you could have had time to add a few story bits. One complaint is that I thought the mapping of the attack was a bit weird, why not put it on the mouse so one does not have to switch hands from keyboard to mouse and back?
gustavo.christino
12. May 2020 · 05:02 UTC
![JA.png](///raw/bc7/6/z/34098.png)