Human Apocalypse by Fathy Basha

[raw]
made by Fathy Basha for Ludum Dare 46 (COMPO)

After everyone thought the apocalypse was over, Shawn finds a baby zombie in his bedroom and has to protect it from a world that wants to end his species.2.PNG1.PNG Twitter: @MoversGames

Ratings

Overall 726th 3.225⭐ 22🧑‍⚖️
Fun 675th 3.1⭐ 22🧑‍⚖️
Innovation 547th 3.262⭐ 23🧑‍⚖️
Theme 414th 3.786⭐ 23🧑‍⚖️
Graphics 365th 3.667⭐ 23🧑‍⚖️
Audio 324th 3.368⭐ 21🧑‍⚖️
Humor 387th 3.025⭐ 22🧑‍⚖️
Mood 410th 3.35⭐ 22🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

badramgad
20. Apr 2020 · 13:16 UTC
Really Nice, good job!
Gonzako
20. Apr 2020 · 16:15 UTC
Could you make a webgl build?
jpv
20. Apr 2020 · 16:36 UTC
I appreciate you including the Mac build, but it's not working for me:

![Screenshot 2020-04-20 12.36.31.png](///raw/a7f/1/z/2da2f.png)
Courtmac
20. Apr 2020 · 16:38 UTC
There's this bug where you can trigger events twice by walking through a door again, and the text on the title screen is hard to read on account of the lack of contrast, but the animation on the characters was phenomenal and made my pixel-eye very very happy
Kirbloid
20. Apr 2020 · 16:59 UTC
There's a lot to love here: the music, the pixel style, the mood of it, the way you use to camera to tell the story, and much more. Great job!

A usability comment: due to my red-green colorblindness I thought the main menu was stuck on just a wall for a good while until I realized there was a menu in there somewhere.
TheBaecun
20. Apr 2020 · 17:39 UTC
This is *really* cool, the dialogue made me chuckle a bit, and without spoiling too much, I love how the end plays out. Very well done :)
Lamasaurus
20. Apr 2020 · 17:55 UTC
The pixel art of the characters is insanely well done! And the music fits the story by adding this feeling of kindness and compassion. Apart from a number of bugs I encounter (that were easily looked over), it was not always clear what to do next. Luckily there were these prompts in the bottom left corner, but ideally the player should know what to do without those. All in all a well delivered story!
Rakowu
20. Apr 2020 · 18:59 UTC
No exaktly how but i guess i broke the matrix. the game went with ultraspeed xD The Main menu makes me feel sad for the zombies not sure why. But overall i like it.
Squeg Inc.
20. Apr 2020 · 20:15 UTC
God I'd love to see this continued - the concept is great! The art is fantastic and the mood/music is done absolutely brilliantly. Only bad thing is that it ends, damn you jam time constraints!

Overall, great job and I can't wait to check out some of your other works
Shaolin Dave
21. Apr 2020 · 06:10 UTC
Couldn't open the Mac app. Too bad, this one seems interesting. I can't vote on the game as a whole, but I did vote up on Theme and Innovation as I really like this idea of protecting a baby zombie.
SanicSpeedGames
21. Apr 2020 · 09:37 UTC
I couldn't play it.
THJSmith
21. Apr 2020 · 12:27 UTC
That walking animation is delicious!
Mykola
21. Apr 2020 · 19:52 UTC
Great game! As said above, the animations are perfect. The music sounds very live, I liked it a lot. The mood is awesome, I loved the story and the ending!

From improvements, I would double that the button font color in the menu is barely visible, the text in the bottom is too small and there are a couple of bugs like the door sound getting stuck when the neihbour comes to the bedroom.

Overall, I really enjoyed playing it, great job!
Shaolin Dave
22. Apr 2020 · 22:26 UTC
I found a solution to the Mac issue!
https://ldjam.com/events/ludum-dare/46/dragon-eggs/some-mac-games-cant-be-opened-lets-figure-it-out
![32222.png](///raw/07c/2/z/3295f.png)

@jpv
mehrdadsh
25. Apr 2020 · 14:26 UTC
Hello, i like your game,really nice graphics.
I'm a programmer looking for a graphic designer or a team to team up and maybe work on new games, are you interested?​


email:m.shahiri.m@gmail.com
my LudumDare Game:
Social Distancing For Ladybugs
rrrzzz
03. May 2020 · 10:36 UTC
I expected some actual gameplay, like shooting hords of cozzers. I understand that it's difficult to make more in a short period of time. But there is way too long introduction, which leads to greater anticipation of the actual and there is none. The sound and drawing are good though. I think you should develop it further.
davidsheadgames
06. May 2020 · 08:01 UTC
I think the art and animation is very nice and fluid. I wasn't sure what the gameplay was going to be, and it was mostly narrative focused.

As far as I can tell, there's only two options to do, and most of the time is spent in dialogue. I couldn't actually shoot the zombie, though the gun kept going off as I fired. I was also stuck in a shooting pose as the zombie knocked me over, so I was extra confused. I think this was a bug.

The dialogue system was kind of awkward to use and buggy too. I was stuck in a dialogue loop with the cop character for a while.

So... while I didn't exactly like the game, I do appreciate the effort put in it, and the animation was very nice and fluid, so kudos there. A valiant effort for 48 hours.