Frantic Daymare by NeitherNathan

[raw]
made by NeitherNathan for Ludum Dare 47 (JAM)

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Walk through a looping desolate landscape and try to figure out the secrets of this strange and wonderful game

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Ratings

Given 11🗳️ 5🗨️

Feedback

complexitydata
05. Oct 2020 · 17:20 UTC
I really love the visuals and sound design here -- deeply atmospheric stuff!
🎤 NeitherNathan
05. Oct 2020 · 19:07 UTC
@complexitydata Thanks a lot <3
Junebug
07. Oct 2020 · 04:15 UTC
Weird! In a good way! I don't know what else to say about it really that won't spoil it for future players. Having the visual effect when you were going in the right direction was a good idea. I wonder if you could have made it possible for players to see again the number of the house they were supposed to find. The first time I played it I wasn't sure I found the right one and had to restart because I didn't remember which number exactly I was looking for.
Blind Lemon Games
07. Oct 2020 · 04:16 UTC
Nice atmo, felt like convergence, I wish the doors made a 'jingled handle' noise or something like they were locked. reminded me of convergence. I LOVE LOVE LOVE the dithering in the 'boss' scene. nice foray into the metanarrative
VPhyre
07. Oct 2020 · 05:33 UTC
Wow, this game is bizarrely good! I really liked the atmosphere, really really good. I think your game matched the theme well. Congratulations.
🎤 NeitherNathan
08. Oct 2020 · 21:27 UTC
So happy that you all didn't just hate my game <3 Thank you all
smiley
09. Oct 2020 · 04:48 UTC
Wanted to check it out but Virustotal reports the download to be unsafe: https://www.virustotal.com/gui/file/58279abe4ab9383466816d17a4395316e135f19cecac5056158c8a8cfcab8277/detection
Iron Leonem
09. Oct 2020 · 05:22 UTC
I really liked the atmosphere and sound of your game. I don't know how the loop theme played in to this, and... okay, I really felt like you were trying really hard to be profound and "meta". The story didn't really deliver on what the characters were trying to sell me on. I think if you wanted this creepy meta vibe to work, it's more about hiding the real message. The characters in the house just come out and deliver the message- there's no wondering, no mystery. I think if you spent some time analyzing some horror and meta material, you could deliver a very compelling experience. Over all, I think you're on the right path, and I would like to see what you could do with more than a weekend.
etrealjunior
10. Oct 2020 · 00:48 UTC
Congratulations, I really liked your game, it reminded me of the atmosphere of "Sillent Hill 1", it gave me very nostalgic moments, a big hug.
manusaiz
11. Oct 2020 · 10:59 UTC
I loved the atmosphere and I had a blast playing it, short and to the point.

Albeit it was my favourite entry so far, I din't quite grasp the theme!
zaibakk
15. Oct 2020 · 18:25 UTC
That was cool! I loved the mood, and breaking the 4th wall like that was amazing! Nice job here! :)
Ava Skoog
27. Oct 2020 · 19:48 UTC
Agh, this looks very cool, but chances of a Mac or web build within five or so minutes must be thin, eh? 😰