The Watchmaker by Frank Gevaerts
The Watchmaker is a text adventure, written in inform7. There are three possible endings.
It’s playable on the web.
There is no graphics or audio in this game, so I opted out of those categories.
I have included a solution (only the commands I typed to get to the end) and a transcript (the full game playthrough). Those are not minimal solutions, they do look at most things and don't just go straight for the end. Both are for what I consider the "optimal" ending.
(edit: I added a new build, which fixes one or two typos but most importantly adds an item to a room description that should have been there and makes the game harder (although not entirely impossible, the item is listed elsewhere) if it's not there. Of course the original build is still there)

Ratings
| Overall | 281th | 3.469⭐ | 34🧑⚖️ |
| Fun | 376th | 3.125⭐ | 34🧑⚖️ |
| Innovation | 318th | 3.281⭐ | 34🧑⚖️ |
| Theme | 283th | 3.656⭐ | 34🧑⚖️ |
| Humor | 199th | 2.914⭐ | 31🧑⚖️ |
| Mood | 94th | 3.726⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 34🗨️ |
Did you play the original submission (with RC4 in the URL) or the post-compo one (with RC5)?
!> the original one doesn't list the escapement in the room description inside the watch, which is kind of critical and I'm not sure how I managed to miss that. It's mentioned in some of the other object descriptions, but you'd still have to examine anything listed anywhere to find it, which is definitely asking too much
Thanks, @redhermit! I hope that if you read enough, the needed information should be there :)
I definitely needed the walk-through to give me a bit of a hint to figure things out with the lever. But I really enjoyed it!
I found a couple of the endings on the original build <spoiler>(the door, the life-sucking one)</spoiler>, but I don't think I'm likely to find the "optimal" ending without spoiling myself (assuming it's neither of the ones I found).
Still, very fun and extremely on theme. I enjoyed the writing and the little touches of humanity you gave the character. The text parser seems reasonably good at what it does, but a few more verbs (the kind you can only really find during playtesting) might be useful if you are looking to develop the post-compo version and your framework allows for them.
@katherine-stark yes, that quote did cross my mind while writing the "quick" ending :) Playtesting is definitely an issue with this sort of game. I know whenever I watch someone else play my games on a stream I find a *lot* of verbs I really should have thought of. Inform7 can definitely handle a lot more involved stuff than I'm likely to use, the only limit here is me. Thanks for the feedback!
@wizard-sino thanks for playing! I did have to research a bit when I had this idea, I didn't know that much myself before starting :)
!> didn't think to "force" the lever (even though it was suggested!) I even tried to jam the cogs and escapement with the knife, but to no avail.
I liked the setting and use of the theme. Very solid text adventure!
!> maybe jamming using the knife should have worked, or at least there should have been a response giving a good reason why it doesn't...
By the way, I think you missed the > in your spoiler. It needs to be "!>"
I like your writing style, and the cli interface works well. Admittedly it took me a while(adn looking at a lot of diagrams) to figure out what was going on and what I could do to stop the watch, but the ending felt satisfying.
Good job overall.
Violence isn't the answer to this one..
Violence is always the answer, darn it!
Cool submission, love a good text adventure, couldn't quite figure it out though. Tried jamming and breaking all the different components but nothing would work, maybe just wasn't creative enough with my verbs.
Thanks for including the solution here. It was great to read the ending. I wish I'd figured it out myself, but I couldn't find that last item for my inventory on my own. It probably would have been simpler if I'd tried the updated revision first.
@tyruspeace thanks for the nice comments!
I suspect with this sort of game it's inevitable that many people get stuck, and if I don't have the time to add good contextual hints, adding a full solution is the next best thing I think.
https://www.youtube.com/watch?v=15n2Eq8yeVA
(video will unlock in 18 hrs from now, sorry about that)
Thanks for submitting! 😊
But in general a really cool and good game.