Drop Bear by silentcoder99

[raw]
made by silentcoder99 for Ludum Dare 46 (JAM)

Keep the party alive!screenshot1.pngscreenshot2.pngscreenshot3.png

Ratings

Given 8🗳️ 4🗨️

Feedback

ctClarke
21. Apr 2020 · 03:37 UTC
Love the core concept. I think some more compelling visuals (more of a rave vibe) and additional music would help (obviously time constraints considered). Varied level layouts and additional obstacles could help ramp up the difficulty and keep it engaging as the game progresses. Overall good job.
beanslasher
21. Apr 2020 · 03:52 UTC
The concept was very well executed! I like the graphics, and it wasn't too difficult promoting exciting but fun gameplay. Great Job!
asimov.io
21. Apr 2020 · 05:17 UTC
A great concept and nice graphics !
maybe i misunderstood though, but you need money to put out fire, but when there are too many fires, you can’t earn money anymore ? i would love it if someone could explain me how to play well, because this game seems fun if i could !
Enya454
21. Apr 2020 · 05:19 UTC
Really good game. The gameplay was good, the difficulty wasn't too much to manage. My only real complaint is that the music wasn't superb. Other than that, grade A game.
Scharma
21. Apr 2020 · 15:52 UTC
I like the concept, djing bear is a very fun idea. I do wish you expanded more on that side, having to put down the fires felt like a side mechanic, but it was the core gameplay. I only could progress by constantly going to the fires and djing there. It does need some balacing. On the other hand, had fun while playing, so good job :)
🎤 silentcoder99
22. Apr 2020 · 01:26 UTC
@scharma @asimov-io Yeah, I think in hindsight the Dj'ing mechanic ended up becoming it's own thing without really improving the core gameplay, and it would of been best to just stick to one or the other. Thanks for your's and everyone else's feedback though. :)
Saering
24. Apr 2020 · 12:52 UTC
Feels like a good idea and a good execution. I found it too difficult, at least for the first 2-3 tries, but I believe this is already too much for such a short game. As it has been said, maybe having a better ambiance with a faster music could help pacing the game
Eli Delventhal
25. Apr 2020 · 21:56 UTC
Pretty cute and fun. What's in those trash cans, man, is it gasoline?! On my first try I thought I had to keep mashing space next to a fire to put it out, which made the game impossible, haha. I assume it's for balance reasons but I would expect the fire to go out immediately once I deal with it, instead of me somehow setting off what is essentially an automated system.

Great work overall creating something you can keep playing to try to beat your high score and feels like a pretty complete entry.